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[LEGEND] Wild Dudeadin

  • Last updated Mar 13, 2018 (Patches Nerf)
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Wild

  • 18 Minions
  • 10 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Silver Hand Paladin
  • Crafting Cost: 6500
  • Dust Needed: Loading Collection
  • Created: 2/24/2018 (Patches Nerf)
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  • Woeden
  • Registered User
    • 12
    • 39
    • 60
  • Battle Tag:

    Woeden#1173

  • Region:

    US

  • Total Deck Rating

    109

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EDIT: 13/03/2018

On hiting legend:

 I finally made it to legend on 12/03/2018!!! I used this deck and secret pally to make it but this deck I used over 70% of the climb and used it from rank 8-4 and from 1 (no stars) to legend on the last pull.

On several changes to the deck:

I played with the deck a lot, using Divine Favor, Leeroy Jenkins, Dire Wolf Alpha, Spellbreaker a second Crystal Lion or Consecration depending if I needed more aggresive play stile, board control or AOE.

DECK OVERVIEW:

  This is a more aggressive version of the midrange, control-style dudeadin deck. In wich you want to fill the board with "dudes" (silverhand recruit). This deck has a lot of value in your MVPs: Call to Arms, Quartermaster and Sunkeeper tarim, you will always have ways to make new dudes with Lost in the Jungle, Drygulch Jailor, Muster for Battle, Stand Against Darkness and Hero Power. Equality is for board removal or big minion/taunt removal. Go face for pressure and don't be afraid to put a knife juggler or Steward of Darkshire in an empty board it will make them use their removal spells on them.

20 upvotes for mulligan.

50 upvotes for complete guide.