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Rarity
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Essence of the Red

All enemy Mercs gain Windfury, +10/+30, and when their Health is restored, restore 10 more.

Eternal Torment {0}

Passive: At the start of
each turn, deal @ Shadow
damage to all enemies.

Eternal Torment 1

Passive: At the start of
each turn, deal @ Shadow
damage to all enemies.

Eternal Torment 2

Passive: At the start of
each turn, deal @ Shadow
damage to all enemies.

Eternal Torment 3

Passive: At the start of
each turn, deal @ Shadow
damage to all enemies.

Evasion {0}

Passive: Immune while being Attacked.

Even Bigger Sword {0}

Wild Swing grants an additional +@ Attack.

Even Bigger Sword 1

Wild Swing grants an additional +@ Attack.

Even Bigger Sword 2

Wild Swing grants an additional +@ Attack.

Even Bigger Sword 3

Wild Swing grants an additional +@ Attack.

Even Shares {0}

Kingpin's Bounty restores @ more Health and affects all friendly characters.

Even Shares 1

Kingpin's Bounty affects all friendly Pirates.

Even Shares 2

Kingpin's Bounty affects all friendly characters.

Even Shares 3

Kingpin's Bounty restores @ more Health and affects all friendly characters.

Evolving Might {0}

Spawn of N'Zoth gains "Deathrattle: Give a random friendly character +{0}/+{1}."

Evolving Might 1

Spawn of N'Zoth gains "Deathrattle: Give a random friendly character +{0}/+{1}."

Evolving Might 2

Spawn of N'Zoth gains "Deathrattle: Give a random friendly character +{0}/+{1}."

Evolving Might 3

Spawn of N'Zoth gains "Deathrattle: Give a random friendly character +{0}/+{1}."

Experimental Subjects {0}

Drakonid has +@ Attack and Divine Shield.

Experimental Subjects 1

Drakonid has +@ Attack and Divine Shield.

Experimental Subjects 2

Drakonid has +@ Attack and Divine Shield.

Experimental Subjects 3

Drakonid has +@ Attack and Divine Shield.

Explorer's Hat {0}

Dazzlin' Flexin' deals {0} more damage and affects all enemies, but has +{1} Cooldown.

Explorer's Hat 1

Dazzlin' Flexin' deals {0} more damage and affects all enemies, but has +{1} Cooldown.

Explorer's Hat 2

Dazzlin' Flexin' deals {0} more damage and affects all enemies, but has +{1} Cooldown.

Explorer's Hat 3

Dazzlin' Flexin' deals {0} more damage and affects all enemies, but has +{1} Cooldown.

Exploring Monocle {0}

Passive: Lead the Charge also gives your Explorers Attack.

Extra Blades {0}

Battlecry: Start with Activate Saw @ active for 2 turns.

Extra Blades 1

Battlecry: Start with Activate Saw @ active for 2 turns.

Extra Blades 2

Battlecry: Start with Activate Saw @ active for 2 turns.

Extra Blades 3

Battlecry: Start with Activate Saw @ active for 2 turns.

Extra Bone {0}

Deathrattle: Give your Undead, Beasts, and Scourge characters +{0}/+{1}.

Extra Bone 1

Deathrattle: Give your Undead, Beasts, and Scourge characters +{0}/+{1}.

Extra Bone 2

Deathrattle: Give your Undead, Beasts, and Scourge characters +{0}/+{1}.

Extra Bone 3

Deathrattle: Give your Undead, Beasts, and Scourge characters +{0}/+{1}.

Extra Pockets {0}

Battlecry: Steal @ Attack from an enemy opposite this.

Extra Pockets 1

Battlecry: Steal @ Attack from an enemy opposite this.

Extra Pockets 2

Battlecry: Steal @ Attack from an enemy opposite this.

Extra Pockets 3

Battlecry: Steal @ Attack from an enemy opposite this.

Extra Spirit {0}

Passive: Your Explorers have +{0}/+{1}.

Extra Spirit 1

Passive: Your Explorers have +{0}/+{1}.

Extra Spirit 2

Passive: Your Explorers have +{0}/+{1}.

Extra Spirit 3

Passive: Your Explorers have +{0}/+{1}.

Extra Tentacles {0}

Mind Flay summons an additional Tentacle of C'thun.

Eye for an Eye {0}

Passive: When this Merc takes damage, deal that much damage back.

Eye of Divinity {0}

Benediction and Light Beam restore @ more Health.

Eye of Divinity 1

Benediction and Light Beam restore @ more Health.

Eye of Divinity 2

Benediction and Light Beam restore @ more Health.

Eye of Divinity 3

Benediction and Light Beam restore @ more Health.

Eye of Shadow {0}

Anathema and Shadow Beam deal @ more damage.

Eye of Shadow 1

Anathema and Shadow Beam deal @ more damage.

Eye of Shadow 2

Anathema and Shadow Beam deal @ more damage.

Eye of Shadow 3

Anathema and Shadow Beam deal @ more damage.

Eye of the Watchers {0}

Passive: Characters Attacked by this Merc can't heal until this Merc leaves play.

Fallen Feathers 4

When this Merc Attacks, restore @ Health to it.

Fate Foreseen {0}

Battlecry: Your Casters take @ less damage this turn.

Fathom Lure {0}

Passive: After a friendly Fathom Guard Attacks, restore @ Health to this merc.

Fathom Lure 1

Passive: After a friendly Fathom Guard Attacks, restore @ Health to this merc.

Fathom Lure 2

Passive: After a friendly Fathom Guard Attacks, restore @ Health to this merc.

Fathom Lure 3

Passive: After a friendly Fathom Guard Attacks, restore @ Health to this merc.

Feast of Souls {0}

Passive: After a character dies, gain +@/+@.

Fel Blade {0}

Eye Beam also gives
+@ Fel Damage.

Fel Blade 3

Eye Beam also gives
+@ Fel Damage.

Fel Cauldron {0}

Reflex Shot gains +@ Fel Damage.

Fel Cauldron 1

Reflex Shot gains +@ Fel Damage.

Fel Cauldron 2

Reflex Shot gains +@ Fel Damage.

Fel Cauldron 3

Reflex Shot gains +@ Fel Damage.

Fel Core {0}

Fel Infernal gives
an additional +@ Fel Damage.

Fel Core 2

Fel Infernal gives
an additional +@ Fel Damage.

Fel Core 3

Fel Infernal gives
an additional +@ Fel Damage.

Fel Rod

Equipment: Chaos Bolt deals 3 less damage to this Merc.

Fel Spikes {0}

Fel Lash deals
@ more damage.

Fel Spikes 1

Fel Lash deals
@ more damage.

Fel Spikes 2

Fel Lash deals
@ more damage.

Fel Spikes 3

Fel Lash deals
@ more damage.

Fel Staff {0}

Passive:+@ Fel Damage.

Fel-Enhanced Lungs {0}

Howl of Terror also does @ damage to all enemies.

Fel-Enhanced Lungs 1

Howl of Terror also does @ damage to all enemies.

Fel-Enhanced Lungs 2

Howl of Terror also does @ damage to all enemies.

Fel-Enhanced Lungs 3

Howl of Terror also does @ damage to all enemies.

Felosophical Insight {0}

Discover a Felightful Ability. Passive: +@ Fel Damage.

Ferocious Loyalty 1

Passive: +@ Health. Territorial Trample gains "Deathblow: They repeat this."

Ferocious Loyalty 2

Passive: +@ Health. Territorial Trample gains "Deathblow: They repeat this."

Ferocious Loyalty 3

Passive: +@ Health. Territorial Trample gains "Deathblow: They repeat this."

Ferocious Loyalty 4

Passive: +@ Health. Territorial Trample gains "Deathblow: They repeat this."

Fiery Cloak

Equipment: Cloak of Flames deals 5 more damage.

Finley's Pith Helmet {0}

Passive: After a
friendly character loses
Divine Shield,
deal @ damage to a random enemy.

Finley's Pith Helmet 1

Passive: After a
friendly character loses
Divine Shield,
deal @ damage to a random enemy.

Finley's Pith Helmet 2

Passive: After a
friendly character loses
Divine Shield,
deal @ damage to a random enemy.

Finley's Pith Helmet 3

Passive: After a
friendly character loses
Divine Shield,
deal @ damage to a random enemy.

Fire Staff {0}

Passive: +@ Fire Damage.

Fireball Volley {0}

Passive: Whenever your characters play a Fire ability, cast Fireball 1 at a random enemy.

Fishing Lure {0}

Boggy gains +@ Health and "After this is Attacked, Attack a random enemy."

Fishing Lure 1

Boggy gains +@ Health and "After this is Attacked, Attack a random enemy."

Fishing Lure 2

Boggy gains +@ Health and "After this is Attacked, Attack a random enemy."

Fishing Lure 3

Boggy gains +@ Health and "After this is Attacked, Attack a random enemy."

Fishy Cauldron {0}

Passive: +@ Attack.
This Merc always deals Critical Damage
to Murlocs.

Fishy Cauldron 1

Passive: +@ Attack.
This Merc always deals Critical Damage
to Murlocs.

Fishy Cauldron 2

Passive: +@ Attack.
This Merc always deals Critical Damage
to Murlocs.

Fishy Cauldron 3

Passive: +@ Attack.
This Merc always deals Critical Damage
to Murlocs.