Essence of the RedAll enemy Mercs gain Windfury, +10/+30, and when their Health is restored, restore 10 more.
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Eternal Torment {0}Passive: At the start of
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Eternal Torment 1Passive: At the start of
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Eternal Torment 2Passive: At the start of
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Eternal Torment 3Passive: At the start of
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Evasion {0}Passive: Immune while being Attacked.
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Even Bigger Sword {0}Wild Swing grants an additional +@ Attack.
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Even Bigger Sword 1Wild Swing grants an additional +@ Attack.
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Even Bigger Sword 2Wild Swing grants an additional +@ Attack.
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Even Bigger Sword 3Wild Swing grants an additional +@ Attack.
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Even Shares {0}Kingpin's Bounty restores @ more Health and affects all friendly characters.
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Even Shares 1Kingpin's Bounty affects all friendly Pirates.
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Even Shares 2Kingpin's Bounty affects all friendly characters.
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Even Shares 3Kingpin's Bounty restores @ more Health and affects all friendly characters.
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Evolving Might {0}Spawn of N'Zoth gains "Deathrattle: Give a random friendly character +{0}/+{1}."
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Evolving Might 1Spawn of N'Zoth gains "Deathrattle: Give a random friendly character +{0}/+{1}."
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Evolving Might 2Spawn of N'Zoth gains "Deathrattle: Give a random friendly character +{0}/+{1}."
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Evolving Might 3Spawn of N'Zoth gains "Deathrattle: Give a random friendly character +{0}/+{1}."
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Experimental Subjects {0}Drakonid has +@ Attack and Divine Shield.
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Experimental Subjects 1Drakonid has +@ Attack and Divine Shield.
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Experimental Subjects 2Drakonid has +@ Attack and Divine Shield.
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Experimental Subjects 3Drakonid has +@ Attack and Divine Shield.
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Explorer's Hat {0}Dazzlin' Flexin' deals {0} more damage and affects all enemies, but has +{1} Cooldown.
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Explorer's Hat 1Dazzlin' Flexin' deals {0} more damage and affects all enemies, but has +{1} Cooldown.
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Explorer's Hat 2Dazzlin' Flexin' deals {0} more damage and affects all enemies, but has +{1} Cooldown.
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Explorer's Hat 3Dazzlin' Flexin' deals {0} more damage and affects all enemies, but has +{1} Cooldown.
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Exploring Monocle {0}Passive: Lead the Charge also gives your Explorers Attack.
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Extra Blades {0}Battlecry: Start with Activate Saw @ active for 2 turns.
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Extra Blades 1Battlecry: Start with Activate Saw @ active for 2 turns.
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Extra Blades 2Battlecry: Start with Activate Saw @ active for 2 turns.
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Extra Blades 3Battlecry: Start with Activate Saw @ active for 2 turns.
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Extra Bone {0}Deathrattle: Give your Undead, Beasts, and Scourge characters +{0}/+{1}.
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Extra Bone 1Deathrattle: Give your Undead, Beasts, and Scourge characters +{0}/+{1}.
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Extra Bone 2Deathrattle: Give your Undead, Beasts, and Scourge characters +{0}/+{1}.
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Extra Bone 3Deathrattle: Give your Undead, Beasts, and Scourge characters +{0}/+{1}.
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Extra Pockets {0}Battlecry: Steal @ Attack from an enemy opposite this.
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Extra Pockets 1Battlecry: Steal @ Attack from an enemy opposite this.
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Extra Pockets 2Battlecry: Steal @ Attack from an enemy opposite this.
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Extra Pockets 3Battlecry: Steal @ Attack from an enemy opposite this.
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Extra Spirit {0}Passive: Your Explorers have +{0}/+{1}.
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Extra Spirit 1Passive: Your Explorers have +{0}/+{1}.
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Extra Spirit 2Passive: Your Explorers have +{0}/+{1}.
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Extra Spirit 3Passive: Your Explorers have +{0}/+{1}.
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Extra Tentacles {0}Mind Flay summons an additional Tentacle of C'thun.
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Eye for an Eye {0}Passive: When this Merc takes damage, deal that much damage back.
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Eye of Divinity {0}Benediction and Light Beam restore @ more Health.
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Eye of Divinity 1Benediction and Light Beam restore @ more Health.
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Eye of Divinity 2Benediction and Light Beam restore @ more Health.
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Eye of Divinity 3Benediction and Light Beam restore @ more Health.
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Eye of Shadow {0}Anathema and Shadow Beam deal @ more damage.
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Eye of Shadow 1Anathema and Shadow Beam deal @ more damage.
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Eye of Shadow 2Anathema and Shadow Beam deal @ more damage.
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Eye of Shadow 3Anathema and Shadow Beam deal @ more damage.
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Eye of the Watchers {0}Passive: Characters Attacked by this Merc can't heal until this Merc leaves play.
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Fallen Feathers 4When this Merc Attacks, restore @ Health to it.
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Fate Foreseen {0}Battlecry: Your Casters take @ less damage this turn.
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Fathom Lure {0}Passive: After a friendly Fathom Guard Attacks, restore @ Health to this merc.
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Fathom Lure 1Passive: After a friendly Fathom Guard Attacks, restore @ Health to this merc.
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Fathom Lure 2Passive: After a friendly Fathom Guard Attacks, restore @ Health to this merc.
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Fathom Lure 3Passive: After a friendly Fathom Guard Attacks, restore @ Health to this merc.
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Feast of Souls {0}Passive: After a character dies, gain +@/+@.
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Fel Blade {0}Eye Beam also gives
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Fel Blade 3Eye Beam also gives
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Fel Cauldron {0}Reflex Shot gains +@ Fel Damage.
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Fel Cauldron 1Reflex Shot gains +@ Fel Damage.
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Fel Cauldron 2Reflex Shot gains +@ Fel Damage.
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Fel Cauldron 3Reflex Shot gains +@ Fel Damage.
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Fel Core {0}Fel Infernal gives
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Fel Core 2Fel Infernal gives
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Fel Core 3Fel Infernal gives
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Fel RodEquipment: Chaos Bolt deals 3 less damage to this Merc.
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Fel Spikes {0}Fel Lash deals
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Fel Spikes 1Fel Lash deals
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Fel Spikes 2Fel Lash deals
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Fel Spikes 3Fel Lash deals
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Fel Staff {0}Passive:+@ Fel Damage.
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Fel-Enhanced Lungs {0}Howl of Terror also does @ damage to all enemies.
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Fel-Enhanced Lungs 1Howl of Terror also does @ damage to all enemies.
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Fel-Enhanced Lungs 2Howl of Terror also does @ damage to all enemies.
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Fel-Enhanced Lungs 3Howl of Terror also does @ damage to all enemies.
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Felosophical Insight {0}Discover a Felightful Ability. Passive: +@ Fel Damage.
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Ferocious Loyalty 1Passive: +@ Health. Territorial Trample gains "Deathblow: They repeat this."
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Ferocious Loyalty 2Passive: +@ Health. Territorial Trample gains "Deathblow: They repeat this."
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Ferocious Loyalty 3Passive: +@ Health. Territorial Trample gains "Deathblow: They repeat this."
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Ferocious Loyalty 4Passive: +@ Health. Territorial Trample gains "Deathblow: They repeat this."
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Fiery CloakEquipment: Cloak of Flames deals 5 more damage.
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Finley's Pith Helmet {0}Passive: After a
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Finley's Pith Helmet 1Passive: After a
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Finley's Pith Helmet 2Passive: After a
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Finley's Pith Helmet 3Passive: After a
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Fire Staff {0}Passive: +@ Fire Damage.
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Fireball Volley {0}Passive: Whenever your characters play a Fire ability, cast Fireball 1 at a random enemy.
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Fishing Lure {0}Boggy gains +@ Health and "After this is Attacked, Attack a random enemy."
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Fishing Lure 1Boggy gains +@ Health and "After this is Attacked, Attack a random enemy."
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Fishing Lure 2Boggy gains +@ Health and "After this is Attacked, Attack a random enemy."
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Fishing Lure 3Boggy gains +@ Health and "After this is Attacked, Attack a random enemy."
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Fishy Cauldron {0}Passive: +@ Attack.
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Fishy Cauldron 1Passive: +@ Attack.
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Fishy Cauldron 2Passive: +@ Attack.
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Fishy Cauldron 3Passive: +@ Attack.
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