Relic of Uldum {0}Your abilities give Fire Resistance instead. Passive: +@ Health.
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Relic of Uldum 1Your abilities give Fire Resistance instead. Passive: +@ Health.
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Relic of Uldum 2Your abilities give Fire Resistance instead. Passive: +@ Health.
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Relic of Uldum 3Your abilities give Fire Resistance instead. Passive: +@ Health.
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Replacement Parts {0}Passive: The first time this Merc dies, return it to life at full Health. (Once per battle.)
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Resilience {0}Passive: Take
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Resolve of Undying {0}Passive: Restore @ Health to this Merc after a friendly Elementium Terror is destroyed.
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Resolve of Undying 1Passive: Restore @ Health to this Merc after a friendly Elementium Terror is destroyed.
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Resolve of Undying 2Passive: Restore @ Health to this Merc after a friendly Elementium Terror is destroyed.
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Resolve of Undying 3Passive: Restore @ Health to this Merc after a friendly Elementium Terror is destroyed.
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Resurging Will 1Passive: After a friendly character attacks and
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Resurging Will 2Passive: After a friendly character attacks and
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Resurging Will 3Passive: After a friendly character attacks and
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Revealed in Moonlight {0}Battlecry: For each of your Night Elves,Taurens and Trolls on your team, Gain +@ Nature Damage.
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Revenge {0}Passive: Whenever this Merc takes damage, deal @ damage to a random enemy.
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Rigged Wiring {0}Passive: +@ Health.
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Rigged Wiring 1Passive: +@ Health.
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Rigged Wiring 2Passive: +@ Health.
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Rigged Wiring 3Passive: +@ Health.
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Ring of Frost {0}Deathrattle: Deal @ damage to all enemies and Freeze them.
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Ring of Haste {0}Passive: Your Shadow abilities are (3) Speed faster.
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Ring of Haste 2Passive: Your Shadow abilities are (1) Speed faster.
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Ring of Haste 3Passive: Your Shadow abilities are (2) Speed faster.
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Ring of Protection {0}Passive: Take @ less damage.
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Ring of Purity {0}Passive: Whenever a
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Ring of Purity 1Passive: Whenever a
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Ring of Purity 2Passive: Whenever a
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Ring of Purity 3Passive: Whenever a
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Ring of Sluggishness {0}Passive: Shadow abilities are (@) Speed slower.
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Ring of Sluggishness 1Passive: Shadow abilities are (@) Speed slower.
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Ring of Sluggishness 2Passive: Shadow abilities are (@) Speed slower.
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Ring of Sluggishness 3Passive: Shadow abilities are (@) Speed slower.
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Ring of Strength {0}Passive: Whenever a friendly Orc is Attacked, give them +@ Health.
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Ring of Strength 1Passive: Whenever a friendly Orc is Attacked, give them +2 Health.
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Ring of Strength 1Passive: Whenever a friendly Orc is Attacked, give them +@ Health.
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Ring of Strength 2Passive: Whenever a friendly Orc is Attacked, give them +@ Health.
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Ring of Strength 2Passive: Whenever a friendly Orc is Attacked, give them +4 Health.
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Ring of Strength 3Passive: Whenever a friendly Orc is Attacked, give them +6 Health.
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Ring of Strength 3Passive: Whenever a friendly Orc is Attacked, give them +@ Health.
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Ring of Strength 4Passive: Whenever a friendly Orc is Attacked, give them +8 Health.
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Ritual Tome {0}Passive: Whenever one of
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Ritual Tome 1Passive: Whenever one of
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Ritual Tome 2Passive: Whenever one of
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Ritual Tome 3Passive: Whenever one of
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Robes of Purity {0}Atonement requires
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Robes of Purity 1Atonement requires
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Robes of Purity 2Atonement requires
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Robes of Purity 3Atonement requires
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Robes of Rejuvenation {0}Passive: After a friendly Human
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Rocky Carapace {0}Devilsaur has
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Rocky Carapace 1Devilsaur has
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Rocky Carapace 2Devilsaur has
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Rocky Carapace 3Devilsaur has
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Rod of the Archmage {0}Fire Damage +@ (Increases each turn)
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Role Call - CasterCasters are (30) Speed Slower this turn.
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Role Call - FighterFighters have 0 Attack this turn.
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Role Call - ProtectorProtectors take @ more damage this turn.
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Round of Drinks {0}Assisted Strike is (@) Speed faster and always Combos.
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Round of Drinks 1Assisted Strike always Combos.
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Round of Drinks 2Assisted Strike is (@) Speed faster and always Combos.
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Round of Drinks 3Assisted Strike is (@) Speed faster and always Combos.
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Sacrificial Ring {0}Dark Pact deals damage to 2 more random enemies.
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Sacrificial Ring 3Dark Pact deals damage to 1 more random enemy.
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Safety Bubble {0}Passive: Whenever a friendly Murloc is about to die, give it Immune instead. At the end of your next turn, it dies.
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Sailor's Cap {0}Mr Smite gains an addtional +@ Attack from Smite Slam.
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Sailor's Cap 1Smite Slam gains +@ Attack more.
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Sailor's Cap 2Mr Smite gains an addtional +@ Attack from Smite Slam.
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Sailor's Cap 3Mr Smite gains an addtional +@ Attack from Smite Slam.
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Saronite Armor {0}Passive: Cannot be Critically Damaged.
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Saronite Stompers {0}Mobilizing Strike gives +{0}/+{1} more.
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Saronite Stompers 1Mobilizing Strike gives +{0}/+{1} more.
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Saronite Stompers 2Mobilizing Strike gives +{0}/+{1} more.
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Saronite Stompers 3Mobilizing Strike gives +{0}/+{1} more.
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Sash of Illusion {0}Mirror Image summons an extra copy of this Merc.
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Scout's Spyglass {0}Passive: After this Merc Attacks,
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Scout's Spyglass 1Passive: After this Merc Attacks,
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Scout's Spyglass 2Passive: After this Merc Attacks,
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Scout's Spyglass 3Passive: After this Merc Attacks,
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Searing Pendant {0}Fireball Storm casts Fireball at 2 random enemies, but has +1 Cooldown.
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Seasoned Pan {0}Fish Feast gives +@ Attack as well.
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Seasoned Pan 1Fish Feast gives +@ Attack as well.
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Seasoned Pan 2Fish Feast gives +@ Attack as well.
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Seasoned Pan 3Fish Feast gives +@ Attack as well.
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Seeing Red {0}Passive: +@ Health.
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Seeing Red {0}Passive: +@ Health.
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Seeing Red 2Passive: +@ Health.
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Seeing Red 3Passive: +@ Health.
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Seeing Red 4Passive: +@ Health.
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Serenity Now {0}Passive: Mounting Anger also permanently gives +@ Health before Attacking.
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Serpent Pendant {0}Enveloping Mist gives
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Serpent Pendant 2Enveloping Mist gives
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Serpent Pendant 3Enveloping Mist gives
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Serrated Blade {0}Passive: This Merc Attacks apply Bleed (@).
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Serrated Blade {0}Passive: This Merc Attacks apply Bleed (@).
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Serrated Blade 2Passive: This Merc Attacks apply Bleed (@).
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Serrated Blade 3Passive: This Merc Attacks apply Bleed (@).
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Serrated Blade 4Passive: This Merc Attacks apply Bleed (@).
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Serrated Shield {0}Passive: +{0}/+{1}.
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Serrated Shield 1Passive: +{0}/+{1}.
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Serrated Shield 2Passive: +{0}/+{1}.
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