"Oblivion Handlock" BRM Update
- Last updated Jul 7, 2015 (Blackrock Launch)
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Wild
- 22 Minions
- 8 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 6940
- Dust Needed: Loading Collection
- Created: 9/12/2014 (Naxx Launch)
- orangegamer
- Registered User
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- 14
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- 46
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
546
Introduction
This is a new standard handlock deck that does well against most control and aggro decks. This deck utilizes warlocks special ability to draw a card in order to feed minions such as Twilight Drake, Molten Giant, Mountain Giant. Handlock is one of my favorite decks to play, so I hope you get as much enjoyment from this deck as I have. I will be constantly adjusting this deck based on what I test and the feedback here.
Updates
9/14/14 Wow! thank you everyone for the likes and feedback. I will respond to the comments later. I have noticed that there are concerns about both Alex and Jaraxxus. They both can be slow or stuck in your hand against certain match-ups (I did find Jaraxxus really useful in fatigue matches). In that case, you could replace Jaraxxus with another card that can provide instant value such as Rag loatheb or Sylvanas (Sylvanas + shadowflame is one of my favorite combos). If you have any questions please post them in the comments. If you would like some additional help, feel free to message me (orangespire#1196) and we can set up a (free) coaching session whenever I am not busy. I will continue to tweak this deck and keep this updated.
9/15/14- Made some new changes to help combat with some of the fast agro decks out there.
Took out sunwalkers (the belchers seem to hold), mortal coils (although it is very good at cycling through cards while killing a minion, most of the minions out there have 2+ health).
Added doomsayers (works wonders against aggro. even if it dies or gets silenced, that is one less removal for your other minions (i.e. earthshock). Sometimes I would place a doomsayer early in the game even if the opponent has one minion on board in order to buy another turn). Ironbeak owls (sometimes the best way to keep board control against an aggro deck is with a silenced watcher. The silence combats a lot of effects such as the peace keeper battlecry, frozen minions, and taunts). I'm slowly working on the guide. I should have more time tomorrow (just finished with a midterm).
9/16/2014- Took out alex and replaced with loatheb. Alex got stuck in my hand in a lot of matchups and loatheb can change the course of a game... (i.e. taunted molten giant and loatheb, but that's best case scenario) Debating the doomsayers at the moment. Would love to fit in mortal coils, power overwhelming, and another shadowflame. Still testing to see what I can replace. Doomsayer has helped me in a lot of matchups. I would even use doomsayer when my opponent does not have any minions on the board, but I will still test and see if they are worth it. As always, feedback is welcomed and appreciated.
9/17/2014- Mortal Coils are back in the deck. Although the doomsayers were useful at times, they would not see any play late game. The coils however, can be used throughout the whole game.
10/3/2014- Took out a mortal coil and added a slyvannas. Took out a hellfire and added a shadowflame. If you are facing aggro, feel free to put the hellfire back in.
12/13/2014- Took out the soulfires and put in darkbomb. Soulfire makes you discard a card while darkbomb lets you keep your hand. Will continue to test.
12/15/2014- Took out a mortal coil and added a recombobulator (thanks to dirtyharry1984 for the suggestion). Recombobulator will transform one of your damaged giants into a new giant. Pretty good value if you ask me. Helps a ton against paladins. Will continue to test new cards in this deck. Thinking about adding explosive sheep to this deck as well.
11/27/2015- Made some new changes after doing a bit of testing and adjusting to the meta. Added healbot to combat aggro decks and to add more life. The heal bot makes a perfect target for recombobulator afterwards. Took out Sylvanas and added Dr. Boom. Although the Sylvanas + shadowflame combo was pretty nice, Dr. Boom provides more value for the situation most of the times. As always leave feedback in the comments. I take feedback seriously as it helps me with the deck creating.
2/22/2015- Took out Dr. Boom and Added Sylvanas back in. I found that I was missing the combo too much.
4/6/15- Took out loatheb and recombobulator and added in a mortal coil and emperor. The emperor will allow you to play costly cards earlier. One play that comes to mind is Jaraxxus and hero power on turn 10. The mortal coil can help stave off aggro decks and cycle cards.
4/10/15- Added BGH and took out a mortal coil. BGH is pretty good tempo card with faceless and any other combo in general. Don't be afraid to put it down as a minion against face hunter.
4/14/15- added loatheb. Slyvannas is good in a control heavy meta which we are not in right now.
Took out BGH and Faceless and added in two mortal coils to help with a rush meta. If you are facing more control decks, feel free to add them back in.
4/24/15 Running into more control Added the windrunner back in.
7/8/15 Trying to run the Leeroy+Power whelming+ faceless combo again. The emperor makes it possible. Remember you dont have to save cards for the combo as they are useful with other cards. Got rid of Jaraxxus and added in Alex because it is more useful in this style of handlock.
Basic Guide
If you have played handlock before, then this deck is not that different from other handlock decks except that there is no Leeroy Jenkins + Faceless Manipulator + Power Overwhelming combo as one of the win conditions. To truly understand this deck, you need to understand what the strategy is behind this deck. The strategy is very simple: you give your opponent threats they can’t handle. How you get to this strategy is based on your opponent and what cards you have. For example, you place down a Twilight Drake against a warrior. They end up using Execute on your drake for removal. That is one less execute for your giants and other minions.
Now that we have a simple understanding of handlock, let’s talk about your hero power ( Life Tap). This ability is what makes zoo strong and handlocks strong. Most likely you will be using it for the first 3 turns to get a drake or mountain giant out unless you are against certain matchups. 6 cards total benefit from this power( i.e. Mountain Giant, Molten Giant, Twilight Drake). You also draw into a lot of “answers” for your opponent with this ability.
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Thanks... and of course! she can replace Jaraxxus.
You can use both if you feel that you are facing a lot of slower matchups. I just took alex out because they would get stuck in my hand a lot until late game. It's up to you.
Let me know if you have anymore questions.
What can be a good non-legendary replacement for Jaraxxus?
Alex
Oh man I totally botched the wording on that question - I meant to say I don't have any legendaries other than the naxx ones and what I could replace jaraxxus with.
I would suggest Kel' Thuzad. Dealing with taunted Golems will be nightmare :)
You shouldn't be that reliant on the burst anyway, damn, Leeroy+PO+Faceless spoiled everyone lol. Back when Handlock came onto the scene, it was a control deck with Alex and Jaraxxus, burst wasn't included/needed. After all, you should ideally have board control and 8/8s mashing face.
-1Siphon Soul -1Lord Jaraxxus +2 Drain Life
This deck has been working wonders for me so far.
thanks!
i feel like alex is better than jarraxus because it can be used a little more freely because it dosent lock out your moltens and it can be used to close out the game, there a specific reason to grab jarraxus over alex?
It's totally up to you... Sure alex gives you board presence, but Jarraxus is more fun for me. Either one is perfectly fine.
-1 siphon soul +1 power overhlwming, meh don't like 2 siphon soul after testing, great deck
also added Leroy instead 1 defender of argus
Sir, this deck is made for the leeroy nerf so no need to add leeroy since you cant do the leeroy + power overwhelming + faceless manipulator . add sylvanas instead.
I absolutely freakin' LOVE two siphon souls. Couldn't imagine running only one.
removing the doomsayers changed my games completely, i'd say thats a great change
Thanks.... I have been playing without the doomsayers for a while. Although it disrupts tempo, I always felt like I needed my mortal coils. Let me know how Kel'Thuzad works for you though...
yes that is ok... I decided not to have both of them in my deck. If the meta slows down, I would gladly throw back alex in.
Don't have Jaraxxus or Alex so I'm running Sylvanas and Loatheb.
Sylvanas works very well if you need a strong board clear + MC.