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Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Call

Hero Power
Summon a random basic Totem.

Totemic Mastery

Hero Power
Summon basic Totems until you have 4.
Overload: (1).

Totemic Power

Summon a random basic
Totem. If you're Overloaded,
summon a non-basic
Totem instead.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Totemic Talent

Summon a random Totem.

Totemic Talent

Summon a random Totem.

Totemic Talent

Summon a random Totem.

Totemic Talent

Summon a random Totem.

Totemic Talent

Summon a random Totem.

Water Invocation

Restore 6 Health to all friendly characters.
Swaps each turn.

Windchill

Freeze a minion.
Draw a card.

Windchill

Freeze a minion.
Draw a card.

Wise Counsel

Restore 2 Health
to all minions.

Auctionhouse Gavel

After your hero attacks,
reduce the Cost of a
Battlecry minion in
your hand by (1).

"I want to be a judge! Or an auctioneer! Look, all I want is one of those sweet, tiny hammers."

Carving Chisel

After your hero attacks, summon a random basic Totem.

Look at your stone. Visualize the totem within. Then gently...

Jade Claws

Battlecry: Summon a{1} {0} Jade Golem.
Overload: (1)@Battlecry: Summon a Jade Golem.
Overload: (1)

"Best manicure ever!" - Aya Blackpaw

Likkim

Has +2 Attack while you have Overloaded Mana Crystals.

"I double frog dare you!"

Rune Dagger

After your hero attacks, gain Spell Damage +1 this turn.

Turns out being stabbed makes you more vulnerable to magic.

Stormforged Axe

Overload: (1)

  • Type: Weapon
  • Class: Shaman
  • Rarity: Common
  • Set: Legacy
  • Faction: Neutral
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Nate Bowden
  • Collectible

Yo, that's a nice axe.

Amphibious Elixir

Restore 5 Health. Discover a spell.

Made by frogs, for frogs, from frogs.

Ancestral Knowledge

Draw 2 cards. Overload: (1)

  • Type: Ability
  • Class: Shaman
  • Rarity: Common
  • Set: Core (2023)
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Zoltan & Gabor
  • Collectible

MOMMMMMYYYYYYYYY!!!

Ancestral Knowledge

Draw 2 cards. Overload: (1)

MOMMMMMYYYYYYYYY!!!

Ancestral Spirit

Give a minion "Deathrattle: Resummon this minion."

  • Type: Ability
  • Class: Shaman
  • Rarity: Rare
  • Set: Legacy
  • Faction: Neutral
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Zoltan & Gabor
  • Collectible

It was just a flesh wound.

Big Bad Voodoo

Give a friendly minion "Deathrattle: Summon a random minion that costs (1) more."

Murlocs practice Small Nice Voodoo.

Bracing Cold

Restore 5 Health to
your hero. Reduce the
Cost of a random spell
in your hand by (2).

Worst. Hug. Ever.

Chain Lightning (Rank 1)

Deal 2 damage to a minion and a random adjacent one. (Upgrades when you have 5 Mana.)

Still better than receiving a chain letter.

Chain Lightning (Rank 2)

Deal 3 damage to a minion and a random adjacent one. (Upgrades when you have 10 Mana.)

Chain Lightning (Rank 3)

Deal 4 damage to a minion and a random adjacent one.

Chaos Storm

After you play a card with Overload this turn, add an Overload card to your hand.

Storm's at one.

Conductivity

The next spell you cast
this turn also targets
adjacent minions.

  • Type: Ability
  • Class: Shaman
  • Rarity: Rare
  • Set: TITANS
  • Spell School: Nature
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Max Grecke
  • Collectible

That faceless sure didn't put up a lot of (length/cross-sectional area).

Crackle

Deal 3-6 damage. Overload: (1)

Snap! This card! Pop!

Crushing Hand

Deal 8 damage to a minion. Overload: (3)

Shamans always have the firmest handshakes.

Cryostasis

Give a minion +3/+3 and Freeze it.

We'll thaw you out when we find a cure!

Cryostasis

Give a minion +3/+3 and Freeze it.

We'll thaw you out when we find a cure!

Deathmatch Pavilion

Summon a 3/2 Duelist.
If your hero attacked this turn, summon another.

  • Type: Ability
  • Class: Shaman
  • Rarity: Epic
  • Set: Darkmoon Faire
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: J. Cheung & A. Bozonnet
  • Collectible

Worth it for the stuffed toy at the end.

Deathweaver Aura

Give a minion "Deathrattle: Summon two 3/2 Zombies." Overload: (1)

Knitting is a harmless hobby. Weaving, though...

Devolve

Transform all enemy minions into random ones that cost (1) less.

Ragnaros looked down. He looked like some kind of War Golem. "WHAT HAVE YOU DONE TO ME," he yelled. But all that came out was a deep grinding sound. He began to cry.

Earthen Might

Give a minion +2/+2.
If it's an Elemental, add
a random Elemental
to your hand.

  • Type: Ability
  • Class: Shaman
  • Rarity: Rare
  • Set: The Witchwood
  • Spell School: Nature
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Alex Horley Orlandelli
  • Collectible

Or it might not.

Earthen Might

Give a minion +2/+2.
If it's an Elemental, add
a random Elemental
to your hand.

Or it might not.

Elementary Reaction

Draw a card. Copy it if you played an Elemental last turn.

It's just a Tempest Tantrum.

Explosive Evolution

Transform a minion into a random one that costs (3) more.

Let's give a big hand for goblin experimentation!

Flash of Lightning

Draw a card.
Next turn, your Nature spells cost (1) less.

  • Type: Ability
  • Class: Shaman
  • Rarity: Epic
  • Set: TITANS
  • Spell School: Nature
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Vladimir Kafanov
  • Collectible

FLASH! AAAAAAAAA

Frostbite

Deal 3 damage.
Honorable Kill: Your opponent's next spell costs (2) more.

The sad reality of a raging toothpaste addiction.

Ice Fishing

Draw 2 Murlocs from your deck.

Glow fish, war fish... blow fish, more fish...

Ice Fishing

Draw 2 Murlocs from your deck.

Glow fish, war fish... blow fish, more fish...

Jam Session

Give a friendly minion
+3/+3. Deal 1 damage
to all other minions.
Overload: (1)

Their skills will make you jelly.

Landslide

Deal 1 damage to
all enemy minions.
If you're Overloaded,
deal 1 damage again.

"And they win it by a landslide! Wait, where did all the other racers go?"

Lava Shock

Deal 2 damage.
Unlock your Overloaded Mana Crystals.

Chocolate lava cake is shockingly delicious.

Maelstrom Portal

Deal 1 damage to all enemy minions. Summon a random
1-Cost minion.

They bill this as a popular resort attraction, but they try and get your money up front.

Maelstrom Portal

Deal 1 damage to all enemy minions. Summon a random
1-Cost minion.

They bill this as a popular resort attraction, but they try and get your money up front.

Perpetual Flame

Deal 3 damage to a random enemy minion. If it dies, recast this. Overload: (1)

Flame is perpetual.* *<i>Perpetual only applies to current turn.</i>

Rockbiter Weapon

Give a friendly character +3 Attack this turn.

This would be real handy if your enemy is made of rock.

Rockbiter Weapon

Give a friendly character +3 Attack this turn.

This would be real handy if your enemy is made of rock.

Sage Invisibility

Your minions with Stealth are Immune this turn.

Shroomscavate

Give a minion
Divine Shield.
Excavate a treasure.

As Globb shroominated on his situation, toiling endlessly in the mushroom mines, he came to the startling realization. His boss wasn't a very fun guy.

Soul of the Murloc

Give your minions "Deathrattle: Summon a 1/1 Murloc."

Previously thought nonexistent.

Spirit Echo

Give your minions "Deathrattle: Return this to your hand."

I guess you can say they’re… “soul survivors.”

Spirit Mount

Give a minion +1/+2
and Spell Damage +1.
When it dies, summon
a Spirit Raptor.

Bru'kan said his spirit would always be with us. He failed to mention that his raptor’s would be too.

Stormcrack

Deal 4 damage to a minion. Overload: (1)

WARNING: DO NOT TOUCH THE PURPLE BALL OF LIGHTNING

Trusty Companion

Give a minion +2/+3.
If it has a minion type,
draw one of that type.

Textbook big-sibling and little-sibling relationship.

Windfury

Give a minion Windfury.

Windfury is like Earthfury and Firefury, but more light and airy.

Windfury

Give a minion Windfury.

Windfury is like Earthfury and Firefury, but more light and airy.

Witch's Brew

Restore 4 Health. Repeatable this turn.

The swill has eyes!

Anchored Totem

After you summon a 1-Cost minion, give it +2/+1.

The Naga devised the perfect retaliation to any pirates dropping anchor in their domain: vandalism.

Bolner Hammerbeak

After you play a Battlecry
minion, repeat the first
Battlecry played this turn.

Show him how to do something once, and he can do it a thousand times. This turn.

Brewing Storm

Rush

Brrrloc

Battlecry: Freeze an enemy.

He may be frozen fish, but he fights fresh!

Brrrloc

Battlecry: Freeze an enemy.

He may be frozen fish, but he fights fresh!

Bru'kan's Raptor

Spell Damage +1

Cactus Cutter

Battlecry: Draw a spell. If you cast it this turn, gain +1/+2 and Taunt.

Best friend of Spinetail Drake.

Cagematch Custodian

Battlecry: Draw a weapon.

Cleans up after a dust up.

Diligent Notetaker

Spellburst: Return the spell to your hand.

You never know what cards are going to be on the test.

Disciple of Golganneth

At the end of your turn,
reduce the Cost of a
random Overload card
in your hand by (1).

  • Type: Minion
  • Class: Shaman
  • Rarity: Common
  • Set: TITANS
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Ursula Dorada
  • Collectible

Warning: If you are not made of rocks, do not stand in lightning water.

Drakkari Zombie

Duelist

Earthen Guardian

Taunt

Eternal Sentinel

Battlecry: Unlock your Overloaded Mana Crystals.

Just try to avoid eye contact.

Even Totem

If even-Attack enemy minions are present, deal 2 damage to them at the end of your turn.