Ex/Draw [Exodia updated]
- Last updated Jan 18, 2018 (Kobolds Patch)
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Wild
- 17 Minions
- 11 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 11180
- Dust Needed: Loading Collection
- Created: 1/7/2018 (Kobolds Patch)
- Soltarg
- Registered User
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- 6
- 41
- 50
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
26
I will keep this deck updated whenever i can with all my thoughts and notes,i hope you will appreciate it :)
Hello all and nice to meet you.
After hours of tweakings i decided to post my personal deck in here,the exodia paladin, reborn for this new meta.
Before beginning, let me do a few considerations.
The matchups are based on what your opponent is playing and how fast the matches are.
In some matches you dont have to wait for coins to go for the Exodia combo,but you need to stabilize and take board with Uther of the Ebon Blade.Sounds hard right?Well the beauty of this deck are the draws, and with the new card Call to Arms you wont need more things then just draws.
But let's just go straight to the point of this deck.
General strategy
In every matchup you need to search,or keep, some of the core cards that will let you pass the mid phase.
Those cards are the following:
1) Auctionmaster Beardo (youll never know if it will go in the bottom of your deck, and with Hemet, Jungle Hunter, you are going to destroy it if you dont have it in your hand)
2) Call to Arms
**Note that you also have in your starting hand Lost in the Jungle you will have a perfect start and can take your time to plan your midgame**
Whenever you start with these cards in your hand the match will play by itself.
Just follow the seguent interaction:
1--> Lost in the Jungle or Blessing of Wisdom enemy early drop if they are going to aggro hard.
2-->play Call to Arms
Specific matchups mulligans
Since there are alot of draws you wont need specific draws "for the most part", but if you think that the cubelock and priest wave is coming to break your fun you can keep the followings:
For Warlock: Spellbreaker
For Priest: Humility / Spellbreaker
Other classes utility tools to keep in mind
Hunter:Tar Creeper / Consecration / Spellbreaker
Mage: Tar Creeper / Humility / Lost in the Jungle / Righteous Protector
Druid: Spellbreaker / Burgly Bully / Consecration
Warrior: not many warriors around but on the ladder might be a pirate so the initial combo with Sword of Justice and Call to Arms will make the job
Rogue: Spellbreaker / Blessing of Wisdom / Equality
Paladin: since spellbreaker is 4 mana you just have to keep consecration in the case of the spam wave,then sabilize with Call to Arms and draws
Never Keep AT THE START
Dirty Rat
Hemet, Jungle Hunter
Working Throughout the midgame phase
As said before The beauty of this deck is that youll never miss cards in your hands, but you have to watch out to not overdraw for the most part.
While sharpening your deck with call to arms there are some important things that you need to remember.
One of these is that you dont want to put a Burgly Bully uncovered versus a huge boards,this is the reason why i putted many taunts inside this deck.
Being one of the core cards of this deck you may want to save a taunt to cover it when you decide to play it.Watch out to play it versus jade druids and mages.In many cases they will start milling you if they only have spells.
You basically want to keep as much board as possible. You have alot of taunts to cover you in the early game pressure and you wont need else if you start with Call to Arms in your hand
Endgame
Be sure to have in your hand Auctionmaster Beardo 2 coins and one 1 mana spell before going for Uther of the Ebon Blade, or in the worst scenario, use Uther to take board over aggro decks if they are spamming with no cards in hand.
So finally you can end the match with:
Play your hero power (2 mana)
place Auctionmaster Beardo (3 mana)
Coin+hero power (1 mana)
Coin+hero power (1 mana)
1 mana spell of your choice+hero power (3 mana)
Total cost 10 mana
Cards considerations
While tweaking this deck i had success against different decks. Cubelocks and razas included.Some of The cards that made me win games against those decks were:
Spellbreaker
Equality
Hemet, Jungle Hunter
But let's proceed in order
1) starting off with Humility
This card just has an insane value for this deck, you can use it for end game combo or to control board if you get in trouble with cards like Bonemare or Corridor Creeper
2) Blessing of Wisdom
BoW is a pure mindgame. There are moments in which you find yourself Stucked in weird situations and board. Well, this card can give you a turn to think or stopping enemy pressure from a minion.But in the worst case, they will make you draw one card.
3) Lost in the Jungle
Use it at turn 1 no matter what, or after a Tar Creeper
4) Hemet, Jungle Hunter
Seriously, i am not even trolling you.
Just watch the mana cost cards. if you already have 2 coins, beardo, and one mana spell in your hand at turn 7/8,take in consideration to use it depending on the situation to find Uther and close the game there.
Final notes
*Every matchup speaks its own. If your enemy is blessed from RNG you cant do much with every deck you are using.
*You have 2 silences in this deck and 2/4 mitigation tools so do not waste them randomly on early game except the card draw that can be a smart move with a bad start.Call to Arms will not pull them out and this is an wesome thing.
-Edit:18/01 added 2x Consecration, Wickerflame Burnbristle, Tirion Fordring and Spikeridged Steed. Now it has a more sustained midgame with Taunts and less overdraws because of coins and early pulls.
If you enjoyed this deck or you suggest more changes please leave me a comment below and i will answer as soon as i can :)
I've played a similar deck a little in the beginning and what i found difficult (besides getting your combo pieces) is that your combo is ruined of Burgler Bully did not get you the coins you needed. Anyway, nice decklist upvoted +1
I understand that it can be particularly difficult. But have you tried this list?There are dozen draws and usually with Sword of Justice+Call to Arms , pulling out all those taunts you can keep board safe!
Yes,sadly, Burgly Bully is required, but think that you just need 2 coins to make it work! And sometimes just one if the opponent leave a token on the board for one turn :)
Thanks alot for your vote and your compliment,i appreciate it!