Druid of the ClawTaunt |
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Druid of the ClawChoose One - Charge; or +2 Health and Taunt.
Cat or Bear? Cat or Bear?! I just cannot CHOOSE! |
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Earth ElementalTaunt. Overload: (3)
Nothing beats rock. |
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Elite Tauren ChieftainBattlecry: Give both players the power to ROCK! (with a Power Chord card)
He's looking for a drummer. The current candidates are: Novice Engineer, Sen'jin Shieldmasta', and Ragnaros the Firelord. |
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Faceless ManipulatorBattlecry: Choose a minion and become a copy of it.
The Faceless Ones are servants of Yogg-Saron, and they feed on fear. Right now they are feeding on your fear of accidentally disenchanting all your good cards. |
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Fen CreeperTaunt
He used to be called Bog Beast, but it confused people because he wasn't an actual beast. Boom, New Name! |
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Frostwolf WarlordBattlecry: Gain +1/+1 for each other friendly minion on the battlefield. The Frostwolves are locked in combat with the Stormpike Expedition over control of Alterac Valley. Every attempt at peace-talks has ended with Captain Galvangar killing the mediator. |
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Gadgetzan AuctioneerWhenever you cast a spell, draw a card.
He used to run the black market auction house, but there was just too much violence and he had to move. |
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Gurubashi BerserkerWhenever this minion takes damage, gain +3 Attack. No Pain, No Gain. |
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Harrison JonesBattlecry: Destroy your opponent's weapon and draw cards equal to its Durability.
“That belongs in the Hall of Explorers!” |
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NightbladeBattlecry: Deal 3 damage to the enemy hero. Your face is the place you'd probably least like a dagger, and where rogues are most likely to deliver them. |
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Silver Hand KnightBattlecry: Summon a 2/2 Squire.
It's good to be a knight. Less so to be one's squire. |
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Spiteful SmithEnrage: Your weapon has +2 Attack.
She'll craft you a sword, but you'll need to bring her 5 Steel Ingots, 3 Motes of Earth, and the scalp of her last customer. |
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Stampeding KodoBattlecry: Destroy a random enemy minion with 2 or less Attack.
This Kodo is so big that he can stampede by <i>himself</i>. |
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Stormpike CommandoBattlecry: Deal 2 damage. The Stormpike Commandos are demolition experts. They also bake a mean cupcake. |
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Stranglethorn TigerStealth
The wonderful thing about tigers is tigers are wonderful things! |
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Tundra RhinoYour Beasts have Charge.
Tundra rhinos are often mistaken for kodos. Or am I mistaken? |
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Venture Co. MercenaryYour minions cost (3) more.
No Job is too big. No fee is too big. |
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Truesilver ChampionWhenever your hero attacks, restore 2 Health to it.
It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.) |
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BiteGive your hero +4 Attack this turn. Gain 4 Armor.
Chew your food! |
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Blessing of KingsGive a minion +4/+4. (+4 Attack/+4 Health)
Given the number of kings who have been assassinated, are you sure you want their blessing? |
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Cone of ColdFreeze a minion and the minions next to it, and deal 1 damage to them.
Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago. |
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ConsecrationDeal 2 damage to all enemies.
Consecrated ground glows with Holy energy. But it smells a little, too. |
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DispelSilence a minion. |
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FireballDeal 6 damage.
This spell is useful for burning things. If you're looking for spells that toast things, or just warm them a little, you're in the wrong place. |
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Hammer of WrathDeal 3 damage.
A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc. |
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HellfireDeal 3 damage to ALL characters. It's spells like these that make it hard for Warlocks to get decent help. |
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Mass DispelSilence all enemy minions. Draw a card.
It dispels buffs, powers, hopes, and dreams. |
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MindgamesPut a copy of
Sometimes it feels like this is all a game. |
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MoonfireDeal 2 damage. |
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Mortal StrikeDeal 4 damage. If you have 12 or less Health, deal 6 instead.
"If you only use one ability, use Mortal Strike." - The Warrior Code, Line 6 |
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Multi-ShotDeal 3 damage to two random enemy minions.
You see, it's all about <i>throughput</i>. |
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PolymorphTransform a minion
There was going to be a pun in this flavor text, but it just came out baa-d. |
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Power of the HordeSummon a random Horde Warrior. |
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Shadow MadnessGain control of an enemy minion with 3 or less Attack until end of turn.
You can rationalize it all you want, it's still a mean thing to do. |
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ShadowflameDestroy a friendly minion and deal its Attack damage to all enemy minions.
Start with a powerful minion and stir in Shadowflame and you have a good time! |
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Soul of the ForestGive your minions "Deathrattle: Summon a 2/2 Treant."
"Reforestation" is suddenly a terrifying word. |
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SwipeDeal 4 damage to an enemy and 1 damage to all other enemies.
When a bear rears back and extends his arms, he's about to Swipe! ... or hug. |
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Ancient BrewmasterBattlecry: Return a friendly minion from the battlefield to your hand.
Most pandaren say his brew tastes like yak. But apparently that's a compliment. |
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Ancient MageBattlecry: Give adjacent minions Spell Damage +1.
Sometimes he forgets and just wanders into someone else's game. |
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Arathi WeaponsmithBattlecry: Equip a 2/2 weapon.
50% off fist weapons, limited time only! |
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Auchenai SoulpriestYour cards and powers that restore Health now deal damage instead.
The Auchenai know the end is coming, but they're not sure when. |
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Baine Bloodhoof |
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Chillwind YetiHe always dreamed of coming down from the mountains and opening a noodle shop, but he never got the nerve. |
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Cult MasterAfter a friendly minion dies, draw a card.
She may be an evil cult master, but she still calls her parents once a week. |
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Dark Iron DwarfBattlecry: Give a minion +2 Attack this turn.
Guardians of Dark Iron Ore. Perhaps the most annoying ore, given where you have to forge it. |
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Defender of ArgusBattlecry: Give adjacent minions +1/+1 and Taunt.
You wouldn’t think that Argus would need this much defending. But it does. |
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Dragonling MechanicBattlecry: Summon a 2/1 Mechanical Dragonling. She is still working on installing the rocket launcher add-on for Mr. Bitey. |
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Dread CorsairTaunt
"Yarrrr" is a pirate word that means "Greetings, milord." |
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Emerald Drake |
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Ethereal ArcanistIf you control a Secret at the end of your turn, gain +2/+2.
The ethereals are wrapped in cloth to give form to their non-corporeal bodies. Also because it's nice and soft. |
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Gnomish InventorBattlecry: Draw a card. She's never quite sure what she's making, she just knows it's AWESOME! |
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HoundmasterBattlecry: Give a friendly Beast +2/+2 and Taunt.
"Who let the dogs out?" he asks. It's rhetorical. |
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Keeper of the GroveChoose One - Deal 2 damage; or Silence a minion.
These guys just show up and start Keeping your Groves without even asking. |
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Kor'kron EliteCharge The Kor'kron are the elite forces of Garrosh Hellscream. Let's just say you don't want to run into these guys while wearing a blue tabard. |
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Leeroy JenkinsCharge. Battlecry: Summon two 1/1 Whelps for your opponent.
At least he has Angry Chicken. |
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LightspawnThis minion's Attack is always equal to its Health.
Spawn of the Light? Or Pawn of the Lights? |
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Master of DisguiseBattlecry: Give a friendly minion Stealth.
She's actually a male tauren. People don't call him "Master of Disguise" for nothing. |
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Mogu'shan WardenTaunt
All these guys ever do is talk about the Thunder King. BOOOORRRINNG! |
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Oasis SnapjawHis dreams of flying and breathing fire like his idol will never be realized. |
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Ogre MagiSpell Damage +1 Training Ogres in the art of spellcasting is a questionable decision. |
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Old Murk-EyeCharge. Has +1 Attack for each other Murloc on the battlefield.
He's a legend among murlocs. "Mrghllghghllghg!", they say. |
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Pit LordBattlecry: Deal 5 damage to your hero.
Mannoroth, Magtheridon, and Brutallus may be dead, but it turns out there are a LOT of pit lords. |
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Sen'jin ShieldmastaTaunt Sen'jin Village is nice, if you like trolls and dust. |
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Silvermoon GuardianDivine Shield
The first time they tried to guard Silvermoon against the scourge, it didn’t go so well… |
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SpellbreakerBattlecry: Silence a minion.
Spellbreakers can rip enchantments from magic-wielders. The process is painless and can be performed on an outpatient basis. |
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Stormwind KnightCharge They're still embarrassed about "The Deathwing Incident". |
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Summoning PortalYour minions cost (2) less, but not less than (1).
NOT LESS THAN 1! Don't get any ideas! |
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Twilight DrakeBattlecry: Gain +1 Health for each card in your hand.
Twilight drakes feed on Mystical Energy. And Tacos. |
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Violet TeacherWhenever you cast a spell, summon a 1/1 Violet Apprentice.
If you don't pay attention, you may be turned into a pig. And then you get your name on the board. |
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Water ElementalFreeze any character damaged by this minion. Don't summon a water elemental at a party. It'll dampen the mood. |
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WindspeakerBattlecry: Give a friendly minion Windfury.
Is there anything worse than a Windspeaker with halitosis? |
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Eaglehorn BowWhenever a Secret is revealed, gain +1 Durability.
First Lesson: Put the pointy end in the other guy. |
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Perdition's BladeBattlecry: Deal 1 damage. Combo: Deal 2 instead.
Perdition's Blade is Ragnaros's back-up weapon while Sulfuras is in the shop. |
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Sword of JusticeAfter you summon a minion, give it +1/+1 and this loses 1 Durability.
I dub you Sir Loin of Beef! |
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Animal CompanionSummon a random Beast Companion. You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he's worth. |
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Arcane IntellectDraw 2 cards.
Playing this card makes you SMARTER. And let's face it: we could all stand to be a little smarter. |
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ChargeGive a friendly minion +2 Attack and Charge.
"Guys! Guys! Slow down!" - some kind of non-warrior minion |
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CounterspellSecret: When your opponent casts a spell, Counter it.
What's the difference between a mage playing with Counterspell and a mage who isn't? The mage who isn't is getting Pyroblasted in the face. |
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Deadly ShotDestroy a random enemy minion.
Our ballista operator is effective, but not picky. |
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Divine FavorDraw cards until you have as many in hand as your opponent.
This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed! |
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Drain LifeDeal 2 damage. Restore 2 Health to your hero.
"I've just sucked one year of your life away." |
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Fan of KnivesDeal 1 damage to all enemy minions. Draw a card.
I wouldn't say I LOVE knives, but I'm definitely a fan. |
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Far SightDraw a card. That card costs (3) less.
Drek'thar can't see, but he can <i>see</i>. You know what I mean? It's ok if you don't. |
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Feral SpiritSummon two 2/3 Spirit Wolves with Taunt. Overload: (2)
Spirit wolves are like regular wolves with pom-poms. |
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Frost NovaFreeze all enemy minions.
Hey man, that's cold. Literally and metaphorically. |
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HeadcrackDeal 2 damage to the enemy hero. Combo: Return this to your hand next turn.
When all else fails, nothing beats a swift whack upside the head. |
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Healing TouchRestore 8 Health.
8 Health, no waiting. |
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HexTransform a minion into a 0/1 Frog with Taunt.
If you Hex a Murloc... it really isn't much of a change, is it? |
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Ice BarrierSecret: As soon as your
This is Rank 1. Rank 2 is Chocolate Milk Barrier. |
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Ice BlockSecret: When your hero takes fatal damage, prevent it and become Immune this turn.
Ice is nice, and will suffice! |
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Kill CommandDeal 3 damage. If you control a Beast, deal
"Kill!", he commanded. |
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Lava BurstDeal 5 damage. Overload: (2)
It's like an ocean of liquid magma in your mouth! |
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Lightning StormDeal 2-3 damage to all enemy minions. Overload: (2)
An umbrella won't be effective, I'm afraid. |
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Mark of NatureChoose One - Give a minion +4 Attack; or +4 Health and Taunt.
Druids call it the "Mark of Nature." Everyone else calls it "needing a bath." |
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Mirror EntitySecret: When
"You go first." - Krush'gor the Behemoth, to his pet boar. |
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Savage RoarGive your characters +2 Attack this turn. What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". It's probably not that, though. |
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Sense DemonsDraw 2 Demons
Generally demons are pretty obvious and you don’t need a spell to sense them. |
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Sense DemonsDraw 2 Demons
Generally demons are pretty obvious and you don’t need a spell to sense them. |
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Shadow BoltDeal 4 damage It’s a Bolt. It's made out of Shadow. What more do you need to know! |