Class
Rarity
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Dragonbone Ritual

Passive
After you play a Dragon, give
it"Deathrattle: Go dormant.
Revive in three turns."

Dream Portal

Passive
The Tavern offers an
extra Dragon whenever
it is Refreshed.

Duality

There's symmetry in the stars.

Dungar's Gryphon

Choose a new flightpath. Complete it to get a bonus!

E.V.I.L. Conscription

Add a random Lackey
to your hand.

Earth Invocation

Start of Combat: Give 4
random friendly minions
"Deathrattle: Summon
a 1/1 Elemental."

Eastern Plaguelands

Passive. In 3 turns,
Discover a minion of
your Tier. (@ left!)

Echoes of the Witchwood

Passive
All spells have Echo.

Echolocate

Equip a weapon that grows as your opponent plays cards.

Embers

Passive
Keep the elementals at bay
while supper is prepared.

Embrace the Elements

Choose an Element.
Start of Combat: Call
upon that Element.

Encroaching Darkness

Summon a
5/5 Darkspawn.

Endless Hunger

Summon a
Hungry Naga.

Enhancification

Passive. After each Refresh,
give a minion in the
Tavern Taunt, Windfury,
Reborn, or Divine Shield.

Equivalent Exchange

Swap a random card in each player's hand.

Eruption

Deal 3 damage to the left-most enemy minion.

Escape!

Encounter new obstacles!

Escape!

Encounter new obstacles!

Essence of the Red

Each player draws
2 cards.

Essence of the Red

Each player draws 3 cards. Gain a Mana Crystal.

Everbloom

Passive
After you upgrade the
Tavern, gain 2 Gold.

Evoke Panic

Force an enemy minion with
the lowest Health to attack
one of its neighbors.

Evoke Panic

Force the minion with
the lowest Health to attack
one of its neighbors.

Evolving Electricity

Passive
After you upgrade the
Tavern, replace its minions
with ones of a higher Tier.

Evolvomancy

Transform a minion into a random one that costs (1) more.

Expedition Plans

Passive. Skip your first turn. Discover a Tier 2, 4, and 6 minion to get at those Tiers.

Experimental Necrium

Good poisons work instantly.

Eye of Sargeras

Passive. Destroy @ of your opponent's Mana Crystals every other turn until 1 remains. (increases each use)

False Heart

Passive
While you control a minion,
your hero is Immune.

Fel Fury

Passive. After you cast your first spell in a turn, cast a copy of it (targets chosen randomly).

Fel Lightning

Passive
After you play a card with
Overload, cast a random
Lightning spell!

Felstorm Tornado

Passive
Angry minions are falling out of the Felstorm!

Feral Frenzy

Gain 2 Attack for each friendly minion.

Feral Strength

Restore 2 Health to your hero for each friendly minion.

Final Showdown

Passive
Buy 3 minions in 1 turn
to give them +2/+2 and
progress this. (@ left!)

Fire Invocation

Start of Combat: Double your left-most minion's Attack.

Firelord's Rage

Deal 8 damage split
among all enemies.

Fireshaper

Passive
After you cast a spell, deal 2
damage randomly split
among all enemies.

Firework Barrage

Heal to full to survive this experiment!

Firework Volley

Heal to full to survive this experiment!

Flame Affinity

Passive
Your spells cost (1) less.
After you play a spell,
swap Hero Powers.

Flap-plosion

Passive
Spell Damage +2.
Your spells cast twice.

Flee the Mine!

Escape the Troggs!

Flee the Mine!

Escape the Troggs!

Flying!

Passive
Belnaara will land in 2 turns.
(@ turns remaining)

For the Alliance!

Summon five minions from your deck. Give them +3 Health and Taunt.

For the Alliance!

Summon five minions from your deck. Give them +3 Health and Taunt.

For the Horde!

Summon five minions from your deck. Give them +5 Attack and Rush.

Foreboding Fate

Trigger a friendly
minion's Deathrattle.

Forsaken Fury

Passive. Whenever you cast a Shadow spell that costs (2) or more, add a copy to your hand that costs (1).

Forsaken Fury

Passive. Whenever you cast a Shadow spell that costs (1) or more, add a copy to your hand that costs (0).

Forsaken Fury

Passive. Whenever you cast a Shadow spell that costs (1) or more, add a copy to your hand that costs (0).

Fragrant Phylactery

Start of Combat:
Destroy your lowest Health
minion. Give its stats
to your other minions.

Freezing Blast

Freeze a random enemy minion and deal 1 damage to it.

From My Oil Comes Rust

Passive
After your hero takes damage on your turn, summon a 2/2 Rusted Fel Orc.

From the Swamp

Passive
Whenever an enemy dies, raise a 1/3 Bloated Zombie.

Frost Blast

Deal 2 damage to the enemy hero and Freeze it.

Frost Blast

Deal 3 damage to the enemy hero and Freeze it.

Frost Breath

Destroy all enemy minions that aren't Frozen.

Frost Breath

Permanently Freeze all enemy minions.

Frost Breath

Passive
At 20 Health, transform
all enemy minions into blocks of ice.

Frost Breath

Passive
At 10 Health, transform
all enemy minions into blocks of ice.

Frumiousity

Passive
All Battlecries trigger twice.

Fury of the Elements

Passive
If you have fewer cards than
your opponent, destroy the
top card of their deck.

Fusion Core

Why stop at souls?

Gain Momentum

Passive. Buy 4 minions in
1 turn to give your hand
and board +2/+2 and
progress this. (@ left!)

Galakrond's Vanguard

Passive. Whenever you
Invoke Galakrond, give
your hero +3 Attack and
Lifesteal this turn.

Gallery Protection

Passive
Your hero has Taunt.

Galtak Ered'nash

Can only take damage from weapons.

Gather Resourses

Passive
Your Neutral minions have "Honorable Kill: Add a random spell from any class to your hand" this turn.

Gatling Magic

Passive
After you cast a spell,
cast a random spell of the same Cost.

Gatling Magic

Passive
After you cast a spell,
cast a random spell of the same Cost.

Gatling Magic

Passive
After you cast a spell,
cast a random spell of the same Cost.

Getting Hungry

Summon a
Hungry Naga.

Getting Hungry

Summon a 1/1
Hungry Naga.

Getting Hungry

Summon a 2/1
Hungry Naga.

Getting Hungry

Summon a 5/1
Hungry Naga.

Gift of Rhyme

At the end of your turn, add
add a random card
to your opponent's hand.

Give Chase

Passive
A storm of dragons swoops in to attack!

Glaive Ricochet

Passive. Once per turn,
after you buy 3 minions,
get a plain copy of one
of them. ({0} left!)@Passive. Once per turn,
after you buy 3 minions,
get a plain copy of one
of them. (Done!)

Gloop Sprayer

The most effective fertilizer this side of Outland.

Glorious Gloop

Choose a friendly minion.
Start of Combat: Transform
it into your teammate's
highest Tier minion.

Glory of Combat

Passive. After a friendly minion kills an enemy, give it +1 Attack permanently.

Glowing Laser

Heal to full to survive this experiment!

Glub Blub

Passive. At the start of
your turn, summon a 2/4
Reverberating Ooze.

Going, Going, Gone!

Whenever you Trade for
a card, draw 2 cards
instead.

Gone Fishing

Passive. After you sell 5
minions, get a random
Murloc. (@ left!)

Gonna Be Rich!

Make a friendly minion
Golden.
(Once per game.)

Grave Call

Summon a random undead.

Grease Monkey

After ANY Mech dies,
give both players a
Spare Part.

Greater Innervate

If you've cast a spell, gain 1 Mana Crystal this turn only.

Greed is Good

Passive
Buy a copy of the first card your opponent plays each turn for a Coin.

Gronnic Strength

Give your minions +1/+1
(wherever they are).

Guts and Glory

Hand of Defiance

Swap the Attack and
Health of a minion.

Harmonic Mallet

Turn the Divine Bell
Dormant this turn.
Deal 4 damage randomly
split among all enemies.

Harmonic Mallet

Turn the Divine Bell
Dormant this turn.
Deal 4 damage randomly
split among all enemies.

Harvest of Souls

Passive
You are Immune if you
control a Trapped Soul.

Hat Trick

Passive. When you buy a
minion, give it a +1/+1 hat
that passes to a friendly
minion when sold.

Healing Hands

Passive
At the start of your turn,
restore 2 Health to
all friendly minions.