Heeljin All-In Mech Rogue (Wild) - KnC
- Last updated Feb 5, 2018 (Kobolds Patch)
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Wild
- 25 Minions
- 4 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Mech Rogue
- Crafting Cost: 9280
- Dust Needed: Loading Collection
- Created: 2/4/2018 (Kobolds Patch)
- Heeljin
- Registered User
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- 4
- 25
- 38
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Battle Tag:
Heeljin#1898
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Region:
US
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Total Deck Rating
1407
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This Rogue deck is built around two similar Wild cards, Buccaneer & Goblin Auto-Barber. This makes the most important card in the deck of course Kingsbane in order to give long-term value to the early weapon buffs. In order to call ourselves a Mech deck and not a Pirate deck we include Iron Sensei and mechs that synergize with him. Very weak on his own but can quickly get out of hand in combination with Annoy-o-Tron or Target Dummy. These two taunts can also lead to funny situations against decks that rely on creature combat like Aggro Paladin when you can land a Sonya Shadowdancer behind them. The deck can afford to dump it's hand and go "all-in" because of two great resource cards, Jeeves & Elven Minstrel. The big game-ender card in the deck is Tinker's Sharpsword Oil especially if landed on a Kingsbane.
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Journey into Wild Surviving Standard Highlights
Update pls bb I luv the deck
Why not replacing Creepers with 2x Sap >?
I like this deck. It is really fun to play. Any suggestions for replacement for Patches and the Creepers since the nerfs hit?
I'm thinking maybe Southsea Squidface or Leeching Poison... Thoughts?