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MillZoth actually viable

  • Last updated Feb 16, 2018 (Patches Nerf)
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Wild

  • 14 Minions
  • 13 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: N'Zoth Warrior
  • Crafting Cost: 6600
  • Dust Needed: Loading Collection
  • Created: 1/24/2018 (Kobolds Patch)
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  • HackFin
  • Registered User
    • 16
    • 53
    • 121
  • Battle Tag:

    HackFin

  • Region:

    EU

  • Total Deck Rating

    112

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I played some of this again after the nerf and it feels actually quite viable.
It is really strong against the aggressive Paladins, fairly good against midrange Priests and has ways to survive early against the mages.

Of course the fatigue/mill is mostly against warlocks but I outlasted quite some Priests and even killed Murloc Paladins with fatgiue damage after generating tons of armor.

Have fun and feels free to post your ideas!

PS: I removed dirty rat again, because I did not face any quest mages or stuff for quite some days.
PPS: The Bring it on is amazing against secret Mages and Paladins as they often dump their hands. Was even thinking about playing two.