New Era Control-Aggro (Ed. 2014-09-12)
- Last updated Sep 12, 2014 (Naxx Launch)
- Edit
- |
Wild
- 19 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3700
- Dust Needed: Loading Collection
- Created: 9/8/2014 (Naxx Launch)
- IamBroborn
- Registered User
-
- 4
- 13
- 29
-
Battle Tag:
N/A
-
Region:
EU
-
Total Deck Rating
77
Iambroborn, that's me and here is my deck
Edit: 2014-09-12. -2 Undertaker. -1 Bloodmage Thalnos, -1 Loot Hoarder. +2 Ancient Watcher, +1 Ironbeak Owl, +1 Sunfury Protector. First of all, thank you, yes you for coming here and supporting my deck by looking at it and maybe even upvote it! It has reached the front page of hearthpwn.com and even got videos made of it and I'm very very honored. I have been holding in these changes the last few days because I wanted to make sure that the deck would not be worse or lose the feel that I have come to love about it. But I recently hit rank 3 and that kind of wanted me to go live with the updates for you people :) The feel is almost the same in the deck but because of the rising popularity of aggro hunters/decks with Sludge Belcher, we needed to adapt to that and go for some more survival at early game to establish control and be aggressive in the same time. Better Mulligan tip and some more combo explanations are added.
Edit: 2014-09-10.
Edit: 2014-09-10. -1 Sylvanas Windrunner(She was to slow), -1 Baron Rivendare(he was to combo and situational dependant). +1 Defender of Argus, +1 Bloodmage Thalnos. The changes made it a faster deck with more cycling so that you can get the cards you really want, silence baiter and some extra survivability + eggtrigger. Better Mulligan tip and some more combo explanations are added. Currently at rank 6 and climbing.
Background: I usually play Handlock and took my deck to rank 1 last season, regardless of all the huntards that made 80% of my match up. After the reset I climbed to rank 6 in the first two days and after that I started to lose and damn did I lose, I went effectively from rank 6 to rank 12 in two days so I started to look at another deck for my beloved Warlock that would be more in favor for todays meta that is infested with those-who-shall-not-be-named (huntards). I finally came up with the concept of this fast phased control deck with aggro influences and I have climbed the ladder ever since and hopes to get to the legendary rank this season :)
The Combos: One of the strongest combos in the deck is that of Voidcaller + Doomguard. If you can get both early then you will taste the salty tears of your opponents before you know it. If you are lucky to get the coin you can coin the Voidcaller on turn 3, attack on turn 4 and use Shadowflame, get a boardclear and a attack-ready Doomguard.
The free Doomguard can be copied with Faceless Manipulator and/or Power Overwhelming for massive early finisher at at least 18dmg!! turn 6. You should use Faceless Manipulator on guards as you please because it's the same mana cost but no drawback = insane!
Void Terror really strike terror in your opponents heart when you drop it on your powered up Voidcaller on turn 5 (4 if coin) and you get a massive beast and a free Doomguard. Most opponents have left then this happened turn 4-5. It also synergies insanely well with Ancient Watcher and Nerubian Egg.
Sense Demons are you mad? Nah not yet. Sense demons actually makes....sense in this deck. It makes your Voidcaller give instant value. If you have no demons in hand or only 1, you are most likely to get the full Voidcaller + Doomguard combo, sometimes you get both together just from the Sense Demons on turn 3. Happens to me a lot actually.
Ancient Watcher, taunt it, eat it, fight with it or why not just brutally explode him over all the opponents minions! This little watcher will really watch over most of your situational needs on the field of cards. A tip is to really really. Think through your turn before doing actions because of the tons of different combinations you can do to just get that one move that will get your opponent off guard and just wreck him.
A strong finisher are the Leeroy Jenkins + Power Overwhelming + Faceless Manipulator for a whopping of 20dmg!! on turn 10. This combo WILL be hit by the nerf-bat in the 22th of September according to Blizzard because of the mana increase of Leeroy Jenkins by 1. However! This particular deck besides the turn 10 finisher wont be crippled like many other decks (RiP Miracle Rouge) because of the endless utility all the separate cards give the other cards in the deck. Leeroy Jenkins will probably be kept in the setup because his remaining potential of dashing out tons of dmg before turn 10 with Power Overwhelming and Soulfire.
There are numerous combos in this deck and that's why I find it fun to play because you can get out of many pinches with your crazy shenanigans ;)
Mulligans and some other advice : This is a tough one indeed and varies even between different decks in the same class. I would say that you want to go for Voidcaller and/or Sense Demons in almost every set up because of the cards phenomenal threat potential. Some players wont even kill it if they can just because of the threat to get a potential early Doomguard, Lord Jaraxxus or Dread Infernal that can be devestating to deal with on enemy turn 4 or 5. It will help very very much if you know the meta you are playing in though, but here are some examples for different classes that are mostly encountered. Also use early trades to stop the opponent from getting leverage on the board until you change tempo and bursts out your big guys and just goes pure aggression except for the really necessary trades. Also don't be afraid to take a few extra dmg from the opponent before you lay down your Soulfire (situational ofc). It's not worth the risk to get rid off an early 3/4 turn 3 and ruin one of the next turns powerful combos. Go ice-cool and play the combo first and then Soulfire for the clear. I have won many games this way by not taking early unnecessary risks.
Huntards: What you want here is early drops like Ancient Watcher/Nerubian Egg, Sunfury Protector and Loot Hoarder for early trades and taunts. Mortal Coil for tactical pick-offs . Huntards thrives on the early advantage in dmg and forces you to trade while their hero power (and ours) do the magic for them. But with an aggressive start from our side forces the Huntards to trade our creeps or go face to us. If they go face we got the clear on turn 4 and we can outdmg them so much with early Doomguard and Faceless Manipulator and early Void Terror .Remember they don't got the Starving Buzzard + Unleash the Hounds until turn 5 and soon turn 8!! :D:D.
Warrior: More often than not the control type so I would not go for the very early start like in the huntard match up because of their easy armor gains from Armorsmith. I would mulligan for Ancient Watcher (because S4, Sunfury Protector/Shadowflame and Nerubian Egg just to lay down as a permanent threat so that the Warrior think twice for laying down the explosive ghoul or Death's Bite on you and abuse the Acolyte of Pain. If I got the Sludge Belcher I would keep that too because of the bulky wall the card is and warriors lack of silence. Against warrior it can also be wise to save up some Faceless Manipulator because of the humongous(!) numbers of nice legendaries that just begs to be copied.
Priest: Priests are always a bit tricky. Consider not picking Loot Hoarder or Ironbeak Owl in the mulligan because of the common appearance of Zombie Chow. It's better to go for the Nerubian Egg and Ancient Watcher + Sunfury Protector (due to their S4) and Void Terror. If no void terror, try to get Hellfire which will have no drawback at all for you if their Zombie Chow and your Nerubian Eggs are on the board. It will also clear away any....clearic, hehe, that has entered the board and since your eggs can't deal dmg (yet) they cant card draw and then your eggs can do dmg, it's to late :)
Warlock: The most common by far is the zoolock and the tactic is simple here, go for early drops like Sunfury Protector + Ancient Watcher, Void Terror and ofc Voidcaller as usual and boardclear. If you can get a board clear with Voidcaller followed by a Doomguard and maybe even Defender of Argus the turn after, it is almost over for the zoo. Because the they cant trade guard for guard for ''free'' because of the drawback in cards and your recent boardclear. If he drops an expensive guard, you can just copy it with Faceless Manipulator and you got sludge belchers too. If you just get the early clear, you will rarely lose to this matchup.
Druid: Same as Huntards, early drops like Nerubian Egg and Undertaker, trade off his minions and try to bait out silence before the Voidcaller drop (Eggs are really good at this). Save the Siphon Soul for the heavy taunters like Ancient of War. A combo of Power Overwhelming and Shadowflame will solve much of the taunt ''problem''
Mage: Draw for the Hellfire and early aggression like Ancient Watcher + Ironbeak Owl and Nerubian Egg because of their T2. Hellfire will clear any Mana Wyrm, Mirror Image or Kirin Tor Mage in your way. Lay it down where it counts and you will be good to go.
Rouge: Miracle or tempo, go for early Void Terror combo with eggs or caller. Even if you lay down the terror on 2 eggs, he will be very useful as a 3/5 or 3/7 to take down all the rouges common 3/3 and you can trade the nerubes for the common Azure Drake and Gadgetzan Auctioneer.
If you got any suggestions or thoughts please share it with me and if you enjoy playing this odd deck as much as I then feel free to like it, otherwise you don't need to :)
Cheers!
Thinking maybe Sylvanas Windrunner can fit somewhere in this deck. She's hard to play around and with multiple ways to kill her yourself (shadowflame, voidcaller, PO, etc) she could be exceedingly useful.
In regards to the Ancient Watcher, if the enemy is wasting removal on the 4/5 you played for 2 mana, that's a good scenario.
Hello,
Thank you so much, I'm in love with this deck ! By the way will you still play Leeroy Jenkins after the nerf ?
I'm glad that you enjoy playing it :)
This particular deck besides the turn 10 finisher wont be crippled like many other decks (RiP Miracle Rouge) because of the endless utility all the separate cards give the other cards in the deck. Leeroy Jenkins will probably be kept in the setup because his remaining potential of dashing out tons of dmg before turn 10 with Power Overwhelming and Soulfire.
Good deck but I found myself to many times with only 4+ drops in my starting hand
Hi there mate!
I made some math and came to conclusion that the risk of only getting 4+ drops on a 3 card hand without mulligan are about 15% risk. Correct me if I'm wrong but that sounds like a safe bet to me :)
But I did not come here to lecture you but to give you a tip that you can tweek the manacurve by going Sunfury Protector instead of Defender of Argus. I'm sorry to say that you then will lose a phenomenal eggtrigger and boost to Ancient Watcher to get into the T5 reach.
Hope it helped you out somewhat :)
No doubt I seem to be really unlucky. I will try the updated version later today.
Switched one Soulfire to Lord Jaraxxus, and due to not having Leeroy Jenkins I use Arcane Golem for bursts. Works out awesome when RNG is on my side.
Leeroy 5 mana cost.. GG
what?
It is true that it will remove the potential 20dmg combo on turn 10. Lets not forget however that Leeroy will still be a good card for this deck at least (RiP Miracle Rouge). I have played some games with the deck and i often never reach turn 10 for the combo, I often make better use of manipulators on early turns on doomguards and use up the power overwhelming on eggs and void terrors + voidcaller and shadowflames anyway. And you can still go for early massive dmg with just leeroy + power + soulfire.
I see the 20dmg combo as a bonus rng to this deck if you got stuck late game and your opponent too. So this particular deck will not suffer as much or at all regards to other decks and I will still see Leeroy as a good card :)
i just tried just for fun... and it shock me how nice it works!
what your ideas about sacrificial pact (so insane good on mirror lol), and demon fire?
Fun to play and overall surprisingly consistent deck. But i have one question: how often do you play doomguard from hand? I did it couple of times and so far it looks like doomguard from hand=lost game. Its true that i more often than not have good cards in my hand with doomguard but nothing to play (something like leeroy, faceless, shadowflame, soulfire and some early game like egg) I always hope that i will discard at least one shitty card and ill win next turn but i always loose my burst and than whole game thanks to huge card disadvantage. So do you play doomguard from hand if its best but kinda risky play or is it just finisher and combo card for void caller?
Hi Medojed!
I'm glad that you found the deck interesting and fun to play, I'm currently on my way in to rank 4 atm and will probably make some editing and updates as soon as I hit rank 3 or higher. I can tell you that I have been experimenting with the deck to the better, not finished yet though ;)
Doomguard, to play or not to play, that's the question. I would say that it's very very situational. Don't look at your hand to much what you can lose, look more on the board, and the number of cards in the opponents hand, your hp and their class/your reading of the deck. If the board are cleared or only has some minor threat that really can't do much regardless of buffs, with regards to the number of cards in opponents hand and which turn it is ofc, then I would go for it! otherwise I will use it as intended or as finisher after leeroy + power for example. If you see that the opponent have lethal next turn if you don't take the bet then go for it. If you know by fact that the opponent have used up all his valid removals then he is also free to go :)
Hope this helped your game somewhat :)
btw, what do you think of either alexstraza/jaraxxus/ragnaros on that syphon soul slot?
Hi mate, thanks for your interest in the deck. As previously stated in the comments I really like for example Jaraxxus, the problem with these high drop cards is that in the current meta (reynads trap hunter and tilting over more and more to pure aggression decks) are waay to slow and if you put in Jaraxxus for the intention to get a 3/15 on the board with the help of voidcaller, then it's a extra demon to cycle through with sense demons to get instant combo with the more preferable 5/7 charge that is doomguard.
Since the lack of silence in the deck you really need the syphon soul for druid and handlock match-ups. It also comes very in handy when facing priest with yolorag or control warriors with their huge amount of legendaries.
But the slightest change in the meta opens up new possibilities to alter ANY deck so it can be possible a good pick for any of the above in the future :)
very interesting deck indeed. gonna try it out. thanks man. i like the concept.
I actually made a warlock pure deathrattle deck that includes those two. It worked really well in normal and against friends but they are way to slow because of their 5 mana cost and that you must get rid of the 2nd one on the same turn for a guarantied Thaddius, then we are looking at turn 8-9 for a combo with void terror or shadowflame (2nd drop Stalagg + shadowflame = op. 7dmg boardclear and thaddius).
I dont feel like they fit in this particular deck but they are nice nevertheless.
Hi my friend!
If you follow my newest update for the deck, you will see that it's MUCH cheaper and that bloodmage was not needed. Cheers :)
Hey guys. What do you think about Ancient Watcher (x2). It can be cool food for Void Terror. Also we can activate him with Ironbeak Owl (x2) (also we can use silence vs Cairne/Sylvana/etc in control decks or Nerubianb Eggs in rush decks). Also AW is cool unit for Shadowflame. When I try this I add Defender of Argus (x2) who have cool synergy with Eggs and AW. We need to kick 6 cards for this plan: it can be Bloodmage(1), Undertackers(2,3), Power Overwhelming(4) (only one, cuz now we have good unit for shadoflame without buff but still need another one for Leeroy) and Loot Hoarders(5,6). But now we have not so good card draw... What do u think?
upd: ah we have one Defender of Argus, so we need to kick only 5. So, we can add Sunfury protector for example or not delete Bloodmage.
upd2:
- 1x power overwhelming, 2x undertackers, 2x loot hoarders
+ 2x ancient watchers, 2x ironbeak owl, 1x defender of argus.
... but in all games from 15 to 11 I see only 1 hunter and 1 zoolock (both I win). Looks like a very good playble vs control decks. Wait ur reply IamBroborn.
upd3: may bee need use sunfury protectors instead defenders of argus for better early game vs rush decks. Cuz vs control it look good anyway