Class
Rarity
clear all

A Wild Animal

Add a random Beast to your hand.

Absolute Destruction

Abyssal Key

Free yourself from the dungeons of the Eternal Palace.

Academic Research

Start of Game: Draw this.
Gain @ Mana |4(Crystal, Crystals).
(Upgrades each time
a friendly minion dies)
.

The other explorers underestimate the power of careful study and historical research.

Accelerator

Transform a minion into one from a Tier higher.

Action!

Draw 4 cards.

Rogues are not good joggers.

Activate the Leviathan

Destroy the enemy minions.

Adaptation

Adapt a friendly minion.

Pray for salvation. If that fails, pray for extra horns or bigger teeth.

Adrenaline Rush

Afterlife

Afterlife

Aggression

Aggressive Tactics

AHHHH RATS!!!!

Alchemist's Stone

Passive
After you play an odd-Cost card, reduce the Cost of cards in your hand by (1).

Aleatory Dummy

Dummy Hook Up ULDA 721e

All Bark

All Bark

All Might

All Might

All Might

All Shall Serve

Passize
After the first time a friendly Demon dies in a turn, draw a minion from your deck and
give it +1 Attack.

All That Glitters

Make a random minion in the Tavern Golden.

All Together Now

Passive
Your Battlecry cards cost (1) less, but not less than (2).

Alliance Mace

@ Alliance Mace

Alms of Light

Restore 8 Health to each hero.

Amalgamate

Destroy all friendly minions.
Summon an Amalgamation
with their combined
Attack and Health.

An Investigation!

In @ |4(turn, turns), choose one of three Quests!

Ancestral Healing

Restore a minion
to full Health and
give it Taunt.

I personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me.

Ancient Knowledge

Enemy cards cost
(@) more next turn.

Anger Management

Angler's Lure

Give a minion +4 Health and Taunt until next turn.

Angler's Lure

Give a minion +2 Health and Taunt until next turn.

Angry Crystal

@ Angry Crystal

Anima Residue

???

Annihilation

Deal 5 damage to all enemy minions.

Annihilation

Deal 5 damage to all other minions.

Anomalous Evidence Activation [DNT]

Trigger Anomalous Evidence - Choose from 2 Quest Rewards. [DNT]

Anomaly - Aleatory

At the start of the game, shuffle both decks together and give half to each player.

Anomaly - Angelic Presence

Minions' Attack is ALWAYS equal to their Health.

Anomaly - Arcane

All spells cost (2) less.

Anomaly - Battle Scars

Start with 100 Health. You don't heal between fights.

Anomaly - Booms Away

Each time a minion dies, shuffle a bomb into its owner's deck. When drawn, it explodes for 5 damage.

Anomaly - Bountiful

Both players start with 9 cards in their hand.

Anomaly - CHARGE!

All minions have Charge.

Anomaly - Crying

All Battlecries trigger twice.

Anomaly - Dizzying Blows

After a hero is damaged, randomize the Cost of all cards in that player's hand.

Anomaly - Dragon Soul

After a player casts 3 spells in a turn, that player summons a 5/5 Dragon.

Anomaly - Eternal Army

After a minion dies, shuffle a copy of it into its owner's deck.

Anomaly - Explosive

After a minion is summoned, it gains "Deathrattle: Deal 1 damage to all minions."

Anomaly - Fishy

Murlocs occasionally join the battle.

Anomaly - Glittering

After a player plays a card that costs (8) or more, that player adds a Treasure to their hand.

Anomaly - Gorged

Both players start the game with two extra cards and Mana Crystals.

Anomaly - Growing

Minions gain +1/+1 at the end of their owner's turn.

Anomaly - Hallucinating

Both players start the game with 10 'Hallucinations' in their deck.

Anomaly - Holograms

After a minion is played, summon a 1/1 copy of it for the opposing side.

Anomaly - In the Face

Heroes take double damage.

Anomaly - Infused

After a minion is summoned, it gains Taunt, Divine Shield, Rush, or Windfury at random.

Anomaly - Loot-Filled

After a minion is played, it gives the opposing player a Coin.

Anomaly - Marin's Return

Both players start with a Treasure Chest.
(Break it for awesome loot!)

Anomaly - Multiclassing

Loot can be from any class.

Anomaly - Nesting

After a minion is played, it gains "Deathrattle: Summon a 1/1 copy of this minion."

Anomaly - No-Face

Heroes are Immune while they control minions.

Anomaly - Ogreish

All minions have a 50% chance to attack the wrong enemy.

Anomaly - Rattling

All Deathrattles trigger twice.

Anomaly - Reductive

At the end of each player's turn, reduce the cost of cards in their hand by (1).

Anomaly - Refreshing

At the end of each player's turn, that player draws until they have 5 cards.

Anomaly - Rejuvenating

At the start of each
player's turn, that
player restores 2 Health
to their hero.

Anomaly - Relentless

All minions have Windfury.

Anomaly - Spellshields

After a player casts a spell, they gain 2 Armor.

Anomaly - Summons

After a spell is played, a minion of the same cost is summoned.

Anomaly - Whirling Winds

At the start of every turn, deal 1 damage to all minions.

Anomaly - Wild Magic

All spells cast an additional time. (targets chosen randomly)

Answer Choice 1

050404

Answer Choice 2

01101110 01101111

Answer Choice 3

0123456

Anything Will Do

Approaching Nightmare

Both players start with
Yogg-Saron, Hope's End
in their hand.

Aquatic Form

Dredge. If you have the Mana to play the card this turn, draw it.

How long can YOU hold your breath underwater?

Aquatic Form

Dredge. If you have the Mana to play the card this turn, draw it.

How long can YOU hold your breath underwater?

Arcane

Arcane Anomalies

Arcane Bolt

Deal 2 damage.

Just you wait until I have 8 mana!

Arcane Flux

Passive
After you cast your first Arcane spell in a turn, Discover a card from your class.

Arcane Scroll

@ Arcane Scroll

Arcane Shot

Deal 2 damage.

Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.

Arcanite Crystal

Passive
After you cast an Arcane spell, reduce the Cost of a card in your hand by (1), but not less than (1).

Archdruid's Blessing

Restore 8 Health to random friendly characters.

Archdruid's Rage

Deal 8 damage to random enemies.

Archivist Spell - Not Player Facing

Arctic Armor

Passive
After the first time you Freeze an enemy each turn, gain 2 Armor.

Argunite Army

Summon four 2/2 Elementals with Taunt.

Armor

Armor Up!

Armored Up

Armored Up

Armory

Army of the Corrupted

The first minion played on each player's turns costs (1) less.

Army of the Dead

ARRRRRRG!