Class
Rarity
clear all

Protector

Become a Protector. Attack an enemy.

Psyche Split

Give a minion +1/+2. Summon a copy of it.

This is how the arakkoa make friends.

Pure Cold

Deal 8 damage to the enemy hero, and Freeze it.

Pure Cold

Deal 8 damage to the enemy hero, and Freeze it.

Pure Cold

Deal 8 damage to the enemy hero, and Freeze it.

Pursuit of Knowledge

Start Mirror Puzzle 1-5.

Rampant Growth

Gain 2 Mana Crystals.

Refreshing Spring Water

Draw 2 cards.
Refresh 2 Mana Crystals for each spell drawn.

"Mana" is just another name for "electrolytes."

Relic of Dimensions

Draw two cards
and reduce their Cost
by (@). Improve your
future Relics.

A glaive is a glaive, but a mystery box could be anything! It could even be a glaive!

Remixed Rhapsody

Deal 3 damage
to all minions. Gains an extra effect in your hand that changes each turn.

"Is this real life?" "No, this is a card game."

Rending Ambush

Summon the left and right-most minions from your hand. They attack random enemy minions. Allied: Demon Hunter.

"They never saw it coming." -Malduko

Resounding Rhapsody

Deal 3 damage to
all minions, twice.
(Changes each turn.)

Ricochet Shot

Deal 3 damage to a random character. Repeat this 12 times.

Righteousness

Give your minions Divine Shield.

  • Type: Ability
  • Class: Paladin
  • Rarity: Rare
  • Set: Hall of Fame
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Luke Mancini
  • Collectible

Shield yourself in righteousness! It feels like a warm fuzzy blanket.

Rolled a Five!

Discover a 5-Cost card.

Rolling Fireball

Deal 8 damage to a minion. Any excess damage continues to
the left or right.

  • Type: Ability
  • Class: Mage
  • Rarity: Epic
  • Set: Descent of Dragons
  • Spell School: Fire
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Rafael Zanchetin
  • Collectible

Why don't they ever run perpendicular?

Romp of Otters

Summon six 1/1 Otters with Rush.

Safe Harbor

Choose a minion and put it into your hand.
It costs (0).

Nestled safely in our hand

Sanitize

Forged
Gain 3 Armor, then deal damage equal to your Armor to all minions.

Sanitize

Deal damage equal to
your Armor to all minions.
Forge: Gain 3 Armor first.

  • Type: Ability
  • Class: Warrior
  • Rarity: Common
  • Set: TITANS
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Grafit
  • Collectible

We were originally going to make a joke about a popular streamer, but one of our designers is a total germaphobe.

Scroll of Wonder

Casts When Drawn
Cast a random spell.

Sea Summoning

Summon a 2/2 Glowfish for each spell in your hand.

Selective Stampede

Start Lethal Puzzle 4-5.

Shadow Oil

Add 2 random Demons to your hand.

Shadow Waltz

Summon a 3/5 Shadow with Taunt. If a minion died this turn, summon another.

They're dancing to one of Rin's demonic symphonies. Her music might not be famous now, but just you wait!

Shadow Word: Steal

Return an enemy minion to YOUR hand.

Anduin will literally take your stuff and say it's a Shadow Word.

Shadow Word: Undeath

Deal 2 damage to all enemies. If a friendly Undead died after your last turn, deal 2 more.

We like to call it FUNdeath here!

Shattered Reflections

Choose a non-Titan
minion. Add a copy of it to
your deck and battlefield.

Get mad at your mirror once, see Shattered Reflections forever :(

Shrink Ray

Set the Attack and Health of all minions
to 1.

Actually works by enlarging the rest of the world.

Sigil of Reckoning

At the start of your next turn, summon a random Demon from your hand.

“It’s dangerous ‘round these parts, I reckon.”

Siphon Soul

Destroy a minion. Restore 3 Health to your hero.

You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop.

Skull of Gul'dan

Draw 3 cards.
Outcast: Reduce their Cost by (3).

Skull of Gul'dan

Draw 3 cards.
Outcast: Reduce their Cost by (3).

A fellow of evil possessed, of most devious shadow. He hath turned on his kin a thousand times, and now, how abhorred in all imagination he is!

Sleep

Target minion can't attack until the start of your next turn.

Solemn Vigil

Draw 2 cards. Costs (1) less for each minion that died this turn.

Each year, folk gather in front of Blackrock Mountain to mourn those who were mind-controlled into the lava.

Soul Barrage

When you play
or discard this, deal 6 damage randomly split among all enemies.

Works especially well on jazz musicians.

Sow the Seeds

Give all minions in your deck +3/+3.

Sprint

Draw 4 cards.

Rogues are not good joggers.

Sprint

Draw 4 cards.

Rogues are not good joggers.

Staff of Scales

Summon three 1/1 Snakes with Rush, Poisonous and Reborn.

Staff of Scales

Summon three 1/1 Snakes with Rush, Poisonous and Reborn.

Stand Against E.V.I.L.

Choose a minion. Summon three 2/2 Treants that attack it.

Star Power

Deal 5 damage to a
random enemy minion.
Repeat this with 1
less damage.

Five of the spectators were star-struck.

Starfall

Choose One -
Deal 5 damage to a minion; or 2 damage to all enemy minions.

  • Type: Ability
  • Class: Druid
  • Rarity: Rare
  • Set: Legacy
  • Spell School: Arcane
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Richard Wright
  • Collectible

Is the sky falling? Yes. Yes it is.

Starlord

Deal 5 damage to a minion.

Stellar Drift

Deal 2 damage to all enemy minions.

Stone Fox Statue

Choose a minion and add 2 copies of it to your hand that cost (0).

Stonescale Oil

Gain 7 Armor.

Storm Rage

Deal fatal damage to Mannoroth and all enemy minions.

Subtle Butter

Add four Spy Gizmos
to your hand.

Summoning Ritual

Summon 3 Demons from
your deck. They are Dormant
for 2 turns.

“Demons! It’s time for your nap!”

Sunken Vessel

Casts When Drawn
Summon two 3/3 Pirates with Stealth.

Super Simian Sphere

Summon King Mukla
with Immune and Elusive.

Swarm of Lightbugs

Summon 10 1/1 Lightbugs with Lifesteal. Save any excess in
a 1-Cost Bottle.

No, I asked for 'lightNING in a bottle'!

Switcheroo

Draw 2 minions.
Swap their Health.

Would you rather fight one Whale-sized Goldfish, or 100 Goldfish-sized Whales?

Symphony of Sins

Discover and play a
Movement. Shuffle the
other 6 into your deck.

Makes for some killer final boss music.

Tale of the Hozen 1

Summon 2 {0}/{0} Hozen Troublemakers with "Has +{1}/+{1} for each other friendly Hozen Troublemaker."

Tale of the Hozen 2

Summon 2 {0}/{0} Hozen Troublemakers with "Has +{1}/+{1} for each other friendly Hozen Troublemaker."

Tale of the Hozen 3

Summon 2 {0}/{0} Hozen Troublemakers with "Has +{1}/+{1} for each other friendly Hozen Troublemaker."

Tale of the Hozen 4

Summon 2 {0}/{0} Hozen Troublemakers with "Has +{1}/+{1} for each other friendly Hozen Troublemaker."

Tale of the Hozen 5

Summon 2 {0}/{0} Hozen Troublemakers with "Has +{1}/+{1} for each other friendly Hozen Troublemaker."

Tale of the Mogu 1

Summon a {0}/{0} Mogu Conqueror with Rush and Deathblow: Gain +{1}/+{1}.

Tale of the Mogu 2

Summon a {0}/{0} Mogu Conqueror with Rush and Deathblow: Gain +{1}/+{1}.

Tale of the Mogu 3

Summon a {0}/{0} Mogu Conqueror with Rush and Deathblow: Gain +{1}/+{1}.

Tale of the Mogu 4

Summon a {0}/{0} Mogu Conqueror with Rush and Deathblow: Gain +{1}/+{1}.

Tale of the Mogu 5

Summon a {0}/{0} Mogu Conqueror with Rush and Deathblow: Gain +{1}/+{1}.

Tale of the Saurok 1

Summon a {0}/1 Saurok Raider with Stealth and +{1} Spell Resistance.

Tale of the Saurok 2

Summon a {0}/1 Saurok Raider with Stealth and +{1} Spell Resistance.

Tale of the Saurok 3

Summon a {0}/1 Saurok Raider with Stealth and +{1} Spell Resistance.

Tale of the Saurok 4

Summon a {0}/1 Saurok Raider with Stealth and +{1} Spell Resistance.

Tale of the Saurok 5

Summon a {0}/1 Saurok Raider with Stealth and +{1} Spell Resistance.

Tempting Demons

Start Survival Puzzle 4-5.

The Final Seal

Summon a 6/6 Demon.
Add 'Azari, the Devourer'
to your hand.

The First Seal

Summon a 2/2 Demon. Add 'The Second Seal' to your hand.

The Fourth Seal

Summon a 5/5 Demon. Add 'The Final Seal'
to your hand.

The Gatling Wand

Deal @ damage split
randomly among all enemies
(improves for each spell
you've cast this game)
.

The mightiest, mysticalest, fully automatic spellcasting tool the world has ever seen.

The Power of Pigs

Start Board Clear Puzzle 1-5.

The Sands of Time

Rewind to the start of your last turn in an alternate universe.

The Second Seal

Summon a 3/3 Demon. Add 'The Third Seal'
to your hand.

The Third Seal

Summon a 4/4 Demon. Add 'The Fourth Seal' to your hand.

Time Rip

Destroy a minion.
Invoke Galakrond.

"It's time. R.I.P."

Time Warp

Take an extra turn.

Titan-Forged Grapnel

Destroy 2 random enemy minions.
Gain Armor equal to their combined attack.

Forged from empowered titan materials, this grappling hook packs a punch.

Tossing Plates

Summon five 1/1 Plates.

Tyr's Tears

Forged
Resurrect 4 different minions from your class.
Set their stats to 2/2.

Tyr's Tears

Resurrect 3 different
minions from your class.
Set their stats to 2/2.
Forge: Resurrect another.

  • Type: Ability
  • Class: Paladin
  • Rarity: Rare
  • Set: TITANS
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Forrest Imel
  • Collectible

Liek this if u cri evertim

Volcano

Deal 15 damage randomly split among all minions.
Overload: (1)

Many young shaman summon a volcano as their first school project.

Wailing Rhapsody

Deal 3 damage to all minions. Summon
a 5/5 Demon.
(Changes each turn.)

Wand of Disintegration

Silence and destroy all enemy minions.

Wand of Disintegration

Silence and destroy all enemy minions.

Warden's Determination

Give +2/+2 to all minions in your hand, deck, and battlefield.

Waxadred's Candle

Casts When Drawn
Summon Waxadred.

Webweave

Summon two 1/2 Poisonous Spiders.

O, what a tangled web we weave, hoping spiders dodge the cleave.

Webweave

Summon two 1/2 Poisonous Spiders.

O, what a tangled web we weave, hoping spiders dodge the cleave.

Will of the Forsaken

Choose a minion.
It gains the Deathrattle effects of all other
minions.

Wisdom of Norgannon

Draw 2 cards. Costs (1) less for each different spell school you've cast this game.

  • Type: Ability
  • Class: Mage
  • Rarity: Epic
  • Set: TITANS
  • Spell School: Arcane
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: A.J. Nazzaro
  • Collectible

Now all we need is the power and courage of Norgannon.

Woodland Wonders

Summon two 1/5 Beetles with Taunt.
Costs (3) less if you have Spell Damage.

Is this a standup fight or another bug hunt?

Wormhole

Summon a 5/5 Worm. Repeat this for each spell cast this turn.

Ysera Awakens {0}

Deal {3} damage to all enemies, and {4} damage to all other friendly characters.@Deal {3} damage to all enemies, and {4} damage to all other friendly characters. Also restores {5} Health to this Merc.

Ysera Awakens 1

Deal {3} damage to all enemies, and {4} damage to all other friendly characters.@Deal {3} damage to all enemies, and {4} damage to all other friendly characters. Also restores {5} Health to this Merc.