Class
Rarity
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Reclaimed Souls 2

Gain +@ Attack for each friendly character that died this game.

Reclaimed Souls 3

Gain +@ Attack for each friendly character that died this game.

Reclaimed Souls 4

Gain +@ Attack for each friendly character that died this game.

Rime-fog Incantation 1

Enemies' next abilities are (2) Speed slower.

Rod of Roasting {0}

Deal @ damage to a random character.
Repeat until something dies.

Shadow Rend {0}

Deal 50 damage to the enemy with the highest Health.

Shadow Rend 2

Deal 20 damage to the enemy with the highest Health.

Shifting Tides {0}

Deal {0} damage.
(Damage increased by
+{1} for each Spell School
cast this game.)

Shifting Tides 1

Deal {0} damage.
(Damage increased by
+{1} for each Spell School
cast this game.)

Shifting Tides 2

Deal {0} damage.
(Damage increased by
+{1} for each Spell School
cast this game.)

Shifting Tides 3

Deal {0} damage.
(Damage increased by
+{1} for each Spell School
cast this game.)

Shifting Tides 4

Deal {0} damage.
(Damage increased by
+{1} for each Spell School
cast this game.)

Snowballin'

Attack an enemy.
Gain +1 Attack.
This ability is (1) Speed faster.

Steadfast Convictions {0}

Passive: +{0}/+{1}. After this deals damage to a Merc, gain Role advantage.

Steadfast Convictions 1

Passive: +{0}/+{1}. After this deals damage to a Merc, gain Role advantage.

Steadfast Convictions 2

Passive: +{0}/+{1}. After this deals damage to a Merc, gain Role advantage.

Steadfast Convictions 3

Passive: +{0}/+{1}. After this deals damage to a Merc, gain Role advantage.

The Bone Game {0}

Give each character a random Deathrattle.

Tiger Lightning 1

Deal this Merc's Attack
damage to a random enemy.
Deathblow: Gain +@ Attack
and repeat this.

What I'm Capable Of!

Cast @ other random abilities you've cast this game at an enemy (if possible).

Wicked Winds

Return an enemy Merc to the bench. The next time they act, they take @ damage.

Wish Upon a Fel Star {0}

Passive: Fel Bolt deals an additional @ damage.

Arcane Orb

Dies at the end of the turn.

Balinda Stonehearth

Passive: The first time this Merc would take fatal damage, prevent it and become Immune this turn.

Baron Geddon

Choose an enemy each turn.
If it acts last in combat,
deal @ damage to it
and its neighbors.

Block of Ice

Captain Galvangar

Characters can't be healed.

Chromaggus

Changes Role at the End of Turn.

Coren Direbrew

Whenever a character Attacks, give it +3 Attack.

Darkmoon Rabbit

Poisonous.

Darkmoon Rabbit

Poisonous. Rush.

Darkmoon Rabbit

Poisonous. Rush.

Defending Drake

Dragonkin Sorcerer

After an enemy is destroyed, summon a copy of this Merc.

Drakan

Drek'Thar is (@) Speed faster.

Drek'Thar

Has +@ Attack for each other friendly character.

Duchess 3

Rush

Duros

Drek'thar takes @ less damage.

East Frostwolf Warmaster

Both teams have +@ Frost Damage.

Emperor Thaurissan

After this is damaged by a Fire ability, restore that much Health to ALL characters.

Frostwolf Berserker

Bleed (@)

Frostwolf Grunt

Adjacent characters take @ less damage.

Frostwolf Lieutenant

Whenever ANY character Attacks, give it +@ Health.

Garr

Elementals have +20 Fire Resistance and +10 Frost Weakness.

General Drakkisath

At the end of each turn, restore @ Health to all your other Dragons.

Greater Fire Elemental

After an enemy uses an even-Speed ability, they have +@ Fire Weakness this turn.

Greater Water Elemental

After a character uses an odd-Speed ability, they have +@ Frost Weakness this turn.

Gyth

Deathrattle: Enrages Rend Blackhand.

Herald of Ivus

High Justice Grimstone

Whenever a friendly character Attacks, deal @ damage to all enemies.

Highlord Omokk

Takes @ less
damage.

Horde Primalist

Your characters can't be Frozen

Ice Shard

+10 Fire Weakness

Ivus, the Forest Lord

When Ivus takes @ damage, he goes Dormant and summons 3 Treants.

Lokholar the Ice Lord

After another character dies, gain +{0}/+{1}, and +{0} Frost Damage.

Louis Philips

Undead characters take 5 more damage from Humans.

Loyal Myrmidon

Apply Bleed (@) to all characters Attacking Azshara.

Maestra

Whenever this Attacks or is Attacked, change roles to have role advantage against the enemy.

Magma Rager

Majordomo Executus

Deathrattle: Summon Ragnaros the Firelord.

Majordomo Executus

Deathrattle: Summon Ragnaros the Firelord.

Moira Bronzebeard

Deathrattle: Give Emperor Thaurissan +@/+@ and +@ Fire Damage.

Nefarian

Your characters cannot be Frozen.

Nefarian

Your characters cannot be Frozen.

N'Zoth

Immune while Psychus is alive.
Passive: At the start of each turn, summon @ Spawn of N'zoth.

Ogre Brute

Immune while
Attacking.

Ogremancer

Whenever Health is restored for ANY character, restore @ more.

Onyxia

Taunt.
+{0} Spell Resistance.
Deal {1} damage
to enter Phase 2,
where Onyxia is Immune.

Onyxian Warder

After an enemy Attacks, summon a {0}/{1} Whelp.

Powdered Keg

Deathrattle: Deal 30 damage to all characters.

Priscilla Ashvane

When this Merc is damaged, Fire the Cannons!

Psychus

Taunt.
Deathrattle: Deal @ damage to N'zoth.

Queen Azshara

Red Portal

The character that acted last each turn has Windfury until the next turn. Dies when alone.

Rend Blackhand

Whenever an adjacent character takes damage, this Merc takes it instead.

Rimetongue

Risen Warder

Taunt.
After an enemy uses an ability with Elemental damage, this Merc Attacks it.

Spud M.E. 1

Switch sides each turn.
Deathrattle: Deal 30
damage to your characters.

Spud M.E. 2

Switch sides each turn.
Deathrattle: Deal 60
damage to your characters.

Stormpike Marshal

Dies when Vanndar dies.

Subjugator Drake

Tidemistress

Freeze all characters Attacking Azshara until the end of next turn.

Treant

When no Treants remain, awaken Ivus.

Undead Onyxia

+{0} Spell Weakness.
Deal {1} damage to weaken Undead Onyxia and enter Phase 2.

Vaelastrasz

At the end of each turn, deal @ damage to all enemies.

Vanndar Stormpike

After {0} turns, Vanndar will complete his conquest of Alterac Valley!
({1} remaining.)

Void Guard {0}

Taunt

Void Guard 2

Taunt

Void Guard 3

Taunt

Volcanic Drake

Your characters can't be Frozen and have +@ Fire Resistance.

West Frostwolf Warmaster

Both teams have +@ Fire Damage.

Aimless Assault 1

Attack a random enemy.
If it's the left or
right-most enemy,
gain Immune this turn.

Arcane Volley {0}

Passive: Whenever your characters cast an Arcane ability, cast Arcane Shot 1 at a random enemy.

Atonement {0}

Deal {0} damage.
+3 damage each time
you restore 20 Health.
({1} remaining.)@Deal {0} damage.
+3 damage each time
you restore 16 Health.
({1} remaining.)@Deal {0} damage.
+3 damage each time
you restore 14 Health.
({1} remaining.)@Deal {0} damage.
+3 damage each time
you restore 12 Health.
({1} remaining.)@Deal {0} damage.
+3 damage each time
you restore 10 Health.
({1} remaining.)

Atonement 1

Deal {0} damage.
+1 damage each time
you restore 20 Health.
({1} remaining.)@Deal {0} damage.
+1 damage each time
you restore 16 Health.
({1} remaining.)@Deal {0} damage.
+1 damage each time
you restore 14 Health.
({1} remaining.)@Deal {0} damage.
+1 damage each time
you restore 12 Health.
({1} remaining.)@Deal {0} damage.
+1 damage each time
you restore 10 Health.
({1} remaining.)

Atonement 2

Deal {0} damage.
+1 damage each time
you restore 20 Health.
({1} remaining.)@Deal {0} damage.
+1 damage each time
you restore 16 Health.
({1} remaining.)@Deal {0} damage.
+1 damage each time
you restore 14 Health.
({1} remaining.)@Deal {0} damage.
+1 damage each time
you restore 12 Health.
({1} remaining.)@Deal {0} damage.
+1 damage each time
you restore 10 Health.
({1} remaining.)

Atonement 3

Deal {0} damage.
+2 damage each time
you restore 20 Health.
({1} remaining.)@Deal {0} damage.
+2 damage each time
you restore 16 Health.
({1} remaining.)@Deal {0} damage.
+2 damage each time
you restore 14 Health.
({1} remaining.)@Deal {0} damage.
+2 damage each time
you restore 12 Health.
({1} remaining.)@Deal {0} damage.
+2 damage each time
you restore 10 Health.
({1} remaining.)

Atonement 4

Deal {0} damage.
+2 damage each time
you restore 20 Health.
({1} remaining.)@Deal {0} damage.
+2 damage each time
you restore 16 Health.
({1} remaining.)@Deal {0} damage.
+2 damage each time
you restore 14 Health.
({1} remaining.)@Deal {0} damage.
+2 damage each time
you restore 12 Health.
({1} remaining.)@Deal {0} damage.
+2 damage each time
you restore 10 Health.
({1} remaining.)

Bitter Bruising {0}

Deal @ damage to an enemy. Repeat for each Frozen character.

Bitter Bruising 4

Deal @ damage to an enemy. Repeat for each Frozen character.