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Dunemaul Shaman

Windfury, Overload: (1)
50% chance to attack the wrong enemy.

He just closes his eyes and goes for it. Raarararrrarar!

Dunemaul Shaman

Windfury, Overload: (1)
50% chance to attack the wrong enemy.

  • Type: Minion
  • Class: Shaman
  • Rarity: Rare
  • Set: Goblins vs Gnomes
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: José Ladrönn
  • Collectible

He just closes his eyes and goes for it. Raarararrrarar!

Earth Elemental

Taunt
Overload: (3)

Earth Revenant

Taunt
Battlecry: Deal 1 damage
to all enemy minions.

Have you guys seen a pair of rock legs lying around anywhere?

Elemental Rift

At the end of your turn, summon two random Elementals. Deathrattle: Destroy all Elemental minions.

Fireguard Destroyer

Battlecry: Gain 1-4 Attack. Overload: (1)

Ragnaros interviews hundreds of Fire Elementals for the position of "Destroyer" but very few have what it takes.

Firemancer Flurgl

After you play a Murloc,
deal 1 damage to
all enemies.

Diss tracks spitting straight fire.

Flamewreathed Faceless

Overload: (2)

He's on fire! Boomshakalaka!

Flamewreathed Faceless

Taunt
Deathrattle:
Give the opposing player 3 Mana Crystals.

Granite Forgeborn

Battlecry: Reduce the Cost of Elementals in your hand and deck by (1).

If he stops being useful, just turn him into a kitchen countertop.

Groundskeeper

Taunt
Battlecry: If you're holding a
spell that costs (5) or more,
restore 5 Health.

It’s tricky for dryads to tend the garden without trampling the flowers.

Hagatha the Fabled

Battlecry: Draw 2 spells
that cost (5) or more.
Transform them into Slimes
that cast the spells.

Soup's on!

Infested Watcher

Taunt
Deathrattle: Get two
1/1 Chaotic Tendrils.

  • Type: Minion
  • Class: Shaman
  • Rarity: Common
  • Set: TITANS
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Matt Dixon
  • Collectible

This is why you don't eat watermelon seeds.

Jade Spirit

Battlecry: Summon a{1} {0} Jade Golem.@Battlecry: Summon a Jade Golem.

"He's so cute! I just want to squeeze him, then use him for Jade Golem parts!" - Aya Blackpaw

Jade Spirit

Battlecry: Summon a{1} {0} Jade Golem.@Battlecry: Summon a Jade Golem.

"He's so cute! I just want to squeeze him, then use him for Jade Golem parts!" - Aya Blackpaw

Jinyu Waterspeaker

Battlecry: Restore 6 Health.
Overload: (1)

Waterspeakers can tell the future! So the Jade Lotus employs them to speculate on the Auction House.

Leap Frog

Battlecry: Deal 3 damage
to a random enemy minion.
If it dies, repeat this.

Living Storm

Rush

Lotus Illusionist

After this minion attacks
a hero, transform it into a
random 6-Cost minion.

If you think her Xavius and Sylvanas cosplay is great, wait till you see her Reno Jackson!

Master of Evolution

Battlecry: Transform a friendly minion into a random one that costs (1) more.

Will be really useful in the new "Hearthémon" game.

Payload Totem Specialist

Battlecry: Add @ non-basic |4(Totem, Totems) to your hand.
|4(It costs, They cost) (2) less.
(Improves during run)

Wait, what kind of specialist?

Rumbling Elemental

After you play a Battlecry minion, deal 2 damage to a random enemy.

He's a very hungry elemental.

Sand Art Elemental

Miniaturize
Battlecry: Give your hero
+1 Attack and Windfury
this turn.

This art HURT ME!!!

Siltfin Spiritwalker

Whenever another friendly Murloc dies, draw a card. Overload: (1)

The elements respond to anyone who calls them for a worthy cause, even if you call them by yelling, "MRGHRGLGLGL!"

Spirit Alpha

After you play a card with
Overload, summon a 2/3
Spirit Wolf with Taunt.

Just like in the natural world, the alpha of the species is bright purple.

Squallhunter

Spell Damage +2
Overload: (2)

"Oh, the weather outside is frightful… But Squallhunter's so delightful! And since we've gone down this road--overload, overload, overload!"

Stasis Elemental

Battlecry: Freeze a minion until this leaves the battlefield.

Storm Chaser

Battlecry: Draw a spell from your deck that costs (5) or more.

Best drank after a stiff gale.

Storm Drake

Rush

Suckerhook

At the end of your turn,
transform your weapon into
one that costs (1) more.

A moderately better dining companion than Suckerbeard.

The Azerite Murloc

Battlecry: Transform ALL
your other minions into ones
that cost (3) more (keeping
their original Costs).

The Stonewright

Battlecry: For the rest of the game, your Totems have +2 Attack.

She wrights stone better than she reads it.

Thunderhead

After you play a card with
Overload, summon two
1/1 Sparks with Rush.

Most of his friends are still Metalheads.

Tidelost Burrower

Battlecry: Dredge.
If it's a Murloc, summon a 2/2 copy of it.

Burrowing may not be for everyone, but I dig it.

Totem Cruncher

Taunt
Battlecry: Destroy your Totems. Gain +2/+2 for each destroyed.

  • Type: Minion
  • Class: Shaman
  • Rarity: Epic
  • Set: The Witchwood
  • Race: Beast
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Matt Dixon
  • Collectible

When regular totem hours won't cut it.

Untreated Filth

Taunt

Vessina

While you're Overloaded, your other minions have +2 Attack.

She wasn't happy when Hagatha sent her back to Uldum. But her "angry" hiss sounds like her "happy" hiss, so no one knew the difference.

Water Revenant

Rush

Windspeaker

Battlecry: Give a friendly minion Windfury.

Is there anything worse than a Windspeaker with halitosis?

Fairy Tale Forest

Draw a Battlecry minion.
It costs (1) less.

Man, I wish fairy tales were <i>real</i>, Durg'tash the Sorcerer.

Brick by Brick

Discover an Elemental.
It costs (2) less.

Chain Lightning

Deal 1 damage to a minion.
Jumps to an adjacent
minion until one dies.

Devour

Eat a minion in your
opponent's hand. Gain
its Attack and Health.

Equip Doomhammer Rank 2

Equip Doomhammer.

For the Darkspear!

Deal 1-3 damage to
all enemy minions.

Sand Shapin'

Shuffle a copy of an enemy
minion into your deck.
Summon it when drawn.

Spirit of Air

Give all friendly minions Windfury.

Stormrage

Deal 2 damage to a random
enemy minion. If it dies,
summon a Storm Egg.

Vengeful Construct

Choose a minion with 2
or less Health. Destroy
it and its neighbors.

Charged Hammer

Deathrattle: Your Hero Power becomes 'Deal 2 damage.'

You can only pick it up if you are worthy.

Charged Hammer

Deathrattle: Your Hero Power becomes 'Deal 2 damage.'

  • Type: Weapon
  • Class: Shaman
  • Rarity: Epic
  • Set: Caverns of Time
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Peet Cooper
  • Collectible

You can only pick it up if you are worthy.

Cookie's Stirring Rod

Lifesteal

Desperate Claw

Has +1 Attack while you have Overloaded Mana Crystals.

Ice Breaker

Destroy any Frozen minion damaged by this.

A great way to end a conversation.

Ice Breaker

Destroy any Frozen minion damaged by this.

  • Type: Weapon
  • Class: Shaman
  • Rarity: Rare
  • Set: Removed From Core
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Konstantin Turovec
  • Collectible

A great way to end a conversation.

Jazz Bass

Deathrattle: Your next
spell costs (@) less.
(Overload while equipped
to improve!)

No birds, <i>plural</i>, were harmed in the making of this bass.

Powermace

Deathrattle: Give a random friendly Mech +2/+2.

  • Type: Weapon
  • Class: Shaman
  • Rarity: Rare
  • Set: Goblins vs Gnomes
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Zoltan & Gabor
  • Collectible

People assume that shamans control the elements, but really, they have to ask them stuff and the elements are like, "Yeah ok, sure."

Truesilver Lance

Lifesteal
After you Overload, gain +2 Durability.

A lance fit for a lord - Finley's shaman skills make this quite the formidable weapon.

Whack-A-Gnoll Hammer

After your hero attacks, give a random friendly minion +1/+1.

  • Type: Weapon
  • Class: Shaman
  • Rarity: Rare
  • Set: Darkmoon Faire
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Jason Kang
  • Collectible

Hogger's most hated attraction.

Call in the Finishers

Summon four
1/1 Murlocs.

When you really need a job done… but you don't really care if it gets done right.

Call in the Finishers

Summon four
1/1 Murlocs.

When you really need a job done… but you don't really care if it gets done right.

Charged Call

Discover a @-Cost
minion and summon it.
(Upgraded for each Overload
card you played this game!)

You have a collect call from "AL'AKIR, LORD OF AIR AND THE FOUR WINDS." Do you accept these charges?

Chill Vibes

Restore 8 Health.
Finale: Summon a 3/3
Elemental with Taunt.

"You're listening to 47.7 Shaman FM radio. It's time to kick back, relax, and take in the music."

Dehydrate

Lifesteal. Deal 4 damage to a minion.
Quickdraw: Costs (1).

JUST A LITTLE FURTHER LITTLE GUY, YOU CAN MAKE IT!!!

Elemental Destruction

Deal 4-5 damage to all minions. Overload: (2)

I'm not a shaman or anything, but isn't Elemental Destruction the opposite of what they want to do?

Far Sight

Draw a card. That card costs (3) less.

  • Type: Ability
  • Class: Shaman
  • Rarity: Epic
  • Set: Core (2023)
  • Faction: Neutral
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Lars Grant-West
  • Collectible

Drek'thar can't see, but he can <i>see</i>. You know what I mean? It's ok if you don't.

Far Sight

Draw a card. That card costs (3) less.

  • Type: Ability
  • Class: Shaman
  • Rarity: Epic
  • Set: Legacy
  • Faction: Neutral
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Lars Grant-West
  • Collectible

Drek'thar can't see, but he can <i>see</i>. You know what I mean? It's ok if you don't.

Feral Spirit

Summon two 2/3 Spirit Wolves with Taunt. Overload: (1)

  • Type: Ability
  • Class: Shaman
  • Rarity: Rare
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Nature
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Clint Langley
  • Collectible

Spirit wolves are like regular wolves with pom-poms.

Feral Spirit

Summon two 2/3 Spirit Wolves with Taunt. Overload: (1)

Spirit wolves are like regular wolves with pom-poms.

Feral Spirit

Summon two 2/3 Spirit Wolves with Taunt.

Flash of Lightning

Draw a card.
Next turn, your Nature spells cost (1) less.

  • Type: Ability
  • Class: Shaman
  • Rarity: Epic
  • Set: TITANS
  • Spell School: Nature
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Vladimir Kafanov
  • Collectible

FLASH! AAAAAAAAA

Fresh Perspective

Return all enemy minions
to your opponent's hand.
They cost half.

Haunting Visions

The next spell you cast this turn costs (3) less. Discover a spell.

When you're awake at 3 AM and can't stop thinking about that time you called your teacher "mom."

Healing Rain

Restore 12 Health randomly split among all friendly characters.

It's filled with electrolytes!

Healing Wave

Restore 8 Health. Reveal a minion in each deck. If yours costs more, restore 16 instead.

Favored by shaman who study the art of restoration and healing, this spell would feel smug, if it had feelings.

Healing Wave

Restore 8 Health. Reveal a minion in each deck. If yours costs more, restore 16 instead.

Favored by shaman who study the art of restoration and healing, this spell would feel smug, if it had feelings.

Hex

Transform a minion into a 0/1 Frog with Taunt.

If you Hex a Murloc... it really isn't much of a change, is it?

Hex

Transform a minion into a 0/1 Frog with Taunt.

Hex

Transform a minion into a 0/1 Frog with Taunt.

If you Hex a Murloc... it really isn't much of a change, is it?

Incredible Value

Discover a 4-Cost minion. Set its Attack and Health to 7.

Now with expedited Overload!

Jade Lightning

Deal 3 damage. Summon a{1} {0} Jade Golem.@Deal 3 damage. Summon a Jade Golem.

Jade Lightning, goooo Jade Lightning!

Jade Lightning

Deal 3 damage. Summon a{1} {0} Jade Golem.@Deal 3 damage. Summon a Jade Golem.

Jade Lightning, goooo Jade Lightning!

Lava Burst

Deal 5 damage. Overload: (2)

  • Type: Ability
  • Class: Shaman
  • Rarity: Rare
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Fire
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Dan Scott
  • Collectible

It's like an ocean of liquid magma in your mouth!

Lightning Breath

Deal 4 damage to a
minion. If you're holding
a Dragon, also damage
its neighbors.

Recipe: One dragon, four wool socks, thick shag carpet.

Lightning Storm

Deal 3 damage to all enemy minions. Overload: (1)

  • Type: Ability
  • Class: Shaman
  • Rarity: Rare
  • Set: Core (2023)
  • Faction: Neutral
  • Spell School: Nature
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Christopher Moeller
  • Collectible

An umbrella won't be effective, I'm afraid.

Lightning Storm

Deal 3 damage to all enemy minions. Overload: (1)

  • Type: Ability
  • Class: Shaman
  • Rarity: Rare
  • Set: Legacy
  • Faction: Neutral
  • Spell School: Nature
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Christopher Moeller
  • Collectible

An umbrella won't be effective, I'm afraid.

Lightning Storm

Deal 3 damage to all enemy minions. Overload: (2)

An umbrella won't be effective, I'm afraid.

Molten Blast

Deal 2 damage. Summon that many 1/1 Elementals.

Well, how would YOU celebrate after finals week?!

Nofin Can Stop Us

Give your minions
+1/+1. Give your
Murlocs an extra +1/+1.

"I'm having a good time! I don't want to stop at all!"

Plague of Murlocs

Transform all minions into random Murlocs.

This is horrible! And adorable!

Primal Talismans

Give your minions "Deathrattle: Summon a random basic Totem."

All that remained from the first kobold colony: a single talisman and the word "Flamestrike."

Primordial Wave

Transform enemy minions
into ones that cost (1) less
and friendly minions into
ones that cost (1) more.

A primordial hello to you too!

Serpentshrine Portal

Deal 3 damage.
Summon a random
3-Cost minion.
Overload: (1)

This is why you never flush a three-cost minion.

Serpentshrine Portal

Deal 3 damage.
Summon a random
3-Cost minion.
Overload: (1)

This is why you never flush a three-cost minion.

Shadow Suffusion

Give your minions
"Deathrattle: Deal 3
damage to a random
enemy."

Be honest - you had to look up what that means.

Snowball Fight!

Deal 1 damage to a minion and Freeze it.
If it survives, repeat this on another minion!

Woahwoahwoah, we said no friendly fire!

Stormstrike

Deal 3 damage to a minion. Give your hero +3 Attack this turn.

When your phone is at 5%.

Tidal Surge

Lifesteal
Deal 5 damage to a minion.

Also good for removing pesky stains.

Tidal Surge

Lifesteal
Deal 5 damage to a minion.

Also good for removing pesky stains.

Totemic Reflection

Give a minion +2/+2.
If it's a Totem, summon a copy of it.

"Upon reflection, I have decided that your board needs more ME."