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Molten GiantCosts (1) less for each damage your hero has taken.
He gets terrible heartburn. BECAUSE HE IS FULL OF LAVA. |
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Mountain GiantCosts (1) less for each other card in your hand.
His mother said that he was just big boned. |
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Baku the MooneaterStart of Game:
In her defense, it did look like a cookie. |
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Ragnaros the FirelordCan't attack. At the end of your turn, deal 8 damage to a random enemy.
Ragnaros was summoned by the Dark Iron dwarves, who were eventually enslaved by the Firelord. Summoning Ragnaros often doesn’t work out the way you want it to. |
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Prophet VelenDouble the damage and healing of your spells and Hero Power.
He's been exiled from his home, and all his brothers turned evil, but otherwise he doesn't have a lot to complain about. |
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Holy FireDeal 5 damage. Restore 5 Health to your hero.
Often followed by Holy Smokes! |
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VanishReturn all minions to their owner's hand.
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Gelbin MekkatorqueBattlecry: Summon an AWESOME invention.
He's the leader of the gnomes, and an incredible inventor. He's getting better, too; He turns things into chickens WAY less than he used to. |
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Genn GreymaneStart of Game:
Ever since Sylvanas killed his son, he's dreamed of getting… even. |
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Sylvanas WindrunnerDeathrattle: Take
Sylvanas was turned into the Banshee Queen by Arthas, but he probably should have just killed her because it just pissed her off. |
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Azure DrakeSpell Damage +1
They initially planned to be the Beryl or Cerulean drakes, but those felt a tad too pretentious. |
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DoomguardCharge. Battlecry: Discard two random cards.
Summoning a doomguard is risky. <i>Someone</i> is going to die. |
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Elite Tauren ChieftainBattlecry: Give both players the power to ROCK! (with a Power Chord card)
He's looking for a drummer. The current candidates are: Novice Engineer, Sen'jin Shieldmasta', and Ragnaros the Firelord. |
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Glitter MothBattlecry: If your deck has only odd-Cost cards, double the Health of your other minions.
Some moths are attracted to flame. This one's attracted to disco. |
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Gloom StagTaunt
Majestic. Ethereal. Still pretty down in the dumps, though. |
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Leeroy JenkinsCharge. Battlecry: Summon two 1/1 Whelps for your opponent.
At least he has Angry Chicken. |
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I Am MurlocSummon three, four, or five 1/1 Murlocs.
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Power of the HordeSummon a random Horde Warrior.
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Rogues Do It...Deal 4 damage. Draw a card.
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Auchenai SoulpriestYour cards and powers that restore Health now deal damage instead.
The Auchenai know the end is coming, but they're not sure when. |
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Old Murk-EyeCharge. Has +1 Attack for each other Murloc on the battlefield.
He's a legend among murlocs. "Mrghllghghllghg!", they say. |
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SpellbreakerBattlecry: Silence a minion.
Spellbreakers can rip enchantments from magic-wielders. The process is painless and can be performed on an outpatient basis. |
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Divine FavorDraw cards until you have as many in hand as your opponent.
This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed! |
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Ice BlockSecret: When your hero takes fatal damage, prevent it and become Immune this turn.
Ice is nice, and will suffice! |
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ShadowformYour Hero Power becomes 'Deal 2 damage'. If already in Shadowform: 3 damage.
If a bright light shines on a priest in Shadowform… do they cast a shadow? |
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Acolyte of PainWhenever this minion takes damage, draw a card.
He trained when he was younger to be an acolyte of joy, but things didn’t work out like he thought they would. |
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Black CatSpell Damage +1
She's so odd, you can't even. |
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Coldlight OracleBattlecry: Each player draws 2 cards.
They can see the future. In that future both players draw more cards. Spoooky. |
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Mind Control TechBattlecry: If your opponent
Mind Control technology is getting better, but that's not saying much. |
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Divine SpiritDouble a minion's Health.
Double the trouble. Double the fun! |
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Mind BlastDeal 5 damage to the enemy hero.
This spell blasts you directly in the MIND. |
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Captain's ParrotBattlecry: Draw a Pirate from your deck.
Pirates and Parrots go together like Virmen and Carrots. |
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Murkspark EelBattlecry: If your deck has only even-Cost cards, deal 2 damage.
Makes shockingly good unagi. |
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ConcealGive your minions Stealth until your next turn.
Rogues conceal everything but their emotions. You can't get 'em to shut up about feelings. |
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Ice LanceFreeze a character. If it was already Frozen, deal 4 damage instead.
The trick is not to break the lance. Otherwise, you have "Ice Pieces." Ice Pieces aren't as effective. |
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NaturalizeDestroy a minion.
Another one bites the dust. |
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Power OverwhelmingGive a friendly minion +4/+4 until end of turn. Then, it dies. Horribly.
We cannot even describe how horrible the death is. It's CRAZY bad! Maybe worse than that. Just don't do it. |
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Emboldener 3000At the end of your turn, give a random minion +1/+1.
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Homing ChickenAt the start of your turn, destroy this minion and draw 3 cards.
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Northshire ClericWhenever a minion is healed, draw a card.
They help the downtrodden and distressed. Also they sell cookies. |
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PoultryizerAt the start of your turn, transform a random minion into a 1/1 Chicken.
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Repair BotAt the end of your turn, restore 6 Health to a damaged character.
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ChickenHey Chicken!
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Murloc
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