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King Annoyance

  • Last updated Feb 7, 2018 (Patches Nerf)
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Wild

  • 12 Minions
  • 18 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 5000
  • Dust Needed: Loading Collection
  • Created: 2/8/2018 (Patches Nerf)
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  • Battle Tag:

    DSilhouette

  • Region:

    US

  • Total Deck Rating

    43

View 27 other Decks by Darkersilhoutte
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My first deck here.  I faced another player, didn't catch their name, but the tech worked.  Goal is to draw until fatigue, while at the same time overloading your opponents hand.  The ultimate goal is to enter fatigue, have your player's hand full - so that when King Togwaggle is played the ransom card is burned. Thus you get your opponents deck, and leave them with fatigue and no way to switch back.  Maintain control on the board while letting the fatigue do it's work.  Very technical deck, which does take a lot of practice and timing.  I do not take credit for it, but thought it would be interesting to share and get others thoughts.  Discuss