Elemental Zoo
- Last updated Mar 15, 2018 (Patches Nerf)
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Wild
- 28 Minions
- 2 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Zoolock
- Crafting Cost: 3680
- Dust Needed: Loading Collection
- Created: 3/12/2018 (Patches Nerf)
- Kiloriffic
- Registered User
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- 13
- 49
- 116
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Battle Tag:
Kiloriffic#1664
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Region:
US
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Total Deck Rating
162
My name is Kiloriffic, long time player and avid reader of the Data Reaper Report and Meta Snapshots. I have been playing the game since launch and consider myself to be slightly above average (usually rank 5 or higher), with my best personal achievement being 1st place at ValorCon Chicago 2016 in a Bo5 Conquest 32 player double elimination bracket. I try to keep up with the weekly changes in the meta through various deck and data tracking sites, Vicious Syndicate, Metastats, HearthstoneTopDecks, HSReplay, Tempostorm and DisguisedToast, to name a few. I also watch and keep record of all of the tournaments I can, including line ups and decks lists. My goal here is to post the most common or successful builds from each deck archetype, and if shown enough interest I will provide detailed guides on win rates, mulligans, play style, and card replacements.
Interested in how to pilot this deck better? Hit that upvote!
Winrates
Mulligans
Stats provided by HSReplay.net
It might be old news now but, if someone is still interested, you may find a video for this deck here:
https://www.hearthpwn.com/decks/1046248-top-55-legend-elemental-zoo
Thanks to everyone for getting this deck to the "Popular decks of the week" section. Much love and appreciation for the upvotes! Will start working on a full guide and have it updated in the next couple days. Stay tuned.
really nice deck! i will do two changes, add guldan for one chain gang and add one more spellbreaker for one tar. think it will make the deck more consistent and with more good lategame/wincondition
It all depends on your rank and what you are facing more on ladder. The extra taunts help stall against the aggressive paladin decks, but the sustain from Bloodreaver Gul'dan is better in slower control match ups like warlock and priest.
Nice deck. The construction makes sense. It's just unfortunate that you need to include Glacial Shard for elemental synergy. It's a poor early game card and doesn't accomplish much late game. I generally don't like Soulfire for removal, but I'm assuming it is used along with Blazecaller and Doomguard to burn out the enemy later in the game. Which would also explain your poor win rate against warlock. You don't have the sustain to overcome the taunts and healing. Therefore, a second Spellbreaker/silence isn't needed. Dragonslayer is also a good tech choice. I find dragon priest to be a difficult match-up for zoo warlock in general.
I agree, Glacial Shard is a very useful tool in aggro decks, especially elemental synergy ones. In a board centric match up it prevents your opponent from trading and allows you to dictate the trades and look for ones more in your favor.
I guess I have had a different perspective on warlock zoo in general. Assumed play style would be midrange when this is clearly aggro. In that case, Glacial Shard is a reasonable tool. Other cards that would fit a similar role (namely taunts like Tar Creeper and Saronite Chain Gang) are already present in your deck. And I doubt your curve would benefit from getting heavier. Freezing heroes to prevent weapon trades was a good point as well.
Yea this is definitely a more aggressive deck than the one you posted, although yours is a bit more original and innovative. Goal here is to get on board quickly and start going face. Swing the tempo in your favor with Glacial Shard and Dragonslayer while continuing to build a board. Use your taunts to protect your early minions, and burn them out quickly with Blazecaller, Soulfire, and Doomguard.