[67%WR R4-LEGEND] Keleseth Val'Anyr Paladin
- Last updated Dec 29, 2017 (Kobolds Patch)
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Wild
- 24 Minions
- 3 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Aggro Paladin
- Crafting Cost: 11520
- Dust Needed: Loading Collection
- Created: 12/21/2017 (Kobolds Patch)
- KlickMS
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Total Deck Rating
39
Hello everyone! I just hit Legend for the first time in my HS career with this spin on Aggro Paladin I created. I've been having a lot more success with this list than traditional aggro lists, so I decided to share it with you all and see what everyone thinks.
This deck differs from the standard lists in two major ways:
- It has a much more reliable mid-to-late-game than what's currently being run. The primary source of late-game fuel comes from Val'anyr combined with Doppelgangster, Saronite Chain Gang, and Chillblade Champion . We can also rely on Chillblade Champion to sustain our life in aggro matchups, like the mirror match or Face Hunter. And since we can last longer than six turns, we can afford to run Bonemare to help close out our games.
- It runs Prince Keleseth as opposed to the two-drops that most aggro lists have. The usual Aggro Paladins run Knife Juggler and Dire Wolf Alpha most commonly. While these cards are solid in a purely aggro-focused deck, this deck is much more tempo-oriented and doesn't need these cards. Additionally, Keleseth conveniently works well with the same cards Val'Anyr does, turning Doppelgangster and Saronite Chain Gang into high-tempo plays. What you lose in Call to Arms consistency you more than gain back in highroll potential, and in those games where you get both Keleseth AND Call to Arms, you've basically already won.
I would really appreciate some feedback on the list! If this gets some attention (say 10 upvotes?) I'll write up a guide for how to pilot this. Thank you for checking out my deck :)
UPDATE: -1 Spellbreaker, +1 Spiritsinger Umbra. Because it let me do this.
UPDATE 2: Oh wow, this is getting more attention than I thought it would! This is filler, I'll write up a guide here tonight in a day or two after the holidays get less hectic and I can sit down and knock it out.
In addition, -1 Doppelgangster, +1 Spellbreaker again. Spellbreaker is just so incredibly vital to several matchups, most importantly Cubelock, that I can't justify not running it in this meta. Two could even be worth running if Umbra feels like overkill. I chose to remove a Doppelgangster because with the inclusion of Umbra, there's enough value in a long-term game to not need two of them.
UPDATE 3: Seems like we've got enough people playing this that we have stats to look at on hsreplay! Unfortunately... the results don't look that pretty. The winrate is below other aggro decks on average, and the cards that have the worst performance are the variations from standard Aggro lists. I don't know if this is due to people picking up the deck and not being aware of how to make the different cards work for them, if it's a problem with the deck itself, or if it's just variance. Regardless, I feel a bit dirty recommending people craft cards to try to play this competitively if it's actually just a mediocre version of Aggro Pally. It worked really well for me on my trip to Legend, but results may vary.
While I'm here, I might as well write out the guide on how to play this; maybe that will boost the winrate a little ;) This will be a continual work-in-progress, I'll add things as I think of them and I'll happily take comment suggestions.
Mulligan
Always keep Prince Keleseth, Southsea Deckhand (but only one), Righteous Protector, Argent Squire, Call to Arms (yes, it's that good). Keep Rallying Blade, Southsea Captain, and Corridor Creeper if you have any one-drops or Keleseth. Always toss Wax Elemental; you want to pull this buffed by Keleseth or with a Rallying Blade playable on the same turn. It's pretty worthless otherwise. Keep Divine Favor if you have all one-drops, or if you think you're playing against a draw-heavy control deck like Cubelock or Highlander Priest. Keep Spellbreaker against Warlock if you think it's a control deck - you're going to need it for their Voidlord. Against Face Hunter, if the rest of your hand is good, keep Chillblade Champion - he's the hero of that matchup. Finally, if you have Spiritsinger Umbra and Val'anyr in your opening hand together against control, keep them! Go for the value win, it's the most reliable way to win against control! Sometimes Control decks won't be expecting you to have that much sheer power as an Aggro deck, and you'll surprise them with a huge tempo play around Turn 8 or 9.
Gameplay
Vs Aggro: Your goal is NOT to out-aggro them. It won't work most of the time. Your goal is to claim control of the board to the best of your ability and shut down their attempts to build a board. Take value trades over face damage whenever you have the choice. The longer the game goes on, the stronger your chances get, as your deck has a better late-game than most Aggro decks. There's no need to be insanely greedy with Val'anyr or anything against an Aggro deck. In fact, if you draw Spiritsinger Umbra and you have no better plays, it's fine to just play her out for the mediocre body if you need to.
Vs Control: A lot of this is dependent on the matchup. Sometime soon I may reorganize this and do specific matchup strategies. But essentially, your goal in the early-game is to rush to the best of your ability, constantly applying pressure to the board. Your hope is that they don't draw a hand that can counter your initial push; if that's the case, you get an easy early victory. Most of the time that doesn't happen. Your backup plan is to use Val'anyr to out-value them. Play it, swing with it, and try to make the buff likely to land on a strong target, like Saronite Chain Gang, Doppelgangster, or Chillblade Champion. (If you have Umbra in your hand, try to play her before breaking your weapon; her deathrattle doesn't go off if she has the buff herself.) From there, just keep playing disgustingly large minions and try to push as much face damage as you can to close out the game.
After the latest patch, I don't think Patches and Corridor Creeper would make a great impact like before. Which cards to replace the two? Bonemare also got a nerf but I think it can still be used for this deck.
How are people still doing with this deck? I am at rank 6. Changed out Umbra for a spellbreaker and a Bonemare for BOK.
I struggle with the Wax Elementals. Currently using Firefly instead. What do people think about the Wax Elementals?
nice deck.
i went from 18 to 12 in like 2 hours, 14-3
6-0 vs mage, 4-0 vs priest, 2-2 vs warlock, 1-0 vs druid, 1-1 vs hunter
Umbra seems like a dead card for now, i managed to do a combo with valanir probably in one game vs hunter (which i loss)
but he ended with 1 hp so... it doesn't count). in other cases Umbra was just a body on board, i'll probably change it for something else when i get stuck, other Spellbreaker maybe
btw this deck is lacking some draw definetely, in this 17 games there was a few moments when i stayed with 1 or 2 cards and had to rely on topdecks, so Umbra might be replaced to second Divine Favor or even Loot Hoarder cos it synergises well with CTA, or we can cut one Wax Elemental for Loot Hoarder and keep Umbra cos they work with each other too.... need to be tested probably.
I would be curious what replacements could be made to take this in to the Wild Ladder. Any ideas?
SI'm climbing nicely with this deck as well. Lots of little tech changes that you can run too. Removed:
Added:
So far this is a really fun deck. +1
FWIW, I just hit rank 5 with this deck but made some variations.
I don't have Umbra, so that's out.
I never really felt like Bonemare was happening for me... too many games are so fast now that having that 7 drop in your hand early in the game is actually a handicap. Sure, sometimes it was amazing. But the meta is so different than last month.
So I simply put in 2 of the unidentified mauls and another Dopplegangster. I find that simply being able to flood the board with bodies, followed by Sunkeeper Tarim or the maul (+1 attack or divine shield in particular) is amazing.
Also, the wax elementals are out. I used Acherus Veterans.
BUT - the fundamental concept here - that you end up using Val'anyr for multiple threats near the end (or charge threats) is brilliant.
wax elemental pretty weak choice
I added +1 Consecration because I didn't have Spiritsinger Umbra. Went from R19 to R15 with a 75% WR (9-3)
Any better additions than Consecration I should try? Great deck so far.
Umbra??? there is no deathrattle cards in this deck so why umbra?
crafted everything I need for this, not played it yet though. been messing around with a priest deck, but this is next.
do you plan on playing umbra before you play valanyr, or does it not matter that much as the weapon comes back?
I'm just a little hazy on the umbra/weapon play, and would be cool if you could give a little info on this... seems you came up with the play as no one else is really doing it.
In the screenshot the deck creator has some super buffed minions on board, so how do you suppose they did that? I will just have to test the deck out and see what happens I guess as it doesn't seem really anyone has caught onto doing this yet.
I didn't take a picture or anything at the time, but I am using Hearthstone Deck Tracker and could provide whatever's wanted. Not sure what constitutes proof exactly, I'm a bit new to actually posting things on hearthpwn. So if someone could let me know what exactly I could do for proof that'd be sweet. :)
It seems to be highlander priest is a challenging match up compared to the normal aggro paladin. It doesn't matter how much healing you have in that matchup. You either kill them before they OTK you or you don't. It's unfortunate the meta is defined by that deck but that's the reality. It may be better to simply run the full aggro list do you can kill priests faster and get a better win rate. I am struggling to see the matchup where this works better than the full aggro list. Perhaps warlock but the full aggro list can hit the nuts and kill them before turn 5 or tech in spellbreaker too (some are now). The full aggro list has an unbelievably high win rate too.
Thank You for giving me the answer I was looking for, my hybrid "dude paladin" deck just wasnt cutting it, control locke was destroying me. This is a lot of fun to play and it has a lot of creative strong plays to work with! Enjoying this deck!
thinking about building this, only need to spend like 4k. I like the idea of the umbra combo and gets me more use from the card which is great.
what is the umbra combo in this deck, please?
EDIT: nevermind, seen it's for with the weapon. will have a go building this if I have enough dust after opening packs. hoping to get the weapon though and the legendary from ungoro.
Corridor creepers suck in this deck, bloodknight is so much better.
Corridor Creeper sucks in general because it's too good.
I could see Blood Knight being decent in this deck, I'd try it if I didn't have to craft it. I don't think Creeper is the card I'd cut though.
Blood Knight might be a good fit but I've always wanted to find an excuse to play Bolvar, Fireblood. I might try subbing him in for the Spiritsinger Umbra.
After making rank 10 with a traditional aggro paladin deck I kind of stalled out. This deck has given me more juice and I'm climbing the ladder again. Love that it's not all or nothing by round 6. You can win quick or win late with this deck.