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Noble Champion

Hero Power
Deal damage to a
random enemy minion
equal to its Attack.

Bloodclaw

Battlecry: Deal 5 damage to your hero.

This weapon – ow! Requires a little – OWW! Finesse.

Light's Justice

Prince Malchezaar was a collector of rare weapons. He'd animate them and have them dance for him.

Overdue Justice

Adaptation

Adapt a friendly minion.

Pray for salvation. If that fails, pray for extra horns or bigger teeth.

Autodefense Matrix

Secret: When one of your minions is attacked, give it Divine Shield.

We call it the bubble machine.

Avenge

Secret: When one of your minions dies, give a random friendly minion +3/+2.

Several paladins have joined together to deliver justice under the name "Justice Force". Their lawyer talked them out of calling themselves the Justice League.

Avenge

Secret: When one of your minions dies, give a random friendly minion +3/+2.

  • Type: Ability
  • Class: Paladin
  • Rarity: Common
  • Set: Core
  • Spell School: Holy
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Zoltan & Gabor
  • Collectible

Several paladins have joined together to deliver justice under the name "Justice Force". Their lawyer talked them out of calling themselves the Justice League.

Blessing of Aeons

Give a minion "At the end of your turn, gain +1/+1."

Blessing of Might

Give a minion +3 Attack.

"As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.

Blessing of Wisdom

Choose a minion. Whenever it attacks, draw a card.

Apparently with wisdom comes the knowledge that you should probably be attacking every turn.

Bubblehearth

Secret: When your hero takes fatal damage, prevent it and Hearthstone out.

Competitive Spirit

Secret: When your turn starts, give your minions +1/+1.

Competition can be an inspiration to improve oneself. Or kill all the competitors.

Conviction (Rank 1)

Give a random friendly
minion +3 Attack.
(Upgrades when you
have 5 Mana.)

It was the strength of Cariel's faith that emboldened the defenders of Northwatch that day. Although the strength of her giant hammer didn’t exactly hurt either.

Conviction (Rank 2)

Give two random friendly
minions +3 Attack.
(Upgrades when you
have 10 Mana.)

Conviction (Rank 3)

Give three random friendly minions +3 Attack.

Crystology

Draw two 1-Attack
minions from your deck.

"The Light is neither a particle nor a wave. It's more of a juice, really."

Desperate Measures

Twinspell
Cast a random Paladin Secret.

Desperate times call for disparate secrets.

Desperate Measures

Cast a random Paladin Secret.

Divine Strength

Give a minion +1/+2.

Every year a few paladins get disqualified from the Westfall weight lifting championship for using Divine Strength.

Eye for an Eye

Secret: When your hero takes damage, deal that much damage to the enemy hero.

Justice sometimes takes the form of a closed fist into a soft cheek.

First Day of School

Add 2 random 1-Cost minions to your hand.

"Report to the bookstore to buy your books, the alchemist to buy your potions, and then get your wands at the… wandryroom?"

Galloping Savior

Secret: After your
opponent plays three
cards in a turn, summon a
3/4 Steed with Taunt.

"Look to my coming on the first light of the third card."

Getaway Kodo

Secret: When a friendly minion dies, return it to your hand.

Get to da Kodo! Now!

Hand of Protection

Give a minion Divine Shield.

This spell has been renamed so many times, even paladins don’t know what it should be called anymore.

Hand of Salvation

Secret: When your second minion dies in a turn, return it to life.

Hidden Wisdom

Secret: After your
opponent plays three
cards in a turn, draw
2 cards.

  • Type: Ability
  • Class: Paladin
  • Rarity: Epic
  • Set: The Witchwood
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Daria Tuzova
  • Collectible

Find your own wisdom. Perhaps behind the couch.

Humility

Change a minion's Attack to 1.

This card makes something really damp. Oh wait. That's "Humidity."

Judgment of Justice

Secret: When an enemy minion attacks, set its Attack and Health to 1.

Look, we don't need a jury. We've got a paladin right here!

Libram of Compassion

Choose a friendly minion. Restore Health equal to its Attack to a random friendly minion.

Libram of Holiness

Give a minion +3 Health. Restore 3 Health to your hero.

Lost in the Jungle

Summon two 1/1 Silver Hand Recruits.

George and Karl were never heard from again.

Making Mummies

Quest: Play 5 Reborn
minions.
Reward: Emperor Wraps.

"I do say, this gives me the vapors every single time!"

Never Surrender!

Secret: When your opponent casts a spell, give your minions +2 Health.

But sometimes concede.

Noble Sacrifice

Secret: When an enemy attacks, summon a 2/1 Defender as the new target.

  • Type: Ability
  • Class: Paladin
  • Rarity: Common
  • Set: Core
  • Faction: Neutral
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Zoltan & Gabor
  • Collectible

We will always remember you, "Defender!"

Noble Sacrifice

Secret: When an enemy attacks, summon a 2/1 Defender as the new target.

We will always remember you, "Defender!"

Oh My Yogg!

Secret: When your
opponent casts a spell,
they instead cast a random
one of the same Cost.

Many wonders lie within, but they are not mere toys when your mind is their plaything.

Reckoning

Secret: After an enemy minion deals 3 or more damage, destroy it.

  • Type: Ability
  • Class: Paladin
  • Rarity: Epic
  • Set: Core
  • Spell School: Holy
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: L. Lullabi & A. Bozonnet
  • Collectible

He would henceforth be known as "Karmerr, the Doom of Kazzak."

Redemption

Secret: When a friendly minion dies, return it to life with 1 Health.

I am not sure how you get demptioned the first time. It’s a mystery!

Repentance

Secret: After your opponent plays a minion, reduce its Health to 1.

Repentance often comes in the moment before obliteration. Curious.

Righteous Cause

Sidequest: Summon 5 minions.
Reward: Give your minions +1/+1.

"And I hereby dub thee a cadet of the Explorer’s League! NEXT!"

Sacred Trial

Secret: After your opponent has at least 3 minions and plays another, destroy it.

You have chosen poorly.

Sand Breath

Give a minion +1/+2.
Give it Divine Shield if
you're holding a Dragon.

After Uldum, EVERYONE had sand breath.

Shield of Honor

Give a damaged minion +3 Attack and Divine Shield.

"Sir, this shield would've been more helpful last turn!"

Smuggler's Run

Give all minions in your hand +1/+1.

One of the most famous busts in Gadgetzan’s history happened on Smuggler’s Run, where Sergeant Sally apprehended a cadre of Grimy Goons transporting a massive number of illegal fish heads.

The Last Kaleidosaur

Quest: Cast 6 spells
on your minions.
Reward: Galvadon.

“Impossible!” exclaimed the Silver Hand Recruit, his eyes filled with fear. Uther shook his head, turning the crystal until it caught the light: “Life finds a way.”

Wave of Apathy

Set the Attack of all enemy minions to 1 until your next turn.

"Flavor text? Eh. Can’t be bothered."

Aldor Attendant

Battlecry: Reduce the Cost of your Librams by (1) this game.

Will check to make sure you have a valid libramary card.

Brazen Zealot

Whenever you summon a minion, gain +1 Attack.

Some paladins really Light it up.

Defender

Glow-Tron

Magnetic

They tried for weeks to make a stealth version, but eventually decided to just let it glow.

Grimscale Chum

Battlecry: Give a random
Murloc in your hand +1/+1.

Listen, see? We'll take 'em to the docks, see? And throw 'em in the sea, see?

Honor Student

Taunt

Imprisoned Sungill

Dormant for 2 turns.
When this awakens, summon two 1/1
Murlocs.

Imprisoned for ten thousand years! Not because it's a demon. Because of the dancing.

Knight of Anointment

Battlecry: Draw a
Holy spell.

"I dub thee... injured."

Lordaeron Attendant

Battlecry: Reduce the Cost of your Librams by (1) this game.

Meanstreet Marshal

Deathrattle: If this minion has 2 or more Attack, draw a card.

Remember, submit your bribes directly to the Marshal - it's the law!

Microcopter

Righteous Protector

Taunt
Divine Shield

  • Type: Minion
  • Class: Paladin
  • Rarity: Common
  • Set: Core
  • Tier: 1
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Evgeniy Dlinnov
  • Collectible

Original name was Tubular Protector, but this seems more bodacious.

Righteous Protector

Taunt
Divine Shield

Original name was Tubular Protector, but this seems more bodacious.

Righteous Protector

Taunt
Divine Shield

Sandwasp

Selfless Hero

Deathrattle: Give 2 random friendly minions Divine Shield.

Selfless Hero

Deathrattle: Give a random friendly minion Divine Shield.

"Don't worry about me… I'll just be here... under these tentacles."

Silver Hand Murloc

Silver Hand Recruit

Sungill Streamrunner

Tiger

Vilefin Inquisitor

Battlecry: Your Hero Power becomes 'Summon a 1/1 Murloc.'

Nobody expects the Vilefin Inquisition!

Wee Whelp

Whelp

Dragonblood

Passive Hero Power
After a friendly Dragon dies, give all minions +1/+1.

On the Loose!

Hero Power
Give your hero +3 Attack and Immune this turn.

Reliquary's Relics

Passive Hero Power
After your opponent casts
a Spell, put a copy of
it into your hand.

Staking A Claim

Passive Hero Power
Whenever a Discover card
is played, all minions
gain +1/+1.

Titan's Beast

Hero Power
Set a minion's Attack
and Health to 3.

Val'anyr Reequip Effect Dummy

It is a dummy card for holding a effect to play when reequipping Val'anyr (LOOT 500)

Autodefense Matrix

Secret: When one of your minions is attacked, give it Divine Shield.

Avenge

Secret: When one of your minions dies, give a random friendly minion +3/+2.

Battlecry

Big Bad Spells

Blessings

Buy the Holy Light

Give a friendly minion Divine Shield.

Caretaking

Competitive Spirit

Secret: When your turn starts, give your minions +1/+1.

Dark Light

Bend the Light to your will, while you unleash the Apocalypse!

Dead or Alive

Discovery

Divine Legends

Divine Shield

Divine Shield

Dragonmaster

Dragons

Dragons

Dragons

Draw

Family Tree

Feeble Squires

Final Stand

Quest: Survive
10 turns.
Reward: Victory.

Finley Random Deck

Start the run with a deck of random cards.