[Spark] Beasty Trap (S45)
- Last updated Jan 3, 2018 (Kobolds Patch)
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Wild
- 14 Minions
- 14 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Secrets Hunter
- Crafting Cost: 4260
- Dust Needed: Loading Collection
- Created: 12/21/2017 (Kobolds Patch)
- Sparkaz
- Pro Player
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Country:
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Tournament Decks:
0
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Ladder Decks:
29
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Hey guys Spark here ! It's been awhile and today I wanted to share with you my new Midrange Hunter with the last expansion. I hit Legend with a 72% Winrate playing this deck.
Side note : I also played some Cube Demonlock around Rank 3 with great success. Here is my list for those who are interested : Spark's Cubelock
Deck Breakdown
The deck revolves around Secret and Beast synergies to overwhelm your opponent quickly and close the game as soon as possible. The gameplan is to develop your board early on, keep your momentum up with favorable trades and then push for face damage as much as you can before running out of steam. Games should generally be decided between turn 5 and turn 8, but can extend a bit if your looking for the right top-deck to finish-off a control deck.
The usual Beast package comes in with Dire Mole as a nice addition to stick on the board early on and get buffed by Crackling Razormaw or Houndmaster. Flanking Strike is an awesome tempo tool to deal with an opposing threat while developping a beast on the board. Finally, the infamous Corridor Creeper obviously comes in the deck, leading to insane tempo swings after some early trades as it can be dropped for free very quickly or simply give you a solid 5/5 Beast on turn 4 to threaten your opponent.
As for the secret package, Lesser Emerald Spellstone is the addition that justifies it. It can be an incredibly powerful turn 5 that ends the game if your opponent can't deal with it or it can simply help recovering from a board clear. Secretkeeper and Cloaked Huntress obviously comes in the deck to synergize with the secrets and pressure your opponent early on. Wandering Monster is really the true MVP of these secrets as it can compensate for a lack of early game board presence and/or punish your opponent from going face. Cat Trick is the perfect complement as it punishes Control decks very well and adds a lot of damage in the long run. Finally, Snake Trap and Venomstrike Trap are played for the "mind game", punishing your opponent for trading. Note that those are also triggered by Wandering Monster, which is pretty cool. Freezing Trap and Explosive Trap could also be considered for these spots depending on your preferences, but overall this set up turns out to be very solid.
Overall, the deck is pretty consistent and leads to very fast games. It can beat anything with the right starting hand, which is a very good point for a ladder deck. Of course, sometimes you won't have quite the good cards and will get countered slowly by your opponent, but you'll notice quickly if you can steal the game or not and then move on to the next game :)
Season 46 Update
Swapped out Savannah Highmane for Leeroy Jenkins to close games faster against Control decks and work around taunt or buffed minions. The deck feels even faster with this change. Feel free to tweak the deck around your preferences and metagame ;)
Mulligan Strategy
The gameplan is to pressure your opponent quickly, do some minor trades early on and work on lethal before running out of steam. That's why you want to get a good start like Dire Mole into Crackling Razormaw or Secretkeeper into a secret. Overall, you want to build a hand that "plays itself" and can build some good pressure each turn.
Always keep :
Secretkeeper, Dire Mole, Crackling Razormaw, Corridor Creeper.
Situational keep :
- Cloaked Huntress, Animal Companion and Eaglehorn Bow with The Coin or with 1-drop and/or 2-drop in hand when going first. Note that Cloaked Huntress is the safest keep here due to its solid body (and potential synergy with secrets that you may draw).
- Wandering Monster against Aggro or with Secretkeeper in hand.
- Cat Trick against Control or with Secretkeeper in hand.
- Snake Trap and Venomstrike Trap only with Secretkeeper and going first against decks that may want to trade into it early on.
- Lesser Emerald Spellstone if you have a secret to play on turn 2 and good hand all around.
Gameplay Video
Here is a gameplay video with the last iteration of the deck facing 2 Zoolock in early Season 46. French commentary
Closing
I hope you'll enjoy the deck as much as I do and maybe it can help you reach Legend this season while having some good fun. Don't forget to show your support by upvoting the deck if you liked and don't hesitate to discuss about it or ask any question in the comment section below ;)
Follow me for more content and updates !
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Thanks for the feedback and gratz for the good climb :D
Greetings guys!
Always happy to see decks from you Sparkaz! You are like the hunter dad of hearthpwn.
Anyway I tried this deck and made a solid video about it containing games in the legend rank. You can see two matchups - jade druid and dragon / combo priest where he managed to load up one of his minions but I sneaked the win anyway. By the way Corridor Creeper is such fun card!
I hope you can enjoy the video and have a nice day guys!
Great vod, very insightful
thanks!
Hey buddy, thanks for the love on the deck :D I like your explanations in the video (although not always agree on the mulligan stuff, but it's pretty tricky and you're not doing crazy mistakes) so I feel like it's a valuable addition to the guide. Thanks man, see you around ;)
Thanks a lot! Maybe if you have some time and you could exlain the mulligan mistakes I made that would be awesome. I love to improve and since you definitely understand it better than me some insight would help I believe not only me but other players as well I think that a lot of people would appreciate that including me :) Thanks again! :)
Obviously there is no fixed rule about the mulligan as it's always a bit tricky and dependant on the matchup and state of your starting hand. But as a guideline you have a solid mulligan section in the guide ;) I commented it on your video as well ;)
As for the specific situations you were in, here are my thoughts :
- first game : I feel like you can toss out Cloaked Huntress here as you're against Druid and want to pressure him hard. Digging for Razormaw or Cat Trick for turn 2 could have been great for example (which ended up happening anyway). But overall keeping the Huntress is very fine and safe as it ensures you can drop a 3/4 on turn 3. So I wouldn't call this one a mistake
- second game : you should keep Razormaw 100% of the time. It's a solid drop 2 (even without the effect) and can fight against Cleric from Priest. Keeping Huntress is also subject to similar thoughts as above, but it's fine overall. Once again, drawing the Secretkeeper and a secret saved the day here :P
Thanks a lot man! I really appreciate the fact that you take the time and analyze the mulligans actually it really helps to understand it even more :) I heard somewhere that you should not keep Razormaw unless you have something to cast it on but I guess that was different list and also different type of deck as well.
Sorry that I did not respond earlier but I was preparing for a tourney and btw I brought this hunter deck as well and I found my self really desperate against Cube/Voidlord kinda stuff lock and I thought about adding spellbreaker to the deck to actually have chance to get through the voidlords. I think removing one copy of Flanking Strike would make the most sense but on the other hand I found this spell to be really handy against more aggresive decks... What do you think about that?
Once again thanks for your reactions and Merry xmas to you and everyone else! :)
Hey man, no problem I'm glad to help :)
Usually, the Warlock should be rushed and kill him before he does crazy stuff. But indeed, Spellbreaker is a really nice addition to deal with the voilord, and Leeroy can also help bursting him down. Savannah is not very useful in this matchup so I'd recommend swapping this out instead. Flanking Strike is just too useful in Aggro/Midrange matchups