Shadow Buffs
- Last updated Jan 10, 2018 (Kobolds Patch)
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Wild
- 20 Minions
- 2 Spells
- Deck Type: Tavern Brawl
- Deck Archetype: Handbuff Paladin
- Brawl: Shadow Reflection
- Crafting Cost: 840
- Dust Needed: Loading Collection
- Created: 1/10/2018 (Kobolds Patch)
- code_farm
- Registered User
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- 10
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Battle Tag:
N/A
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Region:
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Total Deck Rating
12
I've had a lot of success with this deck in this week's brawl. It plays pretty quickly and even if I don't get the key synergies early I have been able to win almost every time.
Strategy is pretty simple. Hardmulligan for smuggler's run (maybe keep grimestreet outfitter), and spend turn 3 or 4 casting it repeatedly using all of your shadow reflections. If you don't get smuggler's run try to hold onto echoing and saronite until you hopefully draw some handbuffs. Once you have a 3-4x buffed echoing ooze or saronite you shouldn't have trouble winning as most of the decks people are playing right now don't have much removal. It is also usually good to keep a shadow reflections to play with wolfrider as a win condition.
Replacements: Dopplegangster for echoing ooze (?) the deck will be slower but that's the only card I can think of that would get similar value. Leeroy could also be a great addition if you have it.
Let me know what you guys think.
Where are the shadow reflections ?
This was a deck made for last week's tavern brawl. Your deck was filled with shadow reflections until you had 30 cards.
Worked a treat, and recommend adding Leeroy Jenkins as you suggested :)
I actually had some success with this because you can shadow your buff cards pretty nicely