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Big Wall Warrior

  • Last updated May 9, 2018 (Witchwood)
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Wild

  • 27 Minions
  • 2 Spells
  • 1 Weapon
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 13720
  • Dust Needed: Loading Collection
  • Created: 2/2/2018 (Kobolds Patch)
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  • Total Deck Rating

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EDIT: removed 2 Unstable Ghouls and 2 Infected Tauren and added 2 dirty rats and 2 Rotten Applebaums.

INTRO

Fun Recruit warrior with Giants and N'Zoth. This deck can build a couple of walls and uses a couple of different playing styles. First of all there is the quest and 14 (16 from Direhorn Hatchling) to protect your hero. Than there is the recruit mechanic from  Varian Wrynn × 1  and Woecleaver × 1 and Master Oakheart × 1. Last but not least there is a deathrattle mechanic supported ofcourse by N'Zoth, the Corruptor × 1.

So why is this deck called Big Wall Warrior? You can build walls with these packages:

FIRST WALL: GIANTS

Naga Sea Witch × 2  with the 8 giants.

SECOND WALL: 1,2,3 TAUNTS

Master Oakheart × 1 will summon only taunts:

1 attack: Tar Lord × 2 Tar Creeper × 2 and 2 Unstable Ghoul

2 attack: Bloodhoof Brave × 2 Infested Tauren × 2

3 attack: Sludge Belcher × 2 Direhorn Hatchling × 2  

THIRD WALL: DEATHRATTLE TAUNTS

N'Zoth, the Corruptor × 1 will summon only taunts as well (no need to say that this wall can only be played if your deathrattle minions have died earlier in the game):

2 Unstable Ghoul Infested Tauren × 2 Sludge Belcher × 2 Direhorn Hatchling × 2  

FOURTH WALL: VARIAN WRYNN

The deck only contains 2 spells and 1 weapon. One of the spells is ofcourse the quest which you play right at the start leaving the deck with only 1 spell. This means when you play Varian Wrynn it is most likely to fill the board with 3 other minions (hopefully not N'Zoth or Master OH). This is another 4 minion wall!!

HOW TO PLAY

Mulligan for your early taunt minions. Even the 5 cost minions are cards you want to keep. The goal is to complete the quest as soon as possible letting your opponent think you are playing a quest warrior and than out of nowhere: BAM!!!!! Naga - Giants combo. Do not empty your hand, just Naga and 3 giants is enough (you can even play the combo with 2 giants if you think you can afford it).

Now your opponent is struggling with your giants. After the combo you can play cards like Woeclever, Master Oakhearth, Varian Wrynn and N'Zoth. Your opponent will be so busy dealing with all your big minions. If you have not won by now there is always the second Naga combo to play and the deal 8 damage hero power your opponent has to worry about.

It is a strong deck against tempo and zoo because of all the taunt minions. As soon as you are protected opponent will not be able to deal with any big minions.

Weakness: no card draw so depends on what you get at start of your turn, but usually this does not interfere with the general gameplan of this deck.