10.2 Cube Hunter (crazy combos)
- Last updated Feb 9, 2018 (Patches Nerf)
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Wild
- 16 Minions
- 12 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Midrange Hunter
- Crafting Cost: 2880
- Dust Needed: Loading Collection
- Created: 2/6/2018 (Kobolds Patch)
- PrfsrSlime
- Registered User
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- 4
- 18
- 34
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Battle Tag:
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Region:
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Total Deck Rating
137
Hello people of Hearthpwn. Welcome to this brief deck write up for my very own, Cube Hunter. Although I have listed this deck as a midrange hunter it falls under many categories. It has spellstones, Devilsaur Eggs and big beasts. Whatever you would consider it, the main idea with this deck is to force people it 1 of 2 bad situations. Either die to swarms of smaller minions or, clear your board and have to face down Devilsaurs and cubed Savanna Highmanes. If you want to check out the deck here is a video by KiwiNBacon that showcases the deck:
or this one by Tommy Wave. (Link wouldn't embed properly):
https://www.youtube.com/watch?time_continue=47&v=7X_ifKM7ROA
Deck Edits - (2/7/18) -1 Spellbreaker +1 Freezing Trap - lack of control lock opens you up to strengthen your match-up against Inner Fire priest. could also drop one the secrets or a Eaglehorn. Stops them from killing you with one minion. (2/9/18) -2Cat Trick +1 Spellbreaker +1 Freezing Trap - I have realized that 2 silences is pretty core. Both cubelock, zoolock, and divine priest and countered by freezing trap and silences. while the cat trick doesn't do a whole lot in a lot of games.
Play style - This deck has a lot of variance between match-ups. If you are against a rogue for example, you may want to play around your spellstone because they have difficulty clearing the board whereas, warlocks have an excess of board wipes that will leave them vulnerable to your powerful deathrattles. Some games you just want to ignore the match-up because you have the perfect hand to summon 2 devilsaurs on turn 4. So, I think that this is actually a very skill testing deck as far as hunter goes.
Mulligan guide (Added) - The mulligan is one of the most important parts about playing this deck. Your opening hand determines how you will play your first turns and having a strong hand with this deck is especially powerful. Sense the nerfs, there has been a rising number of aggressive/tempo decks. Tempo mage and Zoolock are coming back into meta. Against mage you want to play around explosive runes, or into it. One of the easiest ways to win against them is for them to blow up your Devilsaur Egg giving you a 3 mana 5/5. they also do not have any board removal so getting a full Lesser Emerald Spellstone is also effective. It is generally a pretty easy match. Zoolock on the other hand is a different story. They have much stronger early minions are are able to get through some of your larger minions with a few of theirs. It is best to keep disruptive secrets like Wandering Monster and Explosive Trap to slow down their pressure. If you are able to stall for long enough, Nesting Roc and Flanking Strike will usually kill their momentum.
Possible inclusions - While, I've been playing with this deck for a while and found that the list is very tight, their are a few cards you could run based on collection or personal preference. Here are a few.
Deathstalker Rexxar - A very strong care on a few special match-ups, I found that most of the time its just better to have face pressure. Rexxar allows your to run less giant beasts for your cube because you can build your own.
Kill Command - On the other hand sometime having just a bit more burst helps you break a few control deck stabalize turn. There is no shortage of beasts in this deck so you should always be using it to deal 5.
Corpse Widow - Always a fun card in any deathrattle deck. It allows you to do some combos in one turn were you would normally need two. (Highmane + Cube + terrorscale/play dead). Most of the time it is a burden to draw when you don't want to do combos.
Swamp King Dred - One of my favorite cards to test. Makes aggro matches very easy past turn 7 but just a big guy doesn't do enough against control to matter. Great to play, bad to draw.
Tundra Rhino - while running this would enable you to do large amounts of burst with this deck, it is very difficult to find the mana to play it
Because of the huge amount of views this deck has received, I plan do a full guide of the deck. Look for that Friday afternoon. Please send any good results you have and feel free to put suggestions in the comments. Ill make sure to consider them and probably put them in the guide if enough people suggest it. Happy Hearthstoning.
i'm 5-0 with it an at rank 14 at the moment.
Wins vs: miracle rogue, secret mage, 2 locks, murloc paladin
im winning at rank 10 with it though?
There are decks for ladder.
And there's decks for legendary.
Nice Deck!
Could it be a good idea adding x2 Corpse Widow instead of x2 Nesting Roc?
Read the description. I give my reasoning for cutting it above.
Is this deck viable?
loses against pretty much everything except kingsbane rogue and face hunter if you outdraw.
dropped from rank 13 to 15 baseline. absolute garbage deck, unless you draw the devilsaur egg early with some deathrattles you're done.
calm down buddy. Maybe if you play the deck a bit more, read the guide and watch the videos. It seems weird for hunter deck but you have to play more then three games to play this well. I've beat every kind of deck since the patch hit. Keep practicing or just stop playing the deck and stop complaining,
The secret sauce for a fast deathrattle deck like this is not N'Zoth, the Corruptor. It is actually Deathwing. I removed one Play Dead for him. I know your instinct will be to play DW only after turning into Deathstalker Rexxar but it's actually fine if you time him right. It's at least a much better consideration than Swampking Dread (having fun testing it).
Cube has nice synergies but why not cut one and add Tundra Rhino ?
- Turn 10 you have a 14 dmg combo - 2 from rhino, 12 from 4 wolves in spellstone.
- Alternatively you can just give Charge to any newborn Devilsaurs in midgame.
- Tempo: Play it on T5 (preferably behind taunt) if you have Highmane in hand.
T6 you can trade in Highmane and get Charge on Hyenas too.
Ranked play:
vs Rogue LOSS
vs Rogue LOSS
vs Rogue WIN
vs Mage LOSS
vs Warlock LOSS
vs Warlock LOSS
vs Warlock LOSS
vs Rogue WIN
vs Mage LOSS
vs Warlock WIN
5-0 so far
1 miracle rogue
2 locks
1 murlocadin
1 secret mage
Replacement for Cloaked Huntress and Cat Trick
too expensive the last 2.
Tavaii, check the suggestions from OP
Hi, I tried this deck and it is extremely fun to play and I feel like it is even good for ladder.I even had 4 Savannah Highmane on the board at a time. I was wandering to replace the Nesting Roc with something more valuable for example Seeping Oozeling. What do you guys think about this change ?
I added Seeping Oozeling. What happened is it copies Carnivorous Cube's Deathrattle. As a result, it did nothing when it died. With few Deathrattle card in this deck, I don't think it'll work.
Just wonder why not ditch the secret part and play more deathrattle? Able to play Runic Egg, Bloodmage Thalnos, Loot Hoarder. and get some value from terrorscale Stalker and play dead.
Good guide! Thank you.
With all the deathrattles any thoughts about adding in N'Zoth, the Corruptor?
I think nzoth is too greedy. most of the time you win through minions pressure so if you don't already have face pressure nzoth wont help much.