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[70% WR] Oldschool Miracle Rogue + Guide

  • Last updated Apr 21, 2018 (Witchwood)
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Wild

  • 14 Minions
  • 16 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Miracle Rogue
  • Crafting Cost: 9120
  • Dust Needed: Loading Collection
  • Created: 2/12/2018 (Patches Nerf)
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  • Battle Tag:

    BananZabójca #2662

  • Region:

    EU

  • Total Deck Rating

    267

View 7 other Decks by BananZabojca
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Hi guys!

My name is Banan Zabójca, I'm a polish casual player and you can already recognize me from decklists like Oil Pirate Rogue or Sonya Tempo Rogue. Today I want to share my wild Oldschool Miracle Rogue which I reached 70% winrate.


About this deck

I already hitted rank 5 a couple of times playing Miracle Rogue also I had been playing different versions of this deck. I think that after the last balance changes this archetype is again viable in wild.
The problem is that Patches lost his charge so he isn't as good as before (ok, he is very ugly now)... I tried to play him but most of the time he was useless.

Finally I build this version and I think that this one is very good.
Most of the time you pass turn one (except: Coin + Coin + 6/6 Edwin VanCleef). Turn two is for Dagger (sometimes Bloodmage Thalnos). From turn 3-4 you become very aggresive using your Questing Adventurers, other minions and spells. This deck cointains a lot of draw so your hand is never empty and you can keep preasure.

There is a huge difference beetween current Standard and Wild Miracle Rogue. Wild version is much more aggresive and runs cards like Questing AdventurerConcealTomb PillagerAzure Drake and Loatheb.

Update: Miracle Rogue in Witchwood

I already playied only 11 games with Miracle Rogue during this week. My result is 7-4 (64% WR) at rank 4 what is pretty good. If you're playing a lot against Warlocks and Druids this deck is for you and I'm 100% sure that it is possible to get LEGEND with that. Against new Even Paladin just keep Fan of Knives, that's enough to win. The truth is that this deck sucks against Face Hunter, just concede and go to the next game.
At the moment no changes in build of this deck.

It is still an insane deck and maybe I'll choose it again on the road to legend. Good luck, and have a lot of fun!

 

Matchups


Demon Warlock, Reno Warlock, Cubelock 
(90/10)
This deck is a perfect counter for them. Be careful playing Questing Adventurer and Conceal turn 4 because you can be punished by Hellfire. Keep Sap for a some big treats like Voidlord or Mal'Ganis.

Aggro Paladin, Murloc Paladin (70/30)
It surprised me but this deck i quite good against aggro. All what you need to win is Backstab and Fan of Knives. Just survive first turns and than punish him. In this matchup is better to play Fal'dorei Strider than Tomb Pillager.

Big Priest (60/40)
This matchup depends of RNG. If he pull turn 4 Barnes with 1/1 Y'Shaarj, Rage Unbound probably you'll lose. The key card in this matchup is Sap - it's a good idea to use it for 1/1 Obsidian Statue.

Dragon Priest (80/20)
For this matchup doesn't exist special strategy, just kill him.

Another Rogues (Kingsbane, Miracle, Tempo) (70/30)
Keep in mind that they also have Sap and some deck run Vanish. Try to control the board and kill them as fast as it is possible.

Giant Decks (50/50)
Depends of their draw. Try to kill as fast as it is possible. Sap is the key card.

Control Druid, OTK Druid, Jade Druid (80/20)
They are slower than you so just keep pushing face. Try to have max. 2 minions on the board to don't let your opponent to play Spreading Plague.

Tempo Mage, Secret Mage (10/90)
They are too aggresive, have too much direct dmg and removeals for your minions. The hardest matchup which you'll lose 90% of the time. You can win only with huge Edwin turn 1/2 or if they have very bad hand. Another problem is an Ice Block. Keep calm and play next game :)


Mulligan


- Always keep Edwin VanCleef if you start with Coin. Keep him also starting first and you have already cards like Preparation, Backstab, Counterfeil Coin, starting second keep him and those cards.

- Always keep Preparation, if you don't know why search for it in Google.

- Against aggro keep Backstab and Fan of Knives.

- Against control/midrange keep Questing Adventurer.

- If your hand looks horrible keep Fal'dorei Strider or Tomb Pillager. Fal'dorei is better against more aggresive decks which play a lot of minions, Tomb Pillager is better in slower matchups when you have to win faster.

- Keep Sap (or throw it if you want to pray to draw it again) against decks said in "Matchups".

- If you have some crazy plan and you think that's necessary keep Loatheb, mostly I throw him.

- Never keep: Cold BloodConcealAzure DrakeLeeroy JenkinsGadgetzan Auctioneer - generally mulligan depends of your playstyle so you can have different opinion and keep another cards than me, but these cards are useless in the early game.

Stats


 
Card choices

- Counterfeit Coin - allows you to cheat with mana, the fuel for Questing AdventurerEdwin VanCleef and Gadgetzan Auctioneer.

- Fal'dorei Strider - great card in Miracle Rogue, during you Auctioneer's turn it's very easy to draw Ambushes and build strong board, if you're lucky you can draw Ambushes a little bit faster :)

Tomb Pillager - one of my favourite minions in Hearthstone, great minion for a tempo, also gives you a Coin which is very useful

Bloodmage Thalnos - draw and spell dmg, visible in every Miracle Rogue

Questing Adventurer - if you want to play Miracle Rogue, you should know how does he work, one of your win conditions

- Azure Drake - I tried to play without him but it was impossible, the best 5-mana drop

- Leeroy Jenkins - Leeroy is Leeroy, he is here because of Cold Blood

- Loatheb - tech card, he makes your minions safe for 1 turn

 

I'm very appreciate all of your upvotes and comments - my deck is again on the main page (class Rogue).

Have fun playing this deck!

Powodzenia!