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[Wild] Scorp-o-matic Murloc Paladin

  • Last updated Mar 22, 2018 (Patches Nerf)
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Wild

  • 22 Minions
  • 5 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Murloc Paladin
  • Crafting Cost: 8420
  • Dust Needed: Loading Collection
  • Created: 3/18/2018 (Patches Nerf)
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  • Total Deck Rating

    12

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In Wild, Anyfin can happen!!!

If I would like to sum up the essence of this deck it would be: big spells, cheap removals and murlocs. The list has different win conditions so it's quite versatile against both control and aggro matchups. The most problematic matches are against control warlocks (cube and giant) so it will need later techs to counter them.

List:

Righteous Protector: One of the best one-drop in the game. Very good against aggro, but it can put pressure on the opponent itself. - Irreplaceable

Hydrologist: Excellent card with the secret-generating effect. In the recent meta a well timed secret can change the entire game, so it's a definite pick in this list. Besides it's a murloc. - Irreplaceable

Bluegill Warrior: Murloc synergy with charge. Mainly used as a removal so it can show it's value in the Anyfin Can Happen turn. - Irreplaceable

Shielded Minibot: A cheap and strong paladin minion. Another copy of it can be considerable. - Replaceable

Scorp-o-matic: One of our flavor cards. IMO it is very underrated. Due to the flow of different paladin decks its value has greatly increased. (By the way it can easily devour a DoomsayerNorthshire Cleric or a Mana Wyrm.) The synergy with Aldor Peacekeeper makes this card an effective tool against control decks as well. - Irreplaceable

Aldor Peacekeeper: A survival tool. Synergy with Scorp-o-matic. - Irreplaceable, but it depends on the Scorp-o-matic

Murloc Warleader: The strongest murloc in the deck, and in the game as well. It's a "must kill" for your opponent so basically it can work as a bait. - Irreplaceable

Rallying Blade: Cheap removal in the form of a weapon which can buff your divine shield minions? Definitely. - Irreplaceable

Wickerflame Burnbristle: Divine shield, lifesteal and taunt. Versatile card which can defend your other threats. - Irreplaceable

Truesilver Champion: In the absent of your cheap spells you can rely on this quite nicely. The heal effect is especially useful. - Replaceable, but maybe one is necessary

Spellbreaker: The sole purpose of this is to counter warlocks. Maybe a second copy is needed as well. - Replaceable with other silence mechanic.

Cobalt Scalebane: A very strong five cost card, which can win you the game alone. It is quite powerful in any paladin decks and support the class really well. Mostly used as an aggro tool, but it can also bait your opponent's large removals. - Irreplaceable

Spikeridged Steed: The best buff in the whole game! The six cost slot makes it viable with Spiteful Summoner, especially in wild (Hey there, Sylvanas Windrunner). - Irreplaceable

Sunkeeper Tarim: I really like the card and it's definitely a very strong one, but in this list it is mostly used as an aggro tool. Not sure it's worth it, but can be a gamechanger. - Replaceable

Skulking Geist: Another anti-warlock addition. But it counters the priests and druids as well. I think it is a must keep in the recent wild meta. - Irreplaceable

Spiteful Summoner: One of our winning conditions. Really powerful card. With the "big spell package" you can summon various six, eight or ten drops only for six mana. - Irreplaceable

The Curator: The only draw engine in the deck. With this you can draw your last Bluegill Warrior or your other murlocs and the Cobalt Scalebane as well. By the way it has taunt. - Irreplaceable

Dinosize: This card is our surprise factor. It's a big cost spell which supports our Spiteful Summoner, but at ten mana, comboed with the Bluegill Warrior, you can deal ten damage in one turn. - I think one copy is necessary, but needs more testing.

Anyfin Can Happen: Our late game threat which supports the big spell archetype. - Irreplaceable