Class
Rarity
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War Golem

Golems are not afraid, but for some reason they still run when you cast Fear on them. Instinct, maybe? A desire to blend in?

Ancient Growth

Attack an enemy.
Combo: Gain +{0}/+{0}.

Banshee Bolt 3

Deal damage equal
to this Merc's Attack.

Channeled Heal 1

Restore 3 health.
If this Merc goes last,
restore 6 instead.

Cold Snap {0}

Deal @ damage
to all enemies.
Deathblow: Freeze
all enemies.

Cold Snap 1

Deal @ damage
to all enemies.
Deathblow: Freeze
all enemies.

Cold Snap 2

Deal @ damage
to all enemies.
Deathblow: Freeze
all enemies.

Cold Snap 3

Deal @ damage
to all enemies.
Deathblow: Freeze
all enemies.

Cold Snap 4

Deal @ damage
to all enemies.
Deathblow: Freeze
all enemies.

Commanding Shout {0}

Your characters cannot be reduced below 1 Health this turn.

Corrosive Spit

Bleed (1)

Defiled Attack {0}

Borrow @ Attack from all friendly characters this turn.
Attack an enemy.
Deathblow: Repeat this.

Defiled Attack 1

Borrow @ Attack from all friendly characters this turn.
Attack an enemy.
Deathblow: Repeat this.

Defiled Attack 2

Borrow @ Attack from all friendly characters this turn.
Attack an enemy.
Deathblow: Repeat this.

Defiled Attack 3

Borrow @ Attack from all friendly characters this turn.
Attack an enemy.
Deathblow: Repeat this.

Defiled Attack 4

Borrow @ Attack from all friendly characters this turn.
Attack an enemy.
Deathblow: Repeat this.

Desecrate

Deal damage equal to this Merc's Attack to an enemy and a random one of its neighbors.

Dread Fire

Deal damage equal to this Merc's Attack to all characters.

Energizing Strike

Attack an enemy.
Each other friendly Dragon's next ability is (@) faster.

For the Queen 4

Choose an enemy.
Adjacent enemies Attack it.

Healing Pulse {0}

Restore 10 Health to all other your characters.

Healing Pulse 1

Restore 2 Health to all other your characters.

Healing Pulse 2

Restore 4 Health to all other your characters.

Healing Pulse 3

Restore 6 Health to all other your characters.

Healing Pulse 4

Restore 8 Health to all other your characters.

Mangle

Attack an enemy. Damage dealt is repeated at the end of each turn until they are healed.

Modest Aspirations {0}

Set a minion's Attack and Health to 1.

Owlbeast Frenzy

Attack an enemy then gain +3 Attack.

Ragepaw

Gain +@ Attack for 1 turn and attack an enemy.

Ramming Attack

Gain +@ Attack. Attack enemies opposite of this merc.

Ranged Attack

Deal damage equal to your Attack.

Savage

Gain +3 Attack this turn and Attack an enemy.

Set the Table

Summon a Dragon Snack for your opponent.

Siphon Life {0}

Deal @ damage.
Restore that much
Health to all friendly
Orcs, Demons, and Legion characters.

Siphon Life 1

Deal @ damage.
Restore that much
Health to all friendly
Orcs, Demons, and Legion characters.

Siphon Life 2

Deal @ damage.
Restore that much
Health to all friendly
Orcs, Demons, and Legion characters.

Siphon Life 3

Deal @ damage.
Restore that much
Health to all friendly
Orcs, Demons, and Legion characters.

Siphon Life 4

Deal @ damage.
Restore that much
Health to all friendly
Orcs, Demons, and Legion characters.

Skewer

Attack an enemy and apply Bleed (@).

Equip Frostmourne

Equip Frostmourne.

Equip Gorehowl

Equip Gorehowl.

Focusing Iris

Summon a Water Elemental.
Increases each use.

Rain of Chaos

Summon two 6/6 Infernals.

Rain of Chaos

Summon two 6/6 Infernals.

Rain of Chaos

Summon two 6/6 Infernals.

Quel'Delar

After your hero attacks, deal 4 damage to all enemies.

Quel'Delar

Start of Game: Draw This. After your hero attacks, deal 4 damage to all enemies.

Alarm the Forest

Summon four 2/2 Treant Totems with Rush.
Overload: (2)

Avenging Wrath

Deal 8 damage randomly split among all enemies.

  • Type: Ability
  • Class: Paladin
  • Rarity: Epic
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Holy
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Alex Garner
  • Collectible

Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!

Blizzard

Deal 2 damage to all enemy minions and Freeze them.

  • Type: Ability
  • Class: Mage
  • Rarity: Rare
  • Set: Core (2023)
  • Faction: Neutral
  • Spell School: Frost
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Chris Seaman
  • Collectible

This spell can be very Entertaining.

Blizzard

Deal 2 damage to all enemy minions and Freeze them.

  • Type: Ability
  • Class: Mage
  • Rarity: Rare
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Frost
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Chris Seaman
  • Collectible

This spell can be very Entertaining.

BURRRRNNNN!!!

Destroy All Minions

Call to Aid

Summon four 2/2 Treant Totems.

Cannon Barrage

Deal 3 damage to a
random enemy. Repeat
for each of your Pirates.

Why fire your cannons strategically when you can fire them all at once?

Force of Nature

Summon three 2/2 Treants with
Charge that die at the end of the turn.

Heavy Metal!

Summon a random
minion with Cost equal
to your Armor (up to 10).

This metal is so heavy it will satisfy your iron requirements for the next year.

Lay on Hands

Restore 8 Health. Draw 3 cards.

  • Type: Ability
  • Class: Paladin
  • Rarity: Epic
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Holy
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Raymond Swanland
  • Collectible

A grammatically awkward life saver.

Lay on Hands

Restore 8 Health. Draw 3 cards.

A grammatically awkward life saver.

Moo...

Summon 3 Hell Bovines. Give all Hell Bovines Taunt.

New Growth

Summon two 2/2 Treants.

Old Growth

Give your other minions +1/+1.

Pharaoh's Blessing

Give a minion +4/+4, Divine Shield, and Taunt.

Life hack: Sneeze near a pharaoh.

Runic Carvings

Choose One - Summon four 2/2 Treant Totems; or Overload: (2) to summon them with Rush.

"That totem was beautiful… and you runed it!"

Stampeding Roar

Summon a random Beast from your hand and give it Rush.

[x]The Gurubashi Arena has an extremely permissive policy on pets in the workplace.

Starfire

Deal 5 damage.
Draw a card.

Balance is important to druids. This card is perfectly balanced.

Strength and Honor!

Summon your allies.

Strength and Honor!_Copy

Summon your allies.

Trial by Fire

Summon five 1/1
Val'kyr with Rush.
When one dies, give
the others +1/+1.

  • Type: Ability
  • Class: Warrior
  • Rarity: Epic
  • Set: TITANS
  • Faction: Neutral
  • Spell School: Fire
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Grafit
  • Collectible

Well, in ya go.

Alexstrasza

Aranasi Broodmother

Taunt
When you draw this, restore
4 Health to your hero.

She's got a big brood and a big mood.

Arcanosaur

Battlecry: If you played an Elemental last turn, deal 3 damage to all other minions.

Arcane energy… finds a way.

Argent Commander

Charge
Divine Shield

  • Type: Minion
  • Rarity: Rare
  • Set: Legacy
  • Faction: Neutral
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: James Ryman
  • Collectible

The Argent Dawn stands vigilant against the Scourge, as well as people who cut in line at coffee shops.

Barbaric Sorceress

Taunt. Battlecry: Swap the Cost of a random spell in each player's hand.

Her four arms are for casting, and her forearms are for crushing.

Bear Form

Taunt

Bloodmaul Brute

At the end of your turn, summon two 2/2 Bloodmaul Maulers that attack random enemies.

Brightwing

Bristlebach

Avenge (2): Play 2 Blood Gems on all your Quilboar.

Bristlebach

Avenge (2): Play 4 Blood Gems on all your Quilboar.

Cabal Shadow Priest

Battlecry: Take control of an enemy minion that has 2 or less Attack.

  • Type: Minion
  • Class: Priest
  • Rarity: Epic
  • Set: Legacy
  • Faction: Neutral
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Chippy
  • Collectible

You never know who may be secretly working for the Cabal....

Cat Form

Rush

Dr. Morrigan

Deathrattle: Swap this with a minion from your deck.

She will NOT STOP until she gets tenure.

Dread Infernal

Battlecry: Deal 1 damage to ALL other characters.

"INFERNOOOOOOOOOO!" - Jaraxxus, Eredar Lord of the Burning Legion

Dread Infernal

Battlecry: Deal 1 damage to ALL other characters.

"INFERNOOOOOOOOOO!" - Jaraxxus, Eredar Lord of the Burning Legion

Dread Infernal

Battlecry: Deal 1 damage to ALL other characters.

"INFERNOOOOOOOOOO!" - Jaraxxus, Eredar Lord of the Burning Legion

Druid of the Claw

Choose One - Transform
into a 7/6 with Rush;
or a 4/9 with Taunt.

Cat or Bear? Cat or Bear?! I just cannot CHOOSE!

Druid of the Claw

Choose One - Transform
into a 7/6 with Rush;
or a 4/9 with Taunt.

  • Type: Minion
  • Class: Druid
  • Rarity: Common
  • Set: Legacy
  • Faction: Neutral
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Luca Zontini
  • Collectible

Cat or Bear? Cat or Bear?! I just cannot CHOOSE!

Felblaze Infernal

Fire Elemental

Battlecry: Deal 4 damage.

He can never take a bath. Ewww.

Fire Elemental

Battlecry: Deal 4 damage.

He can never take a bath. Ewww.

Fire Elemental

Whenever your opponent plays a card, deal 4 damage to the enemy hero.

Frost Elemental

Battlecry: Freeze a character.

  • Type: Minion
  • Rarity: Common
  • Set: Legacy
  • Race: Elemental
  • Faction: Neutral
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Dan Scott
  • Collectible

When a Water elemental and an Ice elemental love each other VERY much...

Greasefire Elemental

Taunt
Whenever this is attacked, draw a card for each player, and play the one with highest cost.

Greasefire Elemental

Harbinger of Catastrophe

At the start of your turn, summon the highest-cost minion from each player's deck.

Hawkstrider Hen

Battlecry and Deathrattle: Summon a
Noblegarden Egg.

Hoarding Hatespawn

Start of Combat: Steal
10/10 from the highest
Health enemy minion.

Hoarding Hatespawn

Start of Combat: Steal
20/20 from the highest
Health enemy minion.

Infernal

Keli'dan the Breaker

Battlecry: Destroy a minion.
If drawn this turn, instead
destroy all minions
except this one.

He calms down a lot if you just give him a turn.

Mechanical Whelp

Deathrattle: Summon a 7/7 Mechanical Dragon.

"Well if I didn't build the whelp and YOU didn't build the whelp…"