ZioScuffio's Control Grim Warlock
- Last updated Feb 23, 2018 (Patches Nerf)
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Wild
- 19 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Control Warlock
- Crafting Cost: 8740
- Dust Needed: Loading Collection
- Created: 2/22/2018 (Patches Nerf)
- ZioScuffio
- Registered User
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- 5
- 41
- 47
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
79
Hello again!
Have a bit of fun with this deck in wild. It's like a normal control warlock... but with a really stupid combo: 1 turn of Emperor Thaurissan followed up by Knife Juggler, Deathspeaker on Juggler and Possessed Villager. Cast Grim Patron, cast Defile. Watch opponent die.
Warning: you need to have your board clear to "unleash" the combo. It ends at 13/14 Defiles. Don't know if it's intentional by Blizzard. But if you have the second Defile it works. If you have double Defile, you pretty much kill your opponent and everything in board - except the immune Juggler and 6 Patron. You need one turn of Thaurissan alive for do that at 9 mana... and Emperor dead. But who don't kill Thaurissan?
Also, don't forget: you play anyway a Controlock. You can damage your opponent in the meantime (or damage his patience if you play Voidlord, N'Zoth, the Corruptor and Bloodreaver Gul'dan)... and you can still win without the combo, of course.
If the combo enter the battelfield... congratulation, success. But mute up your volume. Or your ears will die too.
Everyone, get in here!
Thank you for reading this! If you like play wild, check out this other fresh decks!
Кому нибудь удалось дожить до комбинации? 6 попыток - 2-3 карты ключевых остаются в нижней трети колоды. При этом пара карт мешается в руке ещё со старта.
В очередной раз убеждаюсь, что комбинации из большого количества карт как эта хороши только в теории и никогда в реальной игре. На том и голосую в минус
Конечно, дека не для поднимания в ладдере. Но она вполне работоспособна, я выиграл несколько раз)
I think this deck would seriously win by adding more of the cheat cards for bringing out Voidlords early. It is such a meme combo (altough hilarious when it kicks in about every 15th game) that we just as easy can play one of each combo parts and play more Voidcallers and stuff instead.
why this combo doesn't kill the opponent up to the end?
thanks for the answer, I think that it is very good idea add this combination to control lock, you well done!