Quest Hunter
- Last updated Mar 5, 2018 (Patches Nerf)
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Wild
- 22 Minions
- 5 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Marsh Queen Hunter
- Crafting Cost: 6420
- Dust Needed: Loading Collection
- Created: 3/5/2018 (Patches Nerf)
- Bracey
- Registered User
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- 2
- 9
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First deck posted here. Please comment with improvements. Biggest perceived problem is lack of card draw.
There is no reason to run this many one drops. When Un'goro first came out I ran a variant of Quest Hunter and the most one drops I could run was about 9 (with obvious inclusions being Raptor Hatchling and Firefly) I think I actually ended up closer to exactly 7 because I ran Quest/Elemental. A lot of the cards that provide the 1 cost flame elementals work great in synergy with that and you can add larger threats like Blazecaller and other removal spells such as Flanking Strike; I also believe Deathstalker may be needed for this deck as well with the added 2 AoE on turn 6 as well and he's good in the case that the quest doesn't work
The biggest issue with the deck is as you have it now, the only way to win is to play as many 1 costs and hope you don't hit a snag with Carnassa that you don't draw as much as you think you can; the quest is only really viable when played in conjunction with another win condition (I.E. Elementals, Deathstalker, etc.) keep playing around with it, Quest Hunter was one of my favorite decks to play of all time but it needs a LOT of work to be viable. Cult Master is definitely a needed card and maybe even test out Starving Buzzard, it may surprise you with all the 1 drop beasts.