A Wild AnimalAdd a random Beast to your hand.
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Absolute Destruction
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Abyssal KeyFree yourself from the dungeons of the Eternal Palace.
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Academic ResearchStart of Game: Draw this.
The other explorers underestimate the power of careful study and historical research. |
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AcceleratorTransform a minion into one from a Tier higher.
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Action!Draw 4 cards.
Rogues are not good joggers. |
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Activate the LeviathanDestroy the enemy minions.
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AdaptationAdapt a friendly minion.
Pray for salvation. If that fails, pray for extra horns or bigger teeth. |
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Adrenaline Rush
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Afterlife
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Afterlife
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Aggression
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Aggressive Tactics
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AHHHH RATS!!!!
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Alchemist's StonePassive
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Aleatory DummyDummy Hook Up ULDA 721e
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All Bark
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All Bark
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All Might
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All Might
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All Might
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All Shall ServePassize
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All That GlittersMake a random minion in the Tavern Golden.
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All Together NowPassive
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Alliance Mace@ Alliance Mace
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Alms of LightRestore 8 Health to each hero.
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AmalgamateDestroy all friendly minions.
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An Investigation!In @ |4(turn, turns), choose one of three Quests!
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Ancestral HealingRestore a minion
I personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me. |
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Ancient KnowledgeEnemy cards cost |
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Anger Management
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Angler's LureGive a minion +4 Health and Taunt until next turn.
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Angler's LureGive a minion +2 Health and Taunt until next turn.
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Angry Crystal@ Angry Crystal
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Anima Residue???
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AnnihilationDeal 5 damage to all enemy minions.
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AnnihilationDeal 5 damage to all other minions.
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Anomalous Evidence Activation [DNT]Trigger Anomalous Evidence - Choose from 2 Quest Rewards. [DNT]
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Anomaly - AleatoryAt the start of the game, shuffle both decks together and give half to each player.
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Anomaly - Angelic PresenceMinions' Attack is ALWAYS equal to their Health.
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Anomaly - ArcaneAll spells cost (2) less.
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Anomaly - Battle ScarsStart with 100 Health. You don't heal between fights.
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Anomaly - Booms AwayEach time a minion dies, shuffle a bomb into its owner's deck. When drawn, it explodes for 5 damage.
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Anomaly - BountifulBoth players start with 9 cards in their hand.
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Anomaly - CHARGE!All minions have Charge.
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Anomaly - CryingAll Battlecries trigger twice.
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Anomaly - Dizzying BlowsAfter a hero is damaged, randomize the Cost of all cards in that player's hand.
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Anomaly - Dragon SoulAfter a player casts 3 spells in a turn, that player summons a 5/5 Dragon.
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Anomaly - Eternal ArmyAfter a minion dies, shuffle a copy of it into its owner's deck.
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Anomaly - ExplosiveAfter a minion is summoned, it gains "Deathrattle: Deal 1 damage to all minions."
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Anomaly - FishyMurlocs occasionally join the battle.
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Anomaly - GlitteringAfter a player plays a card that costs (8) or more, that player adds a Treasure to their hand.
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Anomaly - GorgedBoth players start the game with two extra cards and Mana Crystals.
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Anomaly - GrowingMinions gain +1/+1 at the end of their owner's turn.
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Anomaly - HallucinatingBoth players start the game with 10 'Hallucinations' in their deck.
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Anomaly - HologramsAfter a minion is played, summon a 1/1 copy of it for the opposing side.
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Anomaly - In the FaceHeroes take double damage.
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Anomaly - InfusedAfter a minion is summoned, it gains Taunt, Divine Shield, Rush, or Windfury at random.
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Anomaly - Loot-FilledAfter a minion is played, it gives the opposing player a Coin.
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Anomaly - Marin's ReturnBoth players start with a Treasure Chest.
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Anomaly - MulticlassingLoot can be from any class.
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Anomaly - NestingAfter a minion is played, it gains "Deathrattle: Summon a 1/1 copy of this minion."
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Anomaly - No-FaceHeroes are Immune while they control minions.
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Anomaly - OgreishAll minions have a 50% chance to attack the wrong enemy.
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Anomaly - RattlingAll Deathrattles trigger twice.
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Anomaly - ReductiveAt the end of each player's turn, reduce the cost of cards in their hand by (1).
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Anomaly - RefreshingAt the end of each player's turn, that player draws until they have 5 cards.
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Anomaly - RejuvenatingAt the start of each
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Anomaly - RelentlessAll minions have Windfury.
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Anomaly - SpellshieldsAfter a player casts a spell, they gain 2 Armor.
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Anomaly - SummonsAfter a spell is played, a minion of the same cost is summoned.
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Anomaly - Whirling WindsAt the start of every turn, deal 1 damage to all minions.
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Anomaly - Wild MagicAll spells cast an additional time. (targets chosen randomly)
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Answer Choice 1050404
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Answer Choice 201101110 01101111
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Answer Choice 30123456
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Anything Will Do
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Approaching NightmareBoth players start with |
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Aquatic FormDredge. If you have the Mana to play the card this turn, draw it.
How long can YOU hold your breath underwater? |
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Aquatic FormDredge. If you have the Mana to play the card this turn, draw it.
How long can YOU hold your breath underwater? |
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Arcane
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Arcane Anomalies
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Arcane BoltDeal 2 damage. Just you wait until I have 8 mana! |
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Arcane FluxPassive
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Arcane Scroll@ Arcane Scroll
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Arcane ShotDeal 2 damage. Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession. |
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Arcanite CrystalPassive
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Archdruid's BlessingRestore 8 Health to random friendly characters.
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Archdruid's RageDeal 8 damage to random enemies.
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Archivist Spell - Not Player Facing
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Arctic ArmorPassive
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Argunite ArmySummon four 2/2 Elementals with Taunt.
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Armor
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Armor Up!
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Armored Up
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Armored Up
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Armory
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Army of the CorruptedThe first minion played on each player's turns costs (1) less. |
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Army of the Dead
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ARRRRRRG!
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