Class
Rarity
clear all

Warden's Glaive

If this kills an enemy minion, adjacent minions go Dormant for 2 turns.

Warglaives of Azzinoth

After attacking a minion, your hero may attack again.

Warglaives of Azzinoth

After attacking a minion, your hero may attack again.

The blades glow green from things unseen, dark dreams whirling in the felfire gleam.

Warglaives of Azzinoth

After attacking a minion, your hero may attack again.

The blades glow green from things unseen, dark dreams whirling in the felfire gleam.

Warglaives of Azzinoth

After attacking a minion, your hero may attack again.

The blades glow green from things unseen, dark dreams whirling in the felfire gleam.

Warglaives of Azzinoth

After attacking a minion, your hero may attack again.

The blades glow green from things unseen, dark dreams whirling in the felfire gleam.

Windrunner's Bow

After your hero attacks,
summon two Silvermoon Sentinels.

A Dance with Death

Start Board Clear Puzzle 4-5.

A Quest for Three

Start Mirror Puzzle 3-5.

Advanced Targeting Monocle

Cast a copy of all spells in your deck (targets chosen randomly).

Aeroponics

Draw 2 cards.
Costs (2) less for each Treant you control.

Good seeds can go far.

Aftershocks

Deal 1 damage to all minions, three times. Costs (2) less if you cast a spell last turn.

They look shocked right now!

Against All Odds

Destroy ALL
odd-Attack minions.

Time to EVEN out the playing field.

All Fel Breaks Loose

Summon a friendly Demon
that died this game.
Infuse (@ Demons):
Summon three instead.

Maybe we should have made the bars closer together…

All Fel Breaks Loose

Infused
Summon three
friendly Demons that
died this game.

Altered Chord

Lifesteal
Deal 6 damage to a
minion. Costs (3) less
if you're Overloaded.

I'll never understand how bands and orchestras allow musicians that just…. play... off-key. Would love opinions on this.

Ancient Reflections

Choose a minion.
Fill your board with 1/1 copies of it.

Angsty Rhapsody

Deal 3 damage to all minions. Draw 3 cards.
(Changes each turn.)

Apexis Blast

Deal 5 damage.
If your deck has no minions, summon a random 5-Cost minion.

  • Type: Ability
  • Class: Mage
  • Rarity: Epic
  • Set: Ashes of Outland
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Anton Zemskov
  • Collectible

Lonely mages can still have a blast!

Arbor Up

Summon two 2/2 Treants. Give your minions +2/+1.

  • Type: Ability
  • Class: Druid
  • Rarity: Rare
  • Set: Darkmoon Faire
  • Spell School: Nature
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Vladimir Kafanov
  • Collectible

If you can’t outrun a tree, you really shouldn’t be here anyway.

Arcane Overflow

Deal 8 damage to an
enemy minion. Summon a
Remnant with stats equal
to the excess damage.

On this ship, when you can’t use an int, learn how to float.

Army of the Dead

Raise up to 5 Corpses as 2/2 Risen Ghouls with Rush.

Yesterday's army, today.

Army of the Dead

Raise up to 5 Corpses as 2/2 Risen Ghouls with Rush.

Yesterday's army, today.

Arrival In Orgrimmar

Add two Champions of the Horde to your hand.
They cost (1).

Assassin's Training

Draw the rest of
your deck. Reduce the Cost of spells in your deck by (1).

Azsharan Vessel

Summon two 3/3 Pirates with Stealth. Put a 'Sunken Vessel' on the bottom of your deck.

Not even the sturdiest Highborne ship could survive the churning waters of the Sundering.

Baited Arrow

Deal 3 damage. Overkill: Summon a 5/5 Devilsaur.

The card is common, but the steak is rare.

Banana Split

Give a friendly minion +2/+2. Summon two copies of it.

Banana Split

Give a friendly minion +2/+2. Summon two copies of it.

Bane of Doom

Deal 3 damage to a character. If that kills it, summon a random Demon.

  • Type: Ability
  • Class: Warlock
  • Rarity: Epic
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Shadow
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Raymond Swanland
  • Collectible

My advice to you is to avoid Doom, if possible.

Bane of Doom

Deal 3 damage to a character. If that kills it, summon a random Demon.

My advice to you is to avoid Doom, if possible.

Bear Form

+2 Health and Taunt.

Beetle Juice

Gain 12 Armor.

Beetlemancy

Choose One - Gain 12
Armor; or Summon two
3/3 Beetles with Taunt.

Beetlemancy. Beetlemancy. Beetlemancy.

Big Dreams

Summon the
highest Cost Beast
from your hand. It goes Dormant for 2 turns.

Just a small town Taunka Livin' in a lonely... waunka

Blackrock 'n' Roll

Give all minions in your deck Attack and Health equal to their Cost.

Thank goodness it's not called Black-ska Mountain.

Blast Wave

Deal 2 damage to all minions.
Overkill: Add a random Mage spell to your hand.

If you’re burning and you know it, wave your hands!

Blessed Champion

Double a minion's Attack.

  • Type: Ability
  • Class: Paladin
  • Rarity: Rare
  • Set: Legacy
  • Spell School: Holy
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Tyler Walpole
  • Collectible

This card causes double the trouble AND double the fun.

Blessing of Authority

Give a minion +8/+8. It can't attack heroes this turn.

A paladin fights with honor! We don't go face... until next turn!

Blood Boil

Lifesteal
Infect all enemy minions. At the end of your turns, they take 2 damage.

And once your blood is at a boil, throw in the plaguetti.

Blood Boil

Lifesteal
Infect all enemy minions. At the end of your turns, they take 2 damage.

And once your blood is at a boil, throw in the plaguetti.

Bloodlust

Give your minions +3 Attack this turn.

blaarghghLLGHRHARAAHAHHH!!

Bloodlust

Give your minions +3 Attack this turn.

blaarghghLLGHRHARAAHAHHH!!

Body of C'Thun

Piece of C'Thun (@/4)
Summon a 6/6 C'Thun's
Body with Taunt.

Bomb

Casts When Drawn
You take 5 damage.

Bomb

Casts When Drawn
Random friendly minions take 5 damage.

Bot Battle

Start Board Clear Puzzle 3-5.

Brawl

Destroy all minions except one. (chosen randomly)

  • Type: Ability
  • Class: Warrior
  • Rarity: Epic
  • Set: Legacy
  • Faction: Neutral
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Wayne Reynolds
  • Collectible

Do you know the first rule of Brawl Club?

Brawl

Destroy all minions except one. (chosen randomly)

  • Type: Ability
  • Class: Warrior
  • Rarity: Epic
  • Set: Core (2023)
  • Faction: Neutral
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Wayne Reynolds
  • Collectible

Do you know the first rule of Brawl Club?

Bridge Riff

Summon a 3/4 Rocker with
Taunt and a 4/3 with Rush.
Finale: Play your last Riff.

Can be played in other places too.

Bug Snacks

Summon two 3/3 Beetles with Taunt.

Burning Volley

Start Mirror Puzzle 2-5.

Canopic Jars

Give your minions
"Deathrattle: Summon
a random Legendary
minion."

Caster

Become a Caster. Attack an enemy.

Cat Form

Charge

Cataclysm

Destroy all minions. Discard 2 cards.

RUN FROM SKY CANDLES! THEY BURN! RUN!

Chaos Nova

Deal 4 damage to all minions.

Illin' Illidan laying down the damage, flinging out the chaos as far as he can manage.

Chaos Nova

Deal 4 damage to all minions.

Illin' Illidan laying down the damage, flinging out the chaos as far as he can manage.

Chaos Nova

Deal 4 damage to all minions.

Chemical Spill

Summon the highest Cost minion
from your hand, then
deal 5 damage to it.

I said spill the TEA, not the acid!

Clean the Scene

Destroy all minions with 3 or less Attack. Infuse (@): 6 or less.

Not even the holy Light can get anima out of white silk.

Clean the Scene

Infused
Destroy all minions with
6 or less Attack.

Command of Neptulon

Summon two 5/4 Elementals with Rush.
Overload: (1)

"REVENANT TO F6. CHECKMATE, OZUMAT!"

Command the Illidari

Summon six 1/1 Illidari with Rush.

Give me an R! Give me a U! Give me an S! Give me an H! You two, you’re exclamation points!

Contraband Stash

Replay 5 cards from other classes you've played this game.

“Coggsprocket! We happy?" "Yeah, we happy."

Copycats

Start Survival Puzzle B-5.

Corpse Explosion

Detonate a Corpse to deal 1 damage to all minions. If any are still alive, repeat this.

What? It's not like they were using them anymore.

Corpse Explosion

Detonate a Corpse to deal 1 damage to all minions. If any are still alive, repeat this.

What? It's not like they were using them anymore.

Corpse Explosion

Detonate a Corpse to deal 1 damage to all minions. If any are still alive, repeat this.

What? It's not like they were using them anymore.

Crash of Thunder

Deal 3 damage to all enemies. Costs (1) less for each Nature spell you've cast this turn.

  • Type: Ability
  • Class: Shaman
  • Rarity: Common
  • Set: TITANS
  • Spell School: Nature
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Matt Dixon
  • Collectible

ERROR: Lightning.exe has stopped working.

Crowskin Pact

Transform a minion into a 'Crowskin Faithful' and take control of it.

Crystal Core

For the rest of the game, your minions are 5/5.

Crystal Core

For the rest of the game, your minions are 5/5.

Cutting Class

Draw 2 cards.
Costs (1) less per Attack
of your weapon.

When you actually are the sharpest tool in the shed.

Deal with a Devil

Summon two 3/3 Felfiends with Lifesteal.
If your deck has no minions, summon two more.

Fine, three Felfiends - final offer.

Decay

Deathrattle: Deal 3 damage to all minions.

Deck of Chaos

Swap the Cost and Attack of all minions in your deck.

Yeah, it's chaos, but it's organized chaos.

Deck of Wonders

Shuffle 5 Scrolls into your deck. When drawn, cast a random spell.

"Pick a card, any card. Wait! No! Not that one!" - Last words of previous owner

Deep Breath

Deal @ damage to a
minion and its neighbors.
(Improved by number of
other spells in your hand.)

I SAID "RELAX!"

Demonheart

Deal 5 damage to a minion. If it's a friendly Demon, give it +5/+5 instead.

Virtually every member of the pro demon lobby is a warlock. Weird.

Devour Mind

Copy 3 cards in your opponent's deck and add them to your hand.

A mind is a terrible thing to waste. Seconds, anyone?

Devour Mind

Copy 3 cards in your opponent's deck and add them to your hand.

A mind is a terrible thing to waste. Seconds, anyone?

Dissonant Disco

Discover a 1-Cost minion. Summon it
with +5/+5.
(Swaps each turn.)

Divide and Conquer

Summon a copy of this minion.

Don't Stand in the Fire!

Deal 10 damage randomly split among all enemy minions. Overload: (1)

Apparently the “Caution: Hot Surface” sign had burned up.

Doom Pact

Destroy all minions.
Remove the top card
from your deck for each
minion destroyed.

Double Dip

Start Survival Puzzle 1-5.

Double Trouble

Start Survival Puzzle 2-5.

Dragonfire Potion

Deal 5 damage to all
minions except Dragons.

No one was brave enough to fire the dragon in person… so they made the potion do it.

Dragon's Breath

Deal 4 damage. Costs (1) less for each minion that died this turn.

Dragons breathe fire, sure, but did you know they can also breathe Cotton Candy? It's harder to give them a reason to do that, though.

Dragons Free!

Summon a random Dragon.

Dragon's Fury

Reveal a spell from your deck. Deal damage equal to its Cost to all minions.

“C’mon Hucklemuck. She’ll never notice if we take just one little coin.”

Dragon's Pack

Summon two 2/3 Spirit Wolves with Taunt. If you've Invoked twice, give them +3/+3.

Each dragon's pack is guaranteed to have at least one rare.

Duel!

Summon a minion from each player's deck.
They fight!

  • Type: Ability
  • Class: Paladin
  • Rarity: Epic
  • Set: Rise of Shadows
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Konstantin Turovec
  • Collectible

If you don’t fight to the death, it’s Duel Yielding.

Emerald Drake {0}

Summon a {0}/{1} Dragon with Rush.

Emerald Drake 1

Summon a {0}/{1} Dragon with Rush.

Emerald Drake 2

Summon a {0}/{1} Dragon with Rush.

Emerald Drake 3

Summon a {0}/{1} Dragon with Rush.

Emerald Drake 4

Summon a {0}/{1} Dragon with Rush.

Emerald Spellstone

Summon three 3/3 Wolves. (Play a Secret to upgrade.)