[NEW?] Token&Hand Druid! One that actually works?
- Last updated May 26, 2018 (Spiteful Nerf)
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Wild
- 6 Minions
- 23 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Token Druid
- Crafting Cost: 7060
- Dust Needed: Loading Collection
- Created: 1/7/2018 (Kobolds Patch)
- Stryg555
- Registered User
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Total Deck Rating
106
Hey guys once again!
It seems like the only class I post decks for is Druid, even though it's not my most played class at all... Well, new patch, new expansion, new deck!
Well without further ado, here is what I came up with today. It's a combination of Token and Hand Druid with added win conditions. This is just a first version of this deck, I will eventually do some changes.
The reason why I tried this deck is because I don't like how the meta changed after the last patch, don't get me wrong, I love that there's no more cubelocks, but anyway, I'm not a big fan of Spell Hunters/Odd Rogues/Even Shammys, so I tried to adjust the decks that people are trying to make with some of the new Druid cards.
The results I had with this deck were very surprising, I won about 19 games in a row from rank 12, sadly I don't have proof of that, because I had my stats recorder off, however I can promise you that I jut started it and I'm going to upload it here soon enough.
I'd appreciate if you guys try this out and tell me how it goes for you. It's not going to be S Tier deck, let's be honest about that, but you can have a lot of fun and success. I'm open to all of your suggestions as well, I'll try to keep this deck updated.
+30 Mulligan
+50 Gameplay guide
Tried dropping 2x Mountain Giant and 1x Witchwood Apple for 2x Power of the Wild and 1x Violet Teacher with very good results.
Currently at rank 9 with 6 wins and 2 losses, both to Baku Rouge.
still waiting for the guide (:
is there any replacement for Wispering Woods i don't have it and i only have dust for the giants and the paths .
Wispering Woods is a very important card for this deck, it enables you to fill your board that you can easily buff or make sure that it's harder to clear with a follow-up of Soul of the Forest, but you could try replacing it with another Witchwood Apple, as it does a similar job, just a different and for this deck more efficient way and you could replace the second copy with Swipe.
P.S.: I would probably craft Wispering Woods over Mountain Giant for this deck, but it's your call. Good luck!
Hey everyone, I updated this deck quite a bit, because most of the cards are not standard anymore and I didn't want to keep this deck as Wild.
Ixlid might go well on this deck. if you have a corridor creeper in hand and Ixlid you can legit get that combo off turn 5
Hello!
Thank you very much for your comment. Yes, you are right. Ixlid is basically a very strong card, I have tried the deck with him for like 20 games. Sometimes you can pull off an amazing turn, especially if he survives for 2 turns, but to be honest, he's very inconsistent and unreliable. Sometimes you have to put him on the board rather early without even being able to use him to his full potential. This deck already has a lot of cards that are risky and need a combo to pull off. I'm afraid that adding another one of these cards would be troublesome in a lot of cases. I like your feedback, I also like the card itself, just not sure about it in this deck.
I have to agree with previous posters. It relies too much on a rare combo that won't be necessary if you get to keep your minions from early game. I won many games with it, but it wasn't thanks to the scavengers.
Normal aggro is just better and more consistent
This deck is really stupid, it's truly the worst deck I've ever tried on hearthpwn. It has no sinergy with the actual meta, you rely so much on a combo that almost never happens because of removals and aggressions. It's just a concede simulator, don't waste your time trying this.
This deck is not only about the combo or (s-I-nergy) as you call it. No1 said this deck has Legend potential. You can have a lot of fun playing this deck and you can climb on ranks 15-5 just fine. But sure, stick to your Highlander Priest or Cube Lock ^^
There is a lot of "fat" guys (like 1-5) so you can try add Void Ripper for combo.
I'm actually really interested in this idea! Thinking about adding Spreading Plague against agro too, it could have some good synergy with it for a nice finishing combo.
I don't quite get the idea of using Branching Paths in what seems to be an aggro deck. I would've replaced it with Living Mana. Or a Spellbreaker, becasue as far as I can see this deck hates facing Cubelock becasue it's not fast enough to kill it before turn 5, and afterwards it won't have a chance.
It does have an "aggro" mode of "+1 attack". Seems like a versatile card that is good if you're ahead or behind.
For comparison: Savage Roar - +2 at for one turn for 3 mana (and +2 at for hero). Branching Paths - +2 permanent at, or +1 at and card, or +2 cards for 4 mana. I think Branching Paths not bad card for taunt aggro druid
I wouldn't call this "new" tho. If you search for decks with Strongshell Scavenger you'll find a few, from a couple of months ago. So it's not a new concept. In fact it has already been tried and dismissed cause it tries to do the same as an aggro deck but worse on the early game. It tries to do the same as a midrange deck but worse, in the mid game, and it has no late game ofc cause it's an aggro deck.
If you wanna play midrange, play Tempo Rogue.
If you wanna play aggro, play Hunter / Pala / TOKEN druid
I say all this having tested this and similar decks extensively (50+ games). The only decks that can do everything and succeed, at the moment, are either Zoo-lock with Keleseth (cause of the hero power, it lets you keep card advantage in the late game) or Dragon Priest with Inner Fire OTK combo, which gives you two ways to win. Either by curving your oponents with dragons, or to kill them with the Spirit combo.
Cheers!
Yeah, I used this version of aggro taunt druid to reach 5 back in October. Ever since I ended up getting to 5 with a standard aggro druid.
"new" aggro druid when it's basically just aggro druid with 2 creepers and a branching paths
So Strongshell Scavenger is something in every Aggro Druid? hmmm