[Spark] Beasty Trap (S45)
- Last updated Jan 3, 2018 (Kobolds Patch)
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Wild
- 14 Minions
- 14 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Secrets Hunter
- Crafting Cost: 4260
- Dust Needed: Loading Collection
- Created: 12/21/2017 (Kobolds Patch)
- Sparkaz
- Pro Player
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Tournament Decks:
0
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Ladder Decks:
29
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Hey guys Spark here ! It's been awhile and today I wanted to share with you my new Midrange Hunter with the last expansion. I hit Legend with a 72% Winrate playing this deck.
Side note : I also played some Cube Demonlock around Rank 3 with great success. Here is my list for those who are interested : Spark's Cubelock
Deck Breakdown
The deck revolves around Secret and Beast synergies to overwhelm your opponent quickly and close the game as soon as possible. The gameplan is to develop your board early on, keep your momentum up with favorable trades and then push for face damage as much as you can before running out of steam. Games should generally be decided between turn 5 and turn 8, but can extend a bit if your looking for the right top-deck to finish-off a control deck.
The usual Beast package comes in with Dire Mole as a nice addition to stick on the board early on and get buffed by Crackling Razormaw or Houndmaster. Flanking Strike is an awesome tempo tool to deal with an opposing threat while developping a beast on the board. Finally, the infamous Corridor Creeper obviously comes in the deck, leading to insane tempo swings after some early trades as it can be dropped for free very quickly or simply give you a solid 5/5 Beast on turn 4 to threaten your opponent.
As for the secret package, Lesser Emerald Spellstone is the addition that justifies it. It can be an incredibly powerful turn 5 that ends the game if your opponent can't deal with it or it can simply help recovering from a board clear. Secretkeeper and Cloaked Huntress obviously comes in the deck to synergize with the secrets and pressure your opponent early on. Wandering Monster is really the true MVP of these secrets as it can compensate for a lack of early game board presence and/or punish your opponent from going face. Cat Trick is the perfect complement as it punishes Control decks very well and adds a lot of damage in the long run. Finally, Snake Trap and Venomstrike Trap are played for the "mind game", punishing your opponent for trading. Note that those are also triggered by Wandering Monster, which is pretty cool. Freezing Trap and Explosive Trap could also be considered for these spots depending on your preferences, but overall this set up turns out to be very solid.
Overall, the deck is pretty consistent and leads to very fast games. It can beat anything with the right starting hand, which is a very good point for a ladder deck. Of course, sometimes you won't have quite the good cards and will get countered slowly by your opponent, but you'll notice quickly if you can steal the game or not and then move on to the next game :)
Season 46 Update
Swapped out Savannah Highmane for Leeroy Jenkins to close games faster against Control decks and work around taunt or buffed minions. The deck feels even faster with this change. Feel free to tweak the deck around your preferences and metagame ;)
Mulligan Strategy
The gameplan is to pressure your opponent quickly, do some minor trades early on and work on lethal before running out of steam. That's why you want to get a good start like Dire Mole into Crackling Razormaw or Secretkeeper into a secret. Overall, you want to build a hand that "plays itself" and can build some good pressure each turn.
Always keep :
Secretkeeper, Dire Mole, Crackling Razormaw, Corridor Creeper.
Situational keep :
- Cloaked Huntress, Animal Companion and Eaglehorn Bow with The Coin or with 1-drop and/or 2-drop in hand when going first. Note that Cloaked Huntress is the safest keep here due to its solid body (and potential synergy with secrets that you may draw).
- Wandering Monster against Aggro or with Secretkeeper in hand.
- Cat Trick against Control or with Secretkeeper in hand.
- Snake Trap and Venomstrike Trap only with Secretkeeper and going first against decks that may want to trade into it early on.
- Lesser Emerald Spellstone if you have a secret to play on turn 2 and good hand all around.
Gameplay Video
Here is a gameplay video with the last iteration of the deck facing 2 Zoolock in early Season 46. French commentary
Closing
I hope you'll enjoy the deck as much as I do and maybe it can help you reach Legend this season while having some good fun. Don't forget to show your support by upvoting the deck if you liked and don't hesitate to discuss about it or ask any question in the comment section below ;)
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I'd swap Venomstrike Trap for it ;)
Tempo Mage isn't difficult at all, you're just playing a Mirror matchup basically, the deck with the best start will win most of the time. Just be sure to play around the secrets optimally. For example if there is a secret on turn 3, equiping the Bow is safer than playing Huntress (because of the Rune stuff) or Animal Companion (because of Counterspell). Wandering Monster and Cat Trick are awesome traps in this matchup.
Cubelock can be tricky but it's mostly about killing them before they can have Voidlord on board. Adding Spellbreaker / Leeroy instead of Highmane will help a lot in this matchup ;)
Hello! I am facing many raza priest and big spell priest in ranked(rank 4). What would (if need...) be the changes in this list to optimize these matchups?
There isn't really an optimal change for these matchup, adding Leeroy instead of a Highmane will help slightly to close out some games but that's pretty much it
33% win rate after 15 games, playing on rank 10. Usually reaching rank 5 pretty easily, best was rank 3 so far (can't force myself to go through that awful grind to legend). Playing for four years now, Hunter nearly golden. So yeah, I don't consider myself a bad player, especially with Hunter. But with your deck I feel so weak vs. nearly all the meta decks I'm currently facing. It's like hoping that they don't draw well and I may win. I don't say this deck sucks, but I think it's not that good if you want to grind from 10 to 5 in the last few days of the season on EU.
i agree. I managed to keep a 50% win rate, but it felt that i was lucky to face off meta deck. I think it's strong enough against priest though, but really hurt against fast aggro deck.
It's fun to play with secret, but i feel the power isn't here yet, and you're sacrificing a lot of power for fun. A more classical midrange hunter would fare better in the current meta.
Hi, I do not have snake trap :( Can i replace it with anything?
Yes as suggested in the guide, Explosive or Freezing Trap are perfectly fine here ;)
rank 15 to rank 9 in 2h. Nice!
Nice, good climbing thanks for the feedback :D
Anyone have a tip for dealing with a Voidlord / Carnivorous Cube Warlock deck?
As someone who is still slowly building up their collection, I do think this is a strong deck and has a lot of potential. The only change I've made to the deck as posted is -1 Snake Trap, +1 Explosive Trap, although I can't say that Explosive Trap has been a game changer for me.
Currently sitting at 54% WR out of 28 games.
In this matchup you want to kill before it happens. Otherwise tech in Spellbreaker will just seal the deal (swap Highmane for that, it's not useful in that matchup)
Well this is indeed a start-reliant deck, as very often with Mid Hunter. I was playing with Alleycat instead of Highmane originally but I found out that I was missing some mid game pressure so I made this swap and it ended up this way, feeling pretty stable. So you can try it for yourself ;)
Venomstrike can easily be swapped out. Actually I often felt like it did a better job than Snake Trap most of the time, was surprising to me.
Flanking Strike is just too good in tempo matchups, would never get rid of it ;)
Fun deck again :) !
Hey Khris nice to see you again on own of my Beasty deck :D Glad you enjoyed and thanks for sharing
Thanks man always a pleasure XD !
I tried this in legend rank, with OK-ish success. I think it's also playstyle difference and the fact that I didn't know the deck, got me close to 55%.
My take on your list was to swap the Highmanes for Alley cats, because I always needed the early bests (i.e. pre-Razormaw).
Nice deck, needs good practice. Thanks for sharing.
Thanks for the feedback, glad you enjoyed ! I was playing with Alleycat instead of Highmane as well early on, but I found out I was missing some mid game pressure to close out game, so ended up this way. Good to know it worked out well for you :)
Can I place Professor Putricide anywhere in that deck? I think it's a fun card but I dont wanna compromise the deck