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Glittering Void Combo Deck

  • Last updated Mar 17, 2018 (Patches Nerf)
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Wild

  • 21 Minions
  • 9 Spells
  • Deck Type: Theorycraft
  • Deck Archetype: Unknown
  • Crafting Cost: 5800
  • Dust Needed: Loading Collection
  • Created: 3/17/2018 (Patches Nerf)
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The point of this deck is to exploit potential synergy between Glitter Moth and Void Ripper. With a large assortment of minions on board, Glitter Moth can double the health of all other minions, and Void Ripper can turn the health of the minions into burst damage.

The above combo does cost 8 mana, which is fairly expensive-thus, maintaining control of the board is a must.

It is simultaneously a Baku deck and a combo deck, which grants a hero power that can support the array of large minions that are created as the game progresses, as well as the hero once Bittertide Hydra hits the board. Additionally, it would be a mistake not to include Baku due to Glitter Moth’s preexisting restriction.

Clearly, this is a theorycraft, and the number of minions on board may not keep up tempo or have enough card value, although this has been attempted to be solved by the cards Crystalline Oracle, Fire Fly, Igneous Elemental, Stonehill Defender, and Curious Glimmerroot.

Minions that buff the health of others in preparation for the Glitter Moth/Void Ripper combo were included as well, such as Power Word: Shield, Unidentified Elixir, and Sunborne Val’kyr.

Well-statted minons are a focus of this deck, with Bittertide Hydra being the prime example, along with Baku. Additionally, all minions were selected to be the best possible. Additionally, cheaper cards such as Curious Glimmerroot, Northshire Cleric, Igneous Elemental, and Fire Fly were slotted in to fill the board with relatively high health cheap cards on a turn preparing for or during a Glitter Moth boost or a preparation for one in the form of Sunborne Val’kyr. One should be prepared for AOE damage before this hits, though.

The cards in use to buff health in order to strengthen a Void Ripper play include Power Word: Shield, Unidentified Elixir, and Sunborne Val’kyr.

Inner Fire was included to buff minions in the case of a turn 5/6 occurence in which there is a large minion on board, particularly Bittertide Hydra, and there is a large amount of burst damage necessary to clear a large minion or achieve an early lethal. Play Glitter Moth, then hit the large minion with Inner Fire, and in the best case scenario there will be a 16/16 on board. Worst case, you don’t pay attention, misplay horrendously, and turn the Hydra into a 2/2.

Holy Nova was slotted in in order to heal all minions relatively quickly, and to allow a Glitter Moth play to not be terrible following an AOE attack. It also allows for a half-hearted defense against aggro.

Lesser Diamond Spellstones were used due to the relatively high use of spells, of which there are 7 others. Also, the boost in tempo may potentially help to bring about victory (or potentially whiff and give you 4 Fire Flys-cut me some slack, this deck hasn’t been tested yet).

Note: potentially, a psychic scream could be teched rather than Holy Nova or Lesser Diamond Spellstone in order to ruin even decks with natively used odd minons, or odd decks if an even card has been discovered during play. If Odd/Even decks really take off, this could be a great tech choice.

2nd Note: gilded gargoyle may be a good tech choice since this is a combo deck, and the extra mana from the coin may allow burst damage to occur a turn early. However, the tempo loss from playing a 3 mana 2/2 may be devastating to play. On the other hand, it may replace Igneous Elemental or a Fire Fly in order to make sure that Lesser Diamond Spellstone doesn’t whiff as badly, should it be an issue.

Again, due to this deck being a Theorycraft, there are many potential cards from the upcoming expansion that could be exploited in the future.