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Dire Shapeshift

Hero Power
+a2 Attack this turn.
+d2 Armor.

Dire Shapeshift

Hero Power
+a2 Attack this turn.
+d2 Armor.

Dire Shapeshift

Hero Power
+a2 Attack this turn.
+d2 Armor.

Dire Shapeshift

Hero Power
+a2 Attack this turn.
+d2 Armor.

Dire Shapeshift

Hero Power
+a2 Attack this turn.
+d2 Armor.

Dispel Nightmare

Remove the curse from a friendly minion.

Dragonflame

Deal 2 damage to an
enemy, or restore 2 Health
to a friendly character.

Druid of the Rat

Give your minions
+1/+1.

Druidic Teaching

Restore 2 Health to a
character. If it's at full
Health, draw a card.

Druidic Teaching

Restore 2 Health to a
character. If it's at full
Health, draw a card.

Elise's Might

Choose One -
+a2 Attack this turn;
or Gain d2 Armor.

Elise's Might

Choose One -
+a2 Attack this turn;
or Gain d2 Armor.

Ensnaring Roots

Turn an enemy minion Dormant for 1 turn.

Ensnaring Roots Rank 2

Turn an enemy minion Dormant for 2 turns.

Guff

Give a minion Taunt and +2/+2.

Guff

Give your hero
+2 Attack this turn.
Gain 2 Armor.

Guff

Give your hero
+2 Attack this turn.
Gain 2 Armor.

Guff

Give your hero
+2 Attack this turn.
Gain 2 Armor.

Guff

Give your hero
+2 Attack this turn.
Gain 2 Armor.

Guff

Give your hero
+2 Attack this turn.
Gain 2 Armor.

Guff

Reduce the Costs of
cards that cost (5) or more
in your hand by (1).

Guff's Buffs

Give a minion +2/+2 until end of turn.

Guff's Buffs

Give a minion +4/+4 until end of turn.

Hatching Time

Reduce the Cost of Beasts
in your hand by (1).

Invigorating Bloom

Reduce the Cost of
cards in your hand that
cost (5) or more by (1).

Lifebloom

Restore a minion to full Health.

Lord of Life

Restore a minion's
Health to full.

Natural Balance

Give a friendly minion of
each Tier +2/+2.

Nature's Gifts

Choose One -
+a2 Attack this turn;
or Spell Damage +2
this turn.

Nature's Grasp

Summon a 2/2 Treant with Taunt.

Nurture

Choose One - Draw a card; or Gain an empty Mana Crystal.

Plan Ahead

Look at the top three
cards of your deck.
Choose one to draw.

Rez the Roof

Summon a friendly Deathrattle minion that died this game.

Shapeshift

Hero Power
+a1 Attack this turn.
+d1 Armor.

Shapeshift

Hero Power
+a1 Attack this turn.
+d1 Armor.

Shapeshift

Hero Power
+a1 Attack this turn.
+d1 Armor.

Shapeshift

Hero Power
+a1 Attack this turn.
+d1 Armor.

Shapeshift

Hero Power
+a1 Attack this turn.
+d1 Armor.

Shapeshift

Hero Power
+a1 Attack this turn.
+d1 Armor.

Shapeshift

Hero Power
+a1 Attack this turn.
+d1 Armor.

Shapeshift

Hero Power
+a1 Attack this turn.
+d1 Armor.

Shapeshift

Hero Power
+a1 Attack this turn.
+d1 Armor.

Shapeshift

Hero Power
+a1 Attack this turn.
+d1 Armor.

Shapeshift

Hero Power
+a1 Attack this turn.
+d1 Armor.

Shapeshift

Hero Power
+a1 Attack this turn.
+d1 Armor.

Shapeshift

Hero Power
+a1 Attack this turn.
+d1 Armor.

Snapping Jaw

Double your hero's
Attack this turn.

Touch of Bark

Give a minion +1/+1.

Tranquility

Restore 2 Health, then give
the target Spell Damage +1
if it is at full Health.

Tranquility

Restore 2 Health, then give
the target Spell Damage +1
if it is at full Health.

Tranquility Rank 2

Restore 3 Health, then give
the target Spell Damage +2
if it is at full Health.

Herding Horn

After you play a Beast,
summon a copy of it and
lose 1 Durability.

The more the hairier.

Academic Research

Gain @ empty Mana |4(Crystal, Crystals).
(Upgrades each time
a friendly minion dies)
.

The other explorers underestimate the power of careful study and historical research.

Attack Mode

+1 Attack.

Bottomless Toy Chest

Discover a card from your deck. If you have Spell Damage, copy it.

That's right, it goes in the toy chest.

Breath of Dreams

Draw a card. If you're holding a Dragon, gain an empty Mana Crystal.

Ysera has the worst morning breath.

Capture Coldtooth Mine

Choose One - Draw your lowest Cost card;
or Draw your highest
Cost card.

We hit a huge haul! Or wait… no, it's just a coin.

Chitinous Plating

Gain 4 Armor. At the start of your next turn, gain 4 more.

Durable, detachable and dishwasher safe.

Composting

Give your minions
"Deathrattle: Draw
a card."

The Treants really give their bodies to the cause.

Contamination

Give a minion Poisonous.

Crystalsong Portal

Discover a Druid minion. If your hand has no minions, keep all 3.

  • Type: Ability
  • Class: Druid
  • Rarity: Epic
  • Set: Rise of Shadows
  • Spell School: Nature
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Arthur Bozonnet
  • Collectible

Experience the draw of the wild!

Dissonant Mood

Give your hero +4 Attack this turn. Gain 2 Armor.
(Swaps each turn.)

Dragon Tales

Choose One - Get two random Dragons that cost (5) or less; or Get two that cost more than (5).

"Once upon a time, there was a maaaagical toy shop, filled with wonder and Dragons!"

Dreamway Guardians

Summon two 1/2 Dryads with Lifesteal.

  • Type: Ability
  • Class: Druid
  • Rarity: Rare
  • Set: Rise of Shadows
  • Faction: Neutral
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: L. Lullabi & K. Turovec
  • Collectible

They're a nightmare to deal with.

Earthen Scales

Give a friendly minion +1/+1, then gain Armor equal to its Attack.

You can make your own Earthen Scales at home. Step 1: Roll around in the dirt. Step 2: Magic.

Earthen Scales

Give a friendly minion +1/+1, then gain Armor equal to its Attack.

You can make your own Earthen Scales at home. Step 1: Roll around in the dirt. Step 2: Magic.

Embrace of Nature

Draw a Choose One
card. Forge: It has both effects combined.

  • Type: Ability
  • Class: Druid
  • Rarity: Rare
  • Set: TITANS
  • Spell School: Nature
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Vladimir Kafanov
  • Collectible

BY OUR POWERS COMBINED…

Embrace of Nature

Forged
Draw a Choose One
card. It has both
effects combined.

Enliven

Draw a card.

Flash Forward

Each player gains two Mana Crystals and draws two cards.

Guess the Weight

Draw a card. Guess if your next card costs more or less to draw it.

  • Type: Ability
  • Class: Druid
  • Rarity: Epic
  • Set: Darkmoon Faire
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Anton Zemskov
  • Collectible

"And then at the last second, I'll shapeshift into cat form!"

Guilty!

Silence a minion.

Harmonic Mood

Give your hero +2 Attack this turn. Gain 4 Armor.
(Swaps each turn.)

ROYGBive your hero +2 Attack this turn.

Ice Blossom

Gain an empty Mana Crystal.

Innocent!

Give a minion Immune this turn.

Inspirational Lyrics

Your next Hero Power costs (0).

Invigorate

Choose One - Gain an empty Mana Crystal; or Draw a card.

No. 3 Most Internally Contentious Hearthstone Card of 2022.

Ironbark

Give a minion +1/+3 and Taunt.
Costs (0) if you have at least 7 Mana Crystals.

"The important thing, son, is to protect your spores! I have spoken!"

Leader of the Pack

Give your minions +1/+1.

Lifebinder's Bloom

Get 2 random
Nature spells.

Lifebinder's Gift

Choose One - Get 2 random Nature spells; or Reduce the Cost of spells in your hand by (1).

  • Type: Ability
  • Class: Druid
  • Rarity: Common
  • Set: TITANS
  • Spell School: Nature
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: BOSi Studio
  • Collectible

Everyone's investing in Nature spells these days, but that bubble is about to burst.

Lifebinder's Growth

Reduce the Cost
of spells in your
hand by (1).

Living Seed (Rank 1)

Draw a Beast. Reduce its Cost by (1). (Upgrades when you
have 5 Mana.)

Every desert needs an oasis. And it's Guff's duty to make it happen.

Living Seed (Rank 2)

Draw a Beast. Reduce its Cost by (2). (Upgrades when you
have 10 Mana.)

Living Seed (Rank 3)

Draw a Beast.
Reduce its Cost by (3).

Lunar Eclipse

Deal 3 damage to a minion. Your next spell this turn costs (2) less.

When the Azeroth is between the Sun and the Moon.

Lunar Eclipse

Deal 3 damage to a minion. Your next spell this turn costs (2) less.

When the Azeroth is between the Sun and the Moon.

Mark of the Spikeshell

Give a minion +2/+2.
If it has Taunt, add a copy of it to your hand.

"I'm DEFINITELY turtle-y enough for the turtle club."

Mark of the Wild

Give a minion Taunt and +2/+3.
(+2 Attack/+3 Health)

Not to be confused with Jim of the Wild.

Mark of the Wild

Give a minion Taunt and +2/+3.
(+2 Attack/+3 Health)

Not to be confused with Jim of the Wild.

Mark of Y'Shaarj

Give a minion +2/+2.
If it's a Beast, draw
a card.

Y'Shaarj had three sons: Mark, Theodore, and Chris.

Moonlit Guidance

Discover a copy of
a card in your deck.
If you play it this turn,
draw the original.

Guff always makes the best decisions after 2 AM.

Moonlit Guidance

Discover a copy of
a card in your deck.
If you play it this turn,
draw the original.

Guff always makes the best decisions after 2 AM.

More Resources

Draw your lowest Cost card.

More Supplies

Draw your highest Cost card.

Natural Causes

Deal 2 damage. Summon a 2/2 Treant.

What if the suspect was framed? What if the murder weapon was... a plant?

Nature's Wrath

Deal 1 damage to a minion. Draw a card.

Poison Bloom!

Give a friendly minion
+2 Health and Lifesteal.

Power of the Wild

Choose One - Give your minions +1/+1; or Summon a 3/2 Panther.

Never look a panther in the eye. Or is it 'Always look a panther in the eye'? Well, it's one of those.

Power of the Wild

Choose One - Give your minions +1/+1; or Summon a 3/2 Panther.

  • Type: Ability
  • Class: Druid
  • Rarity: Common
  • Set: Legacy
  • Faction: Neutral
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Steve Tappin
  • Collectible

Never look a panther in the eye. Or is it 'Always look a panther in the eye'? Well, it's one of those.