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[Post Nerfs] Anti Meta Big Spell Priest

  • Last updated Feb 2, 2018 (Kobolds Patch)
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Wild

  • 25 Minions
  • 5 Spells
  • Deck Type: Theorycraft
  • Deck Archetype: Spell Priest
  • Crafting Cost: 4820
  • Dust Needed: Loading Collection
  • Created: 1/29/2018 (Kobolds Patch)
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  • Hyeri
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Introduction
Hi guys, i'm Hyeri, maining Big Spell Priest since the start of K&C. First of all thanks for all your upvotes. I never expected to hit front page and this will be my first guide as well. Please bear with me and I would like to see your thoughts and feedback on the deck in the comments below!

First of all I have to mention that this deck is a Theorycraft deck meant to be played AFTER the announced nerfs are live. Untill then I suggest playing Satellite's Big Spell Priest or variants of it. I'm not going through the base strategy of this deck. There are plenty of guides out there on how to play Big Spell Priest, so I would like to refer to these.

Incomming nerfs
So, we all know that Control lock and Cubelock are going to be massively played after the nerfs. I'm also expecting to see more Questrogue, Tempomage, Jade druid, evolve Shaman and Aggrodin. I built this deck based on these expectations. I currently struggle with beating Aggrodins in cases when i don't draw my Duskbreaker on time. Even then divine shield can totally wreck us. Note that Unidentified Maul can also provide divine shield. With Corridor Creeper gone in our deck we have new options to rebuild this deck, so let's do a breakdown of the deck.

Deck breakdown
Bonemare is going to get nerfed to 8 mana. I think it will still be a good card, as a finisher or as a life safer that provides taunt. The cards just gives us a lot of value and is extremely good in combination with our big minions (either in making them stronger or protecting them). Though, the new Bonemare will slightly wreck our mana curve since we usually spend our turn 8 on either Free From Amber or Spiteful Summoner plus a two-drop or hero power. Thus I only included in one copy for now. We will have to see how things work out.

I used to run 1 copy of Kabal Songstealer for the silence and his strong 5/5 body, but with more Warlocks on the ladder we will need more (and cheaper) silences. Thus two Spellbreaker. My experience with Warlocks is that we have a high chance of winning if we prevent them from making a Voidlord before turn 9. Possessed Lackey and Skull of the Man'ari are our enemies. In most games Possessed Lackey will be the villain. Silence him and we will be able to swing the game in our favour with Spiteful Summoner. This will slow their deck down a lot and provides us time to draw Mind Control to steal their Voidlord later on.

Spellbreaker doesn't have the strong 5/5 body, but he is a lot more versatile due to his 4 mana cost. Some cards that we want to stop, before the enemy snowballs out of hand are: Possessed Lackey Fandral Staghelm Knife Juggler and Murloc Warleader, just to name a few.

I teched in one copy of Harrison Jones purely to counter Skull of the Man'ari and Unidentified Maul, but perhaps also Kingsbane and Aluneth, since we will probably going to see these more. A budget replacement is Corrosive Sludge or even Gluttonous Ooze if you own him. Though the card draw Harrison Jones provides can be of great value. Since mentioned weapons have a durability of 3.

Onwards to Cabal Shadow Priest This card shines in mirror matches if you be able to steal their Northshire Cleric or Shadow Ascendant. It also counters Possessed Lackey from developing that annoying 9 drop. Stealing a naked 2/2 might seem odd, but removing that thing early on is our best chance of winning. Mana Tide Totem, the new Corridor Creeper and Knife Juggler are also good targets.

Perhaps two copies will be an overkill, so I lowered this one to one copy and replaced it with Skulking Geist countering Jade Idol, EvolveUnstable Evolution and Dark Pact.

Final card on the list is Psychic Scream. Might seem odd on the first sight, but I'm thinking this card can give you another shot at games that seem to be lost in the first place. Imagine your opponent having a board filled with Voidlord and Voidwalker. Things can be turned around in our favour turn 8, when we can Spiteful Summoner or Free From Amber. We have an amazing production of cards with Netherspite Historian and Drakonid Operative, providing us extra tools to get boardcontrol after a full clear. Things should work in our favor even more if we got extra card draw from situations as described above. On a sidenote: Psychic Scream also has synergy with Medivh, the Guardian. Your 7 drop will spawn after the effect of Psychic Scream resolves. In a bigger contrast Psychic Scream also synergizes with Spiteful Summoner. 7 drops aren't all that bad with a few exceptions like Silver Vanguard and the new Corridor Creeper. Our 10 drops provided by Mind Control aren't always that good either. Pray to the RNG Gods :)

Cards that are worth to try out
Medivh, the Guardian has synergy with your big spells.
Twilight Acolyte and Curious Glimmerroot I played these, and they are good cards, but they don't carry the deck. Might work better on high ranks or legend as well. For laddering I recommend Shadow Ascendant which is a lot more reliable and consistent.
Kabal Songstealer instead of Spellbreaker.