Class
Rarity
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Get on the Floor

Summon a 1/2 Mech
with Taunt.
(Swaps to Light up the Stage)

Ghoul Blitz

Summon a 2/1 Ghoul
with Charge. It dies at
end of turn.

Harness the Elements

Draw a spell.
It costs (1) less.

Harvest

Draw a card. Gain a Mana Crystal.

Hello! Hello! Hello!

Give your lowest Attack minion Divine Shield and Taunt.

Hypnotize

Each player shuffles their
hand into their deck and
draws that many cards.

Illidari Strike

Choose an enemy minion.
Summon two 1/1 Illidari
with Rush to attack it.

INFERNO!

Summon a 6/6 Infernal.

Invigorating Bloom

Reduce the Cost of
cards in your hand that
cost (5) or more by (1).

Jeering Crowd

Summon a 1/1 Spectator with Taunt.

Join Forces

Discover a card from your opponent's hand.

Level Up!

Level up all the spells in your hand and deck.

Lichborne Might

Give a friendly minion +3/+3. It dies at the end of your turn.

Light Up the Stage

Give a friendly minion +1/+1
and Divine Shield.
(Swaps to Get on the Floor)

Master Schemer

Discover a card that was played this turn. Replay it immediately with random targets.

ME SMASH

Destroy a random enemy minion.

Modest Aspirations

Set a minion's Attack
and Health to 3.

Molten Rage

Summon a 5/1 Magma Rager.

Mummification

Passive
Give all your summoned minions Reborn.

Nature's Gifts

Choose One -
+a2 Attack this turn;
or Spell Damage +2
this turn.

Nature's Grasp

Summon a 2/2 Treant with Taunt.

Necrium Infusion

Trigger a random friendly minion's Deathrattle.

Necromancy

Add a random Naxxramas minion to your hand.

New "Recruits"

Summon a 2/2 Amalgam with all minion types.

Open the Gates

Summon three 1/1 Whelps.

Party Barracks

Summon a random Stormwind Partygoer.

Pelt

Deal 3 damage
to the Piñata.

Pile On!!!

Put a minion from each
deck into the battlefield.

Poison Cloud

Deal 1 damage to all enemy minions. If any die, summon a slime.

Pop Power

Deal 1 damage then restore 3 Health.

Power Up!

Give a minion
Divine Shield & Windfury.

Power Up!

Give a minion Windfury
and Divine Shield.
Overload: (2)

Practice

Cast a random portal with random targets.

Promote!

Give a minion +1/+1 and
Rush, Poisonous, Taunt,
Windfury, Divine Shield,
or Stealth (at random).

Roguish Maneuvers

Equip a 1/2 Dagger.
Combo: Equip a 2/2 Dagger instead.

Rush the Keep

Give your Neutral minions +1 Attack.

Scourging

Discover an Undead.

Scurry

Hero Power
Summon a 3/2 Imp Familiar.

Send in the Scout

Summon a 2/2
SI:7 Scout.

Sense Weakness

Passive
Whenever a non-Boss
enemy survives damage, summon a 1/1 Cat.

Shadow Mend

Restore 2 Health to
a character. If it's still
damaged, draw a card.

Sharpen

Increase your weapon's Attack by 1.

Skitter

Summon a
4/4 Nerubian.

Smuggle

Give a random minion in your hand +2/+2

Spread Shot

Deal 1 damage,
then deal 1 damage
to the enemy hero.

Staff of Origination

Add a random legendary minion to your hand. It costs (4) less.

Staff, First Piece

Add a random rare card to your hand. It costs (2) less.

Staff, Two Pieces

Add a random epic card to your hand. It costs (3) less.

SUMMON THE BOTS!

Add a random Boomlabs Mech to your hand.

Survival Training

Deal 2 damage to the
enemy hero, then give a
random friendly minion
+1 Attack.

Swampqueen's Touch

Transform a friendly
minion into one that
costs 1-3 more.

Swat Fly

Deal 3 damage to a random enemy,
for now...

The Majordomo

Summon a 3/3 Flamewaker Acolyte.

Thunderclap

If you have only Neutral minions, deal 1 damage and give -1 Attack to all enemy minions.

Totemic Power

Summon a random basic
Totem. If you're Overloaded,
summon a non-basic
Totem instead.

Toxic Fumes

Deal 1 damage to all minions.

Uldum Treasure Cache

Discover a Treasure.

<PH>

Vile Concoction

Give a minion Poisonous.
Combo: Add a Toxin
to your hand.

Warmaster's Frenzy

Deal 1 damage to ALL
minions. Honorable Kill:
Gain +a1 Attack this turn.

Web Wrap

Return a random enemy minion to your opponent's hand.

Well Equipped

Equip a random weapon, if you already have one give it +1 Attack.

Well Equipped

Equip a random weapon from your class and set its Durability to 1.

Whelp Waves

Summon one extra whelp each turn.

Wild Magic

Add a random spell from any class to your hand. It costs (0).

Wild Magic

Put a random spell from your opponent's class into your hand.

Wings of Rebirth

Give a minion
Reborn and Elusive.

Witchcraft

Passive
If you have enough Mana, your spells cost double and cast a second copy.

Wyrm Bolt

Deal 1 damage. If this
kills a minion, summon
a 1/3 Mana Wyrm.

Fiery War Axe

Herding Horn

After you play a Beast,
summon a copy of it and
lose 1 Durability.

The more the hairier.

Improvised Flamethrower

Battlecry and Deathrattle:
Deal 2 damage to all minions.

Reno's Crafty Lasso

After your hero attacks, copy a card from your opponent's hand.

Reno always had a way of… taking what he wanted.

Scrapmetal Battleaxe

Battlecry: Gain 5 Armor.

Sulfuras

Deathrattle: Your Hero Power becomes 'Deal 8 damage to a random enemy'.

Academic Research

Gain @ empty Mana |4(Crystal, Crystals).
(Upgrades each time
a friendly minion dies)
.

The other explorers underestimate the power of careful study and historical research.

Acquired Allies

Return a minion to its owner's hand and shuffle two copies of
it into your deck.

"Come with me if you want to chop things into little pieces."

Amulet of Domination

Take control of an enemy minion. Add it to your Dungeon Deck.

Amulet of Domination

Take control of an enemy minion. Add it to your Dungeon Deck.

Arrownado!

Deal damage equal to the Anomaly's Attack to all other minions.

Blade Flurry

Destroy your weapon and deal its damage to all enemies.

Call Mediva

Summon a random Mediva

Carrots

Give friendly minions +1/+1 or +2/+2 if it's a Bunny.

Chaos Storm

After you play a card with Overload this turn, add an Overload card to your hand.

Storm's at one.

Cold Blood

Give a minion +2 Attack. Combo: +4 Attack instead.

"I'm cold blooded, check it and see!"

Contagion Concoction

Infect a minion with
"Deathrattle: Deal 3
damage to your hero,
then infect a neighbor."

Varieties include viscous and extra viscous.

Divine Sweets

Each player draws a card.

Equality

Change the Health of ALL minions to 1.

Finley's Pith Helmet

Give all friendly minions +2 Health.
Shuffle this card into your deck.

A noble knight's helm can inspire an army, and Sir Finley's is no different.

Frostbite

Destroy all enemy minions.

Leeching Poison

Give your weapon Lifesteal.

Lightning

Deal 3 damage.

Mask of Mimicry

Choose a minion.
Minions in your hand become copies of it.

Necrotic Poison

Destroy a minion.

Party Supplies

Choose One - Destroy a random Party Crasher; or Each player draws a card.

Portal to the Future!

Copy a minion. Fill next game's starting hand with it.

Reno's Lucky Hat

Give a minion +2/+2 and Spell Damage +2.

Reno claims his hat is brimming with powers, but mostly it’s just brim.

Reno's Magical Torch

Deal @ damage.
Combo: Shuffle a copy of this card into your deck that deals 1 more damage.

A handy torch used by explorers and empowered with magical might.

Shadow or Light?

Choose One - Each player draws 2 cards; or Restore 8 Health to each hero.

Slate's Syringe

Steal up to 4 Attack and
Health from an enemy minion.
Give those stats to a random
friendly Beast.

Try our new patented Scholomade. It’s high in electrolytes!

Stalker's Supplies

Shuffle each Improved Secret into your deck. Allied: Hunter.

There's a few traps, but it's mostly just bait.