[Skillful] OTK Mill Shadow (No EZ-Kingsbane)
- Last updated Jul 10, 2018 (Spiteful Nerf)
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Wild
- 15 Minions
- 12 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Mill Rogue
- Crafting Cost: 4700
- Dust Needed: Loading Collection
- Created: 2/8/2018 (Patches Nerf)
- Astreal
- Registered User
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- 9
- 27
- 70
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
43
That deck is so much fun, milling those greedy motherf*ckers. This deck has not specialy a high WR but gives a tremendous satisfaction feeling when pulling out the combo.
Bad matchup are crazy aggro decks and also Dead Man's Hand Warrior (which we don't see much right now).
This is largly inspired from https://www.hearthpwn.com/decks/937404-stancifkas-mill-rogue-postnerf (Sept 21st 2017)
General Strategy
Mill Deck are generally extrem control decks. So the goal is to survive, break your opponent combos, and do your mill combo as follow:
-> Play Valeera during the game
-> Make your opponent go to fatigue (don't be to far behind in term of cards so that you are certain to draw all your combo cards)
-> Play Shadowblade => you are now immune
-> Play Coldlight Oracle, then another one (from Shadow Reflection), Shadowstep an oracle and then replay that oracle. So that's 3 + 3 + 3 + 0 + 1 = 10 mana combo for 6 cards draw.
If you wait for opponent to take 1dmg of fatigue then that combo does 2 + 3 + 4 + 5 + 6 + 7 + 3 (from the blade) + 8 (op turn) = 38dmg (35 if there is a taunt). You don't take any because you are immune.
Of course this is the perfect scenario. Don't always go for the combo, some times you need to make a judgment call to lose the oracles during the game if it allows you to burn a great amount of opponent cards. Adjust your playstyle according to the matchup.
Card Choice
Core/Combo Cards
Coldlight Oracle
Shadowblade
Shadowstep
Valeera the Hollow
You only need ONE of each so you can use the other Coldlight Oracle to burn your opponent cards or control the board with Shadowblade or even Shadowstep a Vilespine Slayer
Other cards
Vanish (with Preparation) allows to mill even more your opponent and reset the board when behind
Vilespine Slayer just kill the big threat before Vanish
Mistress of Mixtures your health is really important with this deck and your opponent's is not (your goal is to OTK mill him)
Tech cards
Changes
- 1x Prince Valanar
+ 1x Fan of knife
Skulking Geist: Fix matchup agains Jade Druid, and kills combo of Kingsbane Mill Rogue, Combo Priest and Cubelock
Doomsayer force your opponent to play poorly/lose tempo or to use its removal. Also also allows to take the heat from Explosive Runes
Tar Creeper against aggro
Fan of knife against aggro Paladin
Tips
- Don't kill your opponent card draw Aluneth, Acolyte of Pain,Mana Tide Totem, Northshire Cleric let them kill themselves
- Use your hero power whenever possible
- Use your Doomsayer asap against aggro, but keep it for late game against control
- Don't mill yourself, so dump cheap stuff if needed (Backstab, The Coin etc)
- Control the board with hero power, Backstab, Fan of knife, 1xShadowblade & Vilespine Slayer
- If you can burn your opponent card do it whenever possible (without breaking your combo card) so Coldlight Oracle + Gang Up
Changelog
July 10, 2018
Decklist is now wild with the rotation of Coldlight Oracle
+2 Gang Up
+2 Dancing Swords
+2 Deathlord
+1 Fan of Knives
+1 Elven Minstrel
+1 Rotten Applebaum
-2 Mistress of Mixtures
-1 Cheat Death
-2 Eviscerate
-2 Youthful Brewmaster
-1 Prince Valanar
-1 The Curator
March 18, 2018
- Counterfeit Coin x2
+ The Curator Allows you to go fetch your oracle when they are at the bottom and additional taunt
+ Cheat Death Almost all minion are good target to have back into your hand and having an additional Coldlight Oracle or Vilespine Slayer can go a long way. Just try to avoid getting back Skulking Geist :).
Have fun !
About Me: Regular dad legend player (ie rank 5 never made it further) who love to use unusual cards and love to play all archetypes from Face/Aggro/Zoo/Tempo to Control/Greedy/Combo/Mill decks. I'm playing mainly standard but also like to venture into wild from time to time.
since Counterfeit Coin is rotating soon, any good replacements?
Also, good replacment for Vilespine Slayer? (i know it's good, but i can't craft it rn)
The purpose of Counterfeit Coin is double: combo activator and ease of dropping stuff from your hand to avoid milling yourself. Given that Vilespine Slayer is not an option for you, Counterfeit Coin has less value anyway (less combo cards in the deck).
The goal of the deck is to stale until fatigue and burn your opponent cards along the way. So basically anything that help you stale is good.
Maybe go for some tempo or more heal with cards such as:
- Happy Ghoul, there is a some heal, that's a free card dump + 3/3 body on the board
- Lone Champion, you usually don't have much minion on board in the early game or after a clean (Vanish / Doomsayer)
- SI:7 Agent is also awesome for early clean + 3/3 body
- Earthen Ring Farseer for more heal (I'm currently trying a version without the coins and running this instead)
or some tech card such as Hungry Crab or Spellbreaker
If I were you I'll try:
- Counterfeit Coin x2
- Vilespine Slayer x2
+ Earthen Ring Farseer x1
+ Spellbreaker x1
+ Happy Ghoul x2
or
- Counterfeit Coin x2
- Vilespine Slayer x2
+ Lone Champion x1
+ Spellbreaker x1
+ SI:7 Agent x2
Please tell me how those performs :). Have fun!
I updated the decklist according to what's working best for me, no more coins ;)
You said don't craft valanar for only this deck. Any replacement suggestion?
Yes, that’s just that this is a niche card that really shine in this deck but is generally not considered as great.
as for replacement Saronite Chain Gang is great because it’s awesome against Aggro and have a good synergy with card that makes it bounce back into your hand.
or Shroom Brewer for health gain.
You can also drop one one counterfeit coin for one of those, this is a great combo activator and tempo gain but stabilization is key with that deck!
In any case have fun with it!!