New Era Control-Aggro (Ed. 2014-09-12)
- Last updated Sep 12, 2014 (Naxx Launch)
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Wild
- 19 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3700
- Dust Needed: Loading Collection
- Created: 9/8/2014 (Naxx Launch)
- IamBroborn
- Registered User
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- 4
- 13
- 29
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
77
Iambroborn, that's me and here is my deck
Edit: 2014-09-12. -2 Undertaker. -1 Bloodmage Thalnos, -1 Loot Hoarder. +2 Ancient Watcher, +1 Ironbeak Owl, +1 Sunfury Protector. First of all, thank you, yes you for coming here and supporting my deck by looking at it and maybe even upvote it! It has reached the front page of hearthpwn.com and even got videos made of it and I'm very very honored. I have been holding in these changes the last few days because I wanted to make sure that the deck would not be worse or lose the feel that I have come to love about it. But I recently hit rank 3 and that kind of wanted me to go live with the updates for you people :) The feel is almost the same in the deck but because of the rising popularity of aggro hunters/decks with Sludge Belcher, we needed to adapt to that and go for some more survival at early game to establish control and be aggressive in the same time. Better Mulligan tip and some more combo explanations are added.
Edit: 2014-09-10.
Edit: 2014-09-10. -1 Sylvanas Windrunner(She was to slow), -1 Baron Rivendare(he was to combo and situational dependant). +1 Defender of Argus, +1 Bloodmage Thalnos. The changes made it a faster deck with more cycling so that you can get the cards you really want, silence baiter and some extra survivability + eggtrigger. Better Mulligan tip and some more combo explanations are added. Currently at rank 6 and climbing.
Background: I usually play Handlock and took my deck to rank 1 last season, regardless of all the huntards that made 80% of my match up. After the reset I climbed to rank 6 in the first two days and after that I started to lose and damn did I lose, I went effectively from rank 6 to rank 12 in two days so I started to look at another deck for my beloved Warlock that would be more in favor for todays meta that is infested with those-who-shall-not-be-named (huntards). I finally came up with the concept of this fast phased control deck with aggro influences and I have climbed the ladder ever since and hopes to get to the legendary rank this season :)
The Combos: One of the strongest combos in the deck is that of Voidcaller + Doomguard. If you can get both early then you will taste the salty tears of your opponents before you know it. If you are lucky to get the coin you can coin the Voidcaller on turn 3, attack on turn 4 and use Shadowflame, get a boardclear and a attack-ready Doomguard.
The free Doomguard can be copied with Faceless Manipulator and/or Power Overwhelming for massive early finisher at at least 18dmg!! turn 6. You should use Faceless Manipulator on guards as you please because it's the same mana cost but no drawback = insane!
Void Terror really strike terror in your opponents heart when you drop it on your powered up Voidcaller on turn 5 (4 if coin) and you get a massive beast and a free Doomguard. Most opponents have left then this happened turn 4-5. It also synergies insanely well with Ancient Watcher and Nerubian Egg.
Sense Demons are you mad? Nah not yet. Sense demons actually makes....sense in this deck. It makes your Voidcaller give instant value. If you have no demons in hand or only 1, you are most likely to get the full Voidcaller + Doomguard combo, sometimes you get both together just from the Sense Demons on turn 3. Happens to me a lot actually.
Ancient Watcher, taunt it, eat it, fight with it or why not just brutally explode him over all the opponents minions! This little watcher will really watch over most of your situational needs on the field of cards. A tip is to really really. Think through your turn before doing actions because of the tons of different combinations you can do to just get that one move that will get your opponent off guard and just wreck him.
A strong finisher are the Leeroy Jenkins + Power Overwhelming + Faceless Manipulator for a whopping of 20dmg!! on turn 10. This combo WILL be hit by the nerf-bat in the 22th of September according to Blizzard because of the mana increase of Leeroy Jenkins by 1. However! This particular deck besides the turn 10 finisher wont be crippled like many other decks (RiP Miracle Rouge) because of the endless utility all the separate cards give the other cards in the deck. Leeroy Jenkins will probably be kept in the setup because his remaining potential of dashing out tons of dmg before turn 10 with Power Overwhelming and Soulfire.
There are numerous combos in this deck and that's why I find it fun to play because you can get out of many pinches with your crazy shenanigans ;)
Mulligans and some other advice : This is a tough one indeed and varies even between different decks in the same class. I would say that you want to go for Voidcaller and/or Sense Demons in almost every set up because of the cards phenomenal threat potential. Some players wont even kill it if they can just because of the threat to get a potential early Doomguard, Lord Jaraxxus or Dread Infernal that can be devestating to deal with on enemy turn 4 or 5. It will help very very much if you know the meta you are playing in though, but here are some examples for different classes that are mostly encountered. Also use early trades to stop the opponent from getting leverage on the board until you change tempo and bursts out your big guys and just goes pure aggression except for the really necessary trades. Also don't be afraid to take a few extra dmg from the opponent before you lay down your Soulfire (situational ofc). It's not worth the risk to get rid off an early 3/4 turn 3 and ruin one of the next turns powerful combos. Go ice-cool and play the combo first and then Soulfire for the clear. I have won many games this way by not taking early unnecessary risks.
Huntards: What you want here is early drops like Ancient Watcher/Nerubian Egg, Sunfury Protector and Loot Hoarder for early trades and taunts. Mortal Coil for tactical pick-offs . Huntards thrives on the early advantage in dmg and forces you to trade while their hero power (and ours) do the magic for them. But with an aggressive start from our side forces the Huntards to trade our creeps or go face to us. If they go face we got the clear on turn 4 and we can outdmg them so much with early Doomguard and Faceless Manipulator and early Void Terror .Remember they don't got the Starving Buzzard + Unleash the Hounds until turn 5 and soon turn 8!! :D:D.
Warrior: More often than not the control type so I would not go for the very early start like in the huntard match up because of their easy armor gains from Armorsmith. I would mulligan for Ancient Watcher (because S4, Sunfury Protector/Shadowflame and Nerubian Egg just to lay down as a permanent threat so that the Warrior think twice for laying down the explosive ghoul or Death's Bite on you and abuse the Acolyte of Pain. If I got the Sludge Belcher I would keep that too because of the bulky wall the card is and warriors lack of silence. Against warrior it can also be wise to save up some Faceless Manipulator because of the humongous(!) numbers of nice legendaries that just begs to be copied.
Priest: Priests are always a bit tricky. Consider not picking Loot Hoarder or Ironbeak Owl in the mulligan because of the common appearance of Zombie Chow. It's better to go for the Nerubian Egg and Ancient Watcher + Sunfury Protector (due to their S4) and Void Terror. If no void terror, try to get Hellfire which will have no drawback at all for you if their Zombie Chow and your Nerubian Eggs are on the board. It will also clear away any....clearic, hehe, that has entered the board and since your eggs can't deal dmg (yet) they cant card draw and then your eggs can do dmg, it's to late :)
Warlock: The most common by far is the zoolock and the tactic is simple here, go for early drops like Sunfury Protector + Ancient Watcher, Void Terror and ofc Voidcaller as usual and boardclear. If you can get a board clear with Voidcaller followed by a Doomguard and maybe even Defender of Argus the turn after, it is almost over for the zoo. Because the they cant trade guard for guard for ''free'' because of the drawback in cards and your recent boardclear. If he drops an expensive guard, you can just copy it with Faceless Manipulator and you got sludge belchers too. If you just get the early clear, you will rarely lose to this matchup.
Druid: Same as Huntards, early drops like Nerubian Egg and Undertaker, trade off his minions and try to bait out silence before the Voidcaller drop (Eggs are really good at this). Save the Siphon Soul for the heavy taunters like Ancient of War. A combo of Power Overwhelming and Shadowflame will solve much of the taunt ''problem''
Mage: Draw for the Hellfire and early aggression like Ancient Watcher + Ironbeak Owl and Nerubian Egg because of their T2. Hellfire will clear any Mana Wyrm, Mirror Image or Kirin Tor Mage in your way. Lay it down where it counts and you will be good to go.
Rouge: Miracle or tempo, go for early Void Terror combo with eggs or caller. Even if you lay down the terror on 2 eggs, he will be very useful as a 3/5 or 3/7 to take down all the rouges common 3/3 and you can trade the nerubes for the common Azure Drake and Gadgetzan Auctioneer.
If you got any suggestions or thoughts please share it with me and if you enjoy playing this odd deck as much as I then feel free to like it, otherwise you don't need to :)
Cheers!
Hi Aftajvila!
Since I main handlock I can't do much but to like your effort and input of changes to the deck :)
''- 1x power overwhelming, 2x undertackers, 2x loot hoarders
+ 2x ancient watchers, 2x ironbeak owl, 1x defender of argus.''
The only thing I really want to keep here is the PO, because its so ridiculously potent because of the eggs, terrors, leeroy, and free doomguard + manipulator. Because the input of the more handlock-elements it feels natural to take out undertaker for a more control oriented approach.
Instead of 2x argus maybe just go for 1 and 1 sunfury because of the manacurve. argus is still very potent because of the eggactivation and making watchers 5/6 so they can trade highmanes for hunters so I wouldnt trade out both.
I also think that bloodmage should go instead of 1 loot hoarder because of the S2 trade potential with mad scientist, the new 1/2 spiders and unbuffed undertaker. Also trades for huffer! Bloodmage is not there specifik for the spellpower but for the deathrattle and cycling of cards atm to make the deck more swift and make it breathe. The point of the ''free'' card draws'' is also so that you wont take as much dmg from hunters while you trade and cycle through your deck and that saves up to maybe 1 turn or 2 if you are lucky.
I will do some experimenting on my own with your input and see if I can make it work for the better :)
Thank you for again for your effort!
Sorry, had to vote it down. There´s is too much RNG involved. Had a 0:10 Loss and i followed the Guide. The Combos just came to late or the Mulligan was too bad due to rng. I believe if the combos are up then it will be very much fun to play but loosing all the time due to rng isn´t fun.
I'm sorry to hear that the rng gremlin have put you on his black list. It really sucks, trust me I know. Maybe I can help you more if you told me in which turn trouble you the most. Maybe you miss some solution because you are thinking only in straight actions, the deck is very flexible in that way. I can in all honesty say that I myself have missed out on wins with this deck because I couldn't see a complex combo/solution until i hit the ''end turn'' button :)
Of course this deck doesn't suit all players and playstyles, and I think no deck ever will. What I however do know is that this deck took myself from rank 12 -5 (pending between 5 and 6 atm) :)
I thank you for your opinion and hope that I can help you if you want or need it :)
I'm sad to say that Faceless Manipulator is one of a kind card, it just have so much utility in this deck with massive charge guards + power and not to forget the 20dmg finisher with leeroy or 12dmg turn 9 with leeroy.
As you can see, you will lose much flexibility and dmg output without the manipulators so if you want to try run the deck without them I suggest that you will go more control oriented like an extra Defender of Argus and Sylvanas Windrunner
I do however recommend to own at least 1 Faceless Manipulator due to their potential in many many decks. And as soon as the meta shifts to more S7+ oriented minions in decks, then Big Game Hunter + Faceless Manipulator are really game changing :)
Hope this helped you somewhat :)
This deck is extremely fun. Faceless on my 10/10 void terror after eating a Power Overwhelming buffed Void Caller to bring out a doomguard. Surprisingly consistent as it seems as though you start with the demon side of your deck with crazy doomguard stuff or the deathrattle bit.
The burst potential is unreal, makes Miracle Rogue look silly. Only issues I've had is playing around freezing trap but I have that issue with every class.
I had to make a few budgeted changes due to lack of cards, mainly Arcane Golem for Leeroy and one Faceless for Loatheb.
Arcane Golem has one small advantage over Leeroy in that you can double PO and Faceless in the same turn for 24 + soulfire for 28.
If you don.t feel that you have any problems with card cycling and your match-up are only only those huntards, then you can think about doing as top player Litiq and go for 1 mana charge boar instead of mortal coil. They will clear the way for your bigger dmg dealers :)
This deck is really fun, but it really depends on starting hand = bad in current meta. imho ofc.
my last 3 hands vs hunters -_-:
Baron, faceless, soulfire, shadowflame
2 Belchers, syphon soul, sylvanas
soulfire, power overwhelming, undertaker, sense demons
....... rekt by turn 4... 0 chance
too bad =/
Sry to hear that you have had some mulligan trouble. If you take a look at the deck again you will see that I have made some changes (edit notes on top of page) for this exact reason, to balance the overall feel of the deck and make it somewhat more reliable and faster :)
The only time I got a problem with hunter are then they start with Undertaker, followed by 2 Webspinner and maybe weapon or huffer. Thats just some crazy dmg output.
Hope this helps!
Hi,
How come you run undertaker with so few death rattle minions? Maybe switch 1 up for a zombie chow? I just don't see it spiraling that far up and being used for too good of early removal. Other than that, I'm interested to try it out. Thanks for posting!
Hi!
The undertaker is solely a 1 mana drop which means that if you can get a single deathrattle to follow it up, it will be mana efficient, making it a 2/3. And With almost 30% of the deck to be deathrattle, I feel that he is a valid pick. Not to be forgotten is that he above this is a target for silence which are a preferred and earlier target than void terror and voidcaller.
Thanks for your reply!
I also should add that sylvanas has been replaced by bloodmage which is another deathrattle at 2 mana which will better the rng. I tried with zombie chow but If you dont draw him the 4 first turns, he is pretty much a dead card the rest of the game :/
Hi man!
I'm glad that you are enjoying it :)
hey guys. what about mutchup vs mages? still 0 wins :'-( only me have this problem?
Hi!
I have not encountered so much mage decks atm tbh (Like 3 and I won 2 of the games). The abuse of huntards kind of have made mages extinct x)
Anyway, go for a Hellfire at mulligan and Mana Wyrm, Mirror Image and Kirin Tor Mage will be no problem. If you got coin, then you can go for Voidcaller + Shadowflame
Look out for the mirrror entity and if you can predict it at turn 4, for example if you only draw they will mostly think that you are a handlock and drop it in to your turn 4 for free Mountain Giant. Drop the Voidcaller inteo it. The deathrattle will give him nothing.
Hope it helps a little atleast :)
Wow...this ******* deck is ******* awesomesauce. I love that it's Warlock without being zoo, hand, or mur, which makes it original and catches your opponent off guard as they're expecting zoo in the current meta. I love the fact that there's a learning curve so that it doesn't get boring after 5 games. I'm at about 50% win rate currently, but I'd be at 70 if I knew the deck well. Sure there are other demonlock decks postnaxx, but I haven't found one this viable yet. Also have to say I'm not sure about BR yet, but I'll keep him in until I feel like I have the deck down and feel comfortable changing cards. I feel like it's viable until level 5-legend. I will be driving this until the wheels fall off.
Keep up the good work,
TheRageMage
Hi!
I'm glad that you feel that the deck is interesting! It's true that it has slight the learning curve :)
Regard the Baron Rivendare, I have been tinkering some with the deck and with Zombie Chow for the potential Undertaker + 1 mana drop deathrattle combo with coin. Stay tuned for eventual updates.
Leeroy Jenkins is for a burst finish so a slightly weaker, but cheaper, replacement is Arcane Golem. Alternatively Wolfrider will "work", though your potential burst goes from 20 to 14 (Leeroy Jenkins + Power Overwhelming + Faceless Manipulator).
Hello friend!
You are right that the lack of Sylvanas greatly decreases the value of Baron. We shall not forget that very much on the deck gives synergy with Baron though, even without Sylvanas. If you can drop baron + void terror on turn 7 on the board with some minions it will be devastating for your opponent, If you don't have sylvanas then I would probably run Loatheb or Cairne Bloodhoof for spell/lethal control or synergy with baron, void caller, shadowflame etc.
If you only want to swap Baron regardless then I think that 1 Defender of argus is the best 4 mana drop that will give value to the eggs, the free doomguards or future sylvanas/bloodhoof.
Hope this helps :)
I will absolutely look in to the possibility of zombie chow. He has very great synergy with coin and undertaker as well, something that I feel was missing in the deck.
Thank you for sharing :)
Do you often have issues with your Voidcallers throwing out Void Terrors?
Only if I got 2 on hand. Otherwise I will analyse the board early for a potential pick off on the voidcaller. If it seems fine I will play it and then trigger it next turn with voidterror. If it feels very unsafe and I don't think the opponent will let it live just by the mere fear of a doomguard then I will w8 until I can combo it on the same turn with the voidterror, shadowflame and/or power overwhelming :)