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Millock

  • Last updated Feb 16, 2018 (Patches Nerf)
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Wild

  • 14 Minions
  • 15 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Control Warlock
  • Crafting Cost: 7180
  • Dust Needed: Loading Collection
  • Created: 2/11/2018 (Patches Nerf)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    23

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Just a fun deck, don't expect to win much. 

It's a pretty straightforward where you bide your time hoping to pull or burn important cards from your opponent, in order to reach Bloodreaver Gul'dan and then hopefully fatigue them. 

Below I have listed basic combos, which you most likely already know or could have figured out on the spot.

Basic Combos: 

  1. Treachery + Doomsayer
  2. Treachery + Howlfiend + Defile + Minor Observational Skills
  3. Dirty Rat + Panic Unwilling Sacrifice
  4. Mistress of Mixtures + Dark Pact
  5. Mistress of Mixtures + Mistress of Mixtures + Plated Beetle + Cataclysm + Hero Power

Strategy:

Against Aggro:

For the mulligan you just want cheap cards to put down and a board clear. Dark Pact is usually better to draw into once you have actually taken damage. If you can keep the board managed until 8 mana,, then your board clears and Guldan should help stabilize for the remainder of the game. (assuming Guldan isn't hiding at the bottom of your deck)

Good Mulligan Cards:

Against Control:

Against control, you usually have the first few turns to sit and draw with your hero power in usually Control Warlock fashion. Generally you will have enough time to get your hard removal options by the time any real threats are played. I like to try and mulligan for some combo pieces if there is a good chance it's a control deck. 

Good Mulligan Cards:

Against Combo:

Yeah...just pray your Gnomeferatus, Howlfiend Combo or Dirty Rats disrupt their combo. Usually you will have enough time to use your disruption cards, so if RNG isn't in your favor it's down to what combo you are up against and whether or not board clears will save you.

Additional Card Notes:

If you are worried about teching this deck, I would like to remind you that this is for fun and probably not worth the time perfecting, but who am I to stop you.

Skulking Geist can get a few more cards out of the opponents deck, which helps with the strategy. Against Jade Druid, Machine Gun Priest or that one guy left playing Evolve Shaman you'll definitely hit a few cards.

Cataclysm is a terrible card. The only reason Cataclysm is in the deck list is I don't own two Twisting Nethers. Reasons you would run Cataclysm? You are hoping a priest accidentally gets one.

Rin, the First Disciple is probably too slow for this deck. I can't be sure, cause I don't own her, but I can't see having the time to sit there playing all of the seals.

Final Comments:

 I've mentioned a few times already, but will say so one last time for good measure. Just have fun with it.

I will update this with my records as I play it more. I expect the win rate to drop below 50% as I obtain a larger sample size and below rank 10.

 2/14/18: Rank 15 - 13:

 

2/16/18: Rank 13 - 15: The Prophecy Comes to Fruition