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Tempo SMORC Hunter

  • Last updated Feb 18, 2018 (Patches Nerf)
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Wild

  • 23 Minions
  • 4 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Face Hunter
  • Crafting Cost: 4880
  • Dust Needed: Loading Collection
  • Created: 2/18/2018 (Patches Nerf)
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  • Battle Tag:

    Likafoss

  • Region:

    US

  • Total Deck Rating

    192

View 103 other Decks by Likafoss
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Hey guys, Likafoss here with another homebrew deck I've been climbing with this season.

This is a fast-paced, tempo-oriented deck that destroys anything it comes against (besides a Recruited Voidlord or so). The goal is to curve-out as best as possible from the start and stack buffs and board control from cards like Deathspeaker, Houndmaster, and Fungalmancer to build an oppressive board as early as turn 6 and finish from there.

It's performing quite well, even against the new(ish) Paladude decks, especially if you can have them trigger a Snake Trap

Deck Tracker stats (12 games)

If Warlock Recruits a Doomguard, you basically win if you have any sort of board state, otherwise it's an auto-concede unless you can finish them with Kill Command or Steady Shot.

Card Choices:

Snake Trap: I choose this secret because this deck should be putting the most pressure on the opponent, and it also slightly punishes them for making the correct trades by consuming an attack when it triggers.

Trogg Beastrager: I choose this 2-drop over something like Scavenging Hyena because it already has 3 Attack and can make Bearshark a nightmare early on.

Deathspeaker: This is one of my favorite cards for tempo in the game right now. It can allow you to get MAJOR value from a Bittertide Hydra by killing a Mountain Giant for free almost, or whatever else may be in your way. Even saving a 1/1 from something early on can give you those last 2 damage points to seal the game.

Dispatch Kodo: Another solid target for Trogg Beastrager that allows you to clear common 3 Health minions like Kirin Tor Mage and Plated Beetle with ease. Also another 2+ damage in burst past any taunt minion.

Fungalmancer: The new Bonemare? probably not, but it's still 4 burst stats of you have 2 minions already on board and helps create a hard-to-clear board state.

Gladiator's Longbow: I really just had one copy laying around and decided to try it, but it's working out quite well. It allows me to make significantly better trades than with other Hunter weapons and saves both face damage and a minion or two while setting up another 5 damage for next turn. Leeroy could replace it in a few settings, but I honestly think the value is better: 5 mana for 6 damage in one turn vs. 7 mana for 10 damage in 2 turns and you don't give your opponent any 1/1's.