+1
Favorite this Deck

Aggro with UMPH! (Mid Aggro)

  • Last updated Jan 23, 2018 (Kobolds Patch)
  • Edit
  • |

Wild

  • 22 Minions
  • 4 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Aggro Paladin
  • Crafting Cost: 8520
  • Dust Needed: Loading Collection
  • Created: 1/23/2018 (Kobolds Patch)
View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    74

View 35 other Decks by WarangelXX
BBCode:
Export to

This is deck is a riff on standard aggo paladin with four main changes in order to get the deck to pack a little more punch. And, yes, you do sacrifice a wee bit of speed for that punch, which probably puts the deck somewhere between an aggro deck and a midrange deck. Call it a mid aggro deck. Or a maggro deck if you want. Here is a link to standard aggro pally for comparison's sake:

https://www.vicioussyndicate.com/deck-library/paladin-decks/aggro-paladin/standard-aggro-paladin/

The four changes I made are as follows:

-2 Lost in the Jungle / +2 Southsea Captain

-2 Dire Wolf Alpha / +2 Sneaky Devil

-2 Knife Juggler / +2 Master Swordsmith

-2 Blessing of Kings / +2 Cobalt Scalebane

You're only losing two potential targets for Call to Arms and gaining, in return, cards that add more punch to your minions on the board. You're also gaining four additional minions for the board as we're losing two spells.

Aggro paladin decks, while still quite good, have lost a bit of their stature in recent weeks. This is my attempt to bring the deck back.