Firebat's Legend Post-Patch Zoolock [24-8]
- Last updated Feb 7, 2018 (Patches Nerf)
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Wild
- 26 Minions
- 4 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Zoolock
- Crafting Cost: 3080
- Dust Needed: Loading Collection
- Created: 2/7/2018 (Patches Nerf)
- Firebat
- Pro Player
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Well Met! If you are interested in watching a video where i explain my thought process of every move that im doing you can check this out. I hope that you will learn something new ;)
I built a deck that turned out similar to this for Wild, though it goes all in on the discard synergy. It's been performing well so far but I'm open to suggestions and discussion, let me know what you guys think!
https://www.hearthpwn.com/decks/1036112-wild-demon-discolock-100-win-rate-so-far
Why Howlfiend whit no treachery? The 2 extra healt for 3 mana are worth the effect? Seriously no better option in the 3rd slot? Or you plan to stay empty hand so much it doesn'matter to discard a little more?
You discard stuff like clutchmother zavas and silverware golem. With Malchezaar's Imp is value
Is Clutchmother Zavas worth 1600 dust for this deck ATM? Only card I am missing. :-)
I don't think so... you can replace her
Hey Firebat, tell me what you think of this deck I've been playing with... It's based on your deck here as a framework, but I added two significant changes to the way it's played; Lakkari Sacrifice and Prince Keleseth. I know, it probably seems nuts. But your deck here was already so light on 2-drops that I couldn't help tweaking it to use Prince, and it also had so many discard mechanics that I felt the Quest would give it some mid- to late-game potential as a safety net, since there's no Bloodreaver Gul'dan in this version.
I had to take out your 2-mana cards obviously, so I replaced them with Lakkari Felhound x2 (also to make up for the taunts lost), and then I replaced Clutchmother Zavas with Blood-Queen Lana'thel. Now this one is kinda iffy... There are probably better choices, but since I own the card I wanted to try it out. Let me know what you think, if you get a chance. I've only been playing with the deck at Ranks 20-15, but it's doing well so far.
I don't understand how you reach legend with a deck like this.
He did it on stream if you want to watch. It's just insanely good against other aggro decks and tempo decks. If you're running into Cubelock a lot then it'll be tough, but otherwise this deck is great. It has a 58% winrate so far: https://hsreplay.net/decks/vwrGPK0eHY1lLNmRGp9Yqb/
Being a pro player helps, no doubt.
pretty sure it does, Clutchmother is just a bonus for discards, not really all the great
Clutchmother Zavas is a great card as it makes the discarding less painful. (This is the same job the Silverware Golems play.) She isn't required, but nice to have if you can play her.
Mmm... I'd probably tech in a cheap charge (like Bluegill Warrior) to rush past the last few life points while being able to play for cheap and avoid discarding, or maybe Silence ala Spellbreaker if you run into a lot of taunts. The premise here is to kill the opponent as quickly as possible before they can establish a defense. The charge does it through speeding up the kill (although it is typically fragile), while the silence does it through overcoming defenses (but at a higher mana cost).
Other cards that are historically popular with Zoo in the 2-slot include Dire Wolf Alpha, Fallen Sun Cleric, and Knife Juggler.
This is a deck that I created and played back in 2017 and hit legend with - https://www.hearthpwn.com/decks/831083-tweegs-demon-buff-discard-warlock-legend-update
It was successful then and played disco/zoo all around. It's strong and fun.
Running Leeroy in place of the second Crystalweaver is worth the substitution.
IMO not. You need tempo from start even from small demons, in 4th round even if no other cards crystalweaver is much better than wait to 6 with leeroy
A discarlock without a quest. No thanks
It's a zoo deck. And you have no idea how it operates.
The idea is to flood the board with cheap minions and remove any taunts (what Zoo does), which means you should kill your opponent before the quest goes off. Losing that first turn drop is not good for Zoo. If you don't kill them prior to the quest going off then you have probably lost in any case.