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Squallhunter

Spell Damage +2
Overload: (2)

"Oh, the weather outside is frightful… But Squallhunter's so delightful! And since we've gone down this road--overload, overload, overload!"

Stasis Elemental

Battlecry: Freeze a minion until this leaves the battlefield.

Storm Chaser

Battlecry: Draw a spell from your deck that costs (5) or more.

Best drank after a stiff gale.

Storm Drake

Rush

Thunderhead

After you play a card with
Overload, summon two
1/1 Sparks with Rush.

Most of his friends are still Metalheads.

Totem Cruncher

Taunt
Battlecry: Destroy your Totems. Gain +2/+2 for each destroyed.

  • Type: Minion
  • Class: Shaman
  • Rarity: Epic
  • Set: The Witchwood
  • Race: Beast
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Matt Dixon
  • Collectible

When regular totem hours won't cut it.

Vessina

While you're Overloaded, your other minions have +2 Attack.

She wasn't happy when Hagatha sent her back to Uldum. But her "angry" hiss sounds like her "happy" hiss, so no one knew the difference.

Wicked Witchdoctor

Whenever you cast a spell, summon a random basic Totem.

You can easily defeat her by either dealing 4 damage, or dropping a house on her.

Windspeaker

Battlecry: Give a friendly minion Windfury.

Is there anything worse than a Windspeaker with halitosis?

Brick by Brick

Hero Power
Discover an Elemental.
It costs (2) less.

Sand Shapin'

Hero Power
Shuffle a copy of an enemy
minion into your deck.
Summon it when drawn.

Stormrage

Hero Power
Deal 2 damage to a random
enemy minion. If it dies,
summon a Storm Egg.

Vengeful Construct

Hero Power
Choose a minion with 2 or
less Health. Destroy
it and its neighbors.

Ice Breaker

Destroy any Frozen minion damaged by this.

A great way to end a conversation.

Powermace

Deathrattle: Give a random friendly Mech +2/+2.

  • Type: Weapon
  • Class: Shaman
  • Rarity: Rare
  • Set: Goblins vs Gnomes
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Zoltan & Gabor
  • Collectible

People assume that shamans control the elements, but really, they have to ask them stuff and the elements are like, "Yeah ok, sure."

Truesilver Lance

Lifesteal
After you Overload, gain +2 Durability.

A lance fit for a lord - Finley's shaman skills make this quite the formidable weapon.

Elemental Destruction

Deal 4-5 damage to all minions. Overload: (5)

I'm not a shaman or anything, but isn't Elemental Destruction the opposite of what they want to do?

Far Sight

Draw a card. That card costs (3) less.

  • Type: Ability
  • Class: Shaman
  • Rarity: Epic
  • Set: Classic
  • Faction: Neutral
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Lars Grant-West
  • Collectible

Drek'thar can't see, but he can <i>see</i>. You know what I mean? It's ok if you don't.

Feral Spirit

Summon two 2/3 Spirit Wolves with Taunt. Overload: (2)

  • Type: Ability
  • Class: Shaman
  • Rarity: Rare
  • Set: Classic
  • Faction: Neutral
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Clint Langley
  • Collectible

Spirit wolves are like regular wolves with pom-poms.

Feral Spirit

Summon two 2/3 Spirit Wolves with Taunt.

Haunting Visions

The next spell you cast this turn costs (3) less. Discover a spell.

When you're awake at 3 AM and can't stop thinking about that time you called your teacher "mom."

Healing Rain

Restore 12 Health randomly split among all friendly characters.

It's filled with electrolytes!

Healing Wave

Restore 7 Health. Reveal a minion in each deck. If yours costs more, Restore 14 instead.

Favored by shaman who study the art of restoration and healing, this spell would feel smug, if it had feelings.

Hex

Transform a minion into a 0/1 Frog with Taunt.

Lava Burst

Deal 5 damage. Overload: (2)

  • Type: Ability
  • Class: Shaman
  • Rarity: Rare
  • Set: Classic
  • Faction: Neutral
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Dan Scott
  • Collectible

It's like an ocean of liquid magma in your mouth!

Lightning Breath

Deal 4 damage to a
minion. If you're holding
a Dragon, also damage
its neighbors.

Recipe: One dragon, four wool socks, thick shag carpet.

Lightning Storm

Deal 2-3 damage to all enemy minions. Overload: (2)

  • Type: Ability
  • Class: Shaman
  • Rarity: Rare
  • Set: Classic
  • Faction: Neutral
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Christopher Moeller
  • Collectible

An umbrella won't be effective, I'm afraid.

Molten Blast

Deal 2 damage. Summon that many 1/1 Elementals.

Well, how would YOU celebrate after finals week?!

Plague of Murlocs

Transform all minions into random Murlocs.

This is horrible! And adorable!

Primal Talismans

Give your minions "Deathrattle: Summon a random basic Totem."

All that remained from the first kobold colony: a single talisman and the word "Flamestrike."

Serpentshrine Portal

Deal 3 damage.
Summon a random
3-Cost minion.
Overload: (1)

This is why you never flush a three-cost minion.

Spirit Echo

Give your minions "Deathrattle: Return this to your hand."

I guess you can say they’re… “soul survivors.”

Totemic Reflection

Give a minion +2/+2.
If it's a Totem, summon a copy of it.

"Upon reflection, I have decided that your board needs more ME."

Bog Slosher

Battlecry: Return a friendly minion to your hand and give it +2/+2.

It's the bane of freshly mopped floors everywhere.

Bogstrok Clacker

Battlecry: Transform adjacent minions into random minions that cost (1) more.

  • Type: Minion
  • Class: Shaman
  • Rarity: Rare
  • Set: Ashes of Outland
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Luca Zontini
  • Collectible

This clacker's crackers for hacking slackers into whack attackers.

Croak Jouster

Battlecry: Discover a spell.
If you're Overloaded,
keep all 3.

Drakkari Defender

Taunt
Overload: (3)

Sometimes, the best defense is an offensive troll.

Electra Stormsurge

Battlecry: Your next spell this turn casts twice.

"The coin? You used me for THE COIN!?"

Flametongue Totem

Adjacent minions have +2 Attack.

Totemsmiths like to use the rarest woods for their totems. There are even rumors of totems made of Ironbark Protectors.

Hot Spring Guardian

Taunt
Battlecry: Restore 3 Health.

NONE SHALL PASS until at least an hour after eating.

Instructor Fireheart

Battlecry: Discover a spell
that costs (1) or more.
If you play it this turn,
repeat this effect.

When you have fire in your heart, even death can't stop you.

Jr. Scout

Charge. Windfury.
At the end of your turn, deal
4 damage to a random
enemy minion.

Eager to prove himself, this scout's keeping his eyes peeled for the best target.

Lady Vashj

Spell Damage +1
Deathrattle: Shuffle 'Vashj
Prime' into your deck.

Personal handmaiden to Queen Azshara turned lieutenant to Illidan Stormrage. Also quite the hair sssstylist.

Mana Tide Totem

At the end of your turn, draw a card.

  • Type: Minion
  • Class: Shaman
  • Rarity: Rare
  • Set: Classic
  • Race: Totem
  • Faction: Neutral
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Scott Altmann
  • Collectible

It is said that some shaman can say "Floatin' totem" 10 times, fast.

Marshspawn

Battlecry: If you cast
a spell last turn,
Discover a spell.

Hopes to someday promote to Marshsqueen.

Speaker Gidra

Rush, Windfury
Spellburst: Gain Attack
and Health equal to
the spell's Cost.

If a teacher lectures in a forest, does she even make a sound?

Spirit of the Frog

Stealth for 1 turn.
Whenever you cast a spell,
draw a spell from your deck
that costs (1) more.

  • Type: Minion
  • Class: Shaman
  • Rarity: Rare
  • Set: Rastakhan's Rumble
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Konstantin Turovec
  • Collectible

It is Wednesday, my dudes.

Sr. Scout

Charge. Windfury.
At the end of your turn, deal
6 damage to a random
enemy minion.

After hitting a bullseye on all four Plague Lords, this explorer definitely earned his promotion.

Toad

Taunt

Tuskarr Totemic

Battlecry: Summon a random basic Totem.

Turns out the tuskarr aren't real choosy about their totems.

Twilight Elemental

Unbound Elemental

Whenever you play a card with Overload, gain +1/+1.

Unlike bound elementals, Unbound ones really enjoy a night on the town.

War Heralder

Rush
Overkill: Add 3 random Shaman spells to your hand.

Weaponized Wasp

Battlecry: If you control
a Lackey, deal 3 damage.

Dr. Boom had one simple request: wasps with flippin' laser beams attached to their heads.

Zentimo

Whenever you target a
minion with a spell, cast it
again on its neighbors.

Serenity. Peace. Many frogs.

Evolution

Hero Power
Transform a friendly minion into one that costs (1) more.

Galakrond's Fury

Hero Power
Summon a 2/1 Elemental with Rush.

Heart of Vir'naal

Hero Power
Your Battlecries trigger twice this turn.

Lightning Jolt

Hero Power
Deal 2 damage.

Lord of the South Wind

Hero Power
Summon a 1/4 servant.
Give it Taunt, Windfury,
Rush and Divine Shield.

Masterful Djinn

Hero Power
Summon a 1/4 servant with
Taunt, Rush, Windfury, or
Divine Shield (at random).

Pillaged Relics

Hero Power
Choose a minion.
Give it +1/+1, Divine Shield
or Taunt at random.

Puffertrooper

Hero Power
Give your Murlocs Rush.

Swampqueen's Touch

Hero Power
Transform a friendly
minion into one that
costs 1-3 more.

Totemic Call

Hero Power
Summon a random Totem.

Totemic Call

Hero Power
Summon a random Totem.

Totemic Call

Hero Power
Summon a random Totem.

Totemic Call

Hero Power
Summon a random Totem.

Totemic Call

Hero Power
Summon a random Totem.

Totemic Call

Hero Power
Summon a random Totem.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Totemic Slam

Hero Power
Summon a Totem of your choice.

Jade Claws

Battlecry: Summon a{1} {0} Jade Golem.
Overload: (1)@Battlecry: Summon a Jade Golem.
Overload: (1)

"Best manicure ever!" - Aya Blackpaw

Likkim

Has +2 Attack while you have Overloaded Mana Crystals.

"I double frog dare you!"

Rune Dagger

After your hero attacks, gain Spell Damage +1 this turn.

Turns out being stabbed makes you more vulnerable to magic.

Spirit Claws

Has +2 Attack while you
have Spell Damage.

They'll be MUCH easier to use once they add the spirit<i>thumb</i>.

Stormforged Axe

Overload: (1)

  • Type: Weapon
  • Class: Shaman
  • Rarity: Common
  • Set: Classic
  • Faction: Neutral
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Nate Bowden
  • Collectible

Yo, that's a nice axe.

Ancestral Knowledge

Draw 2 cards. Overload: (2)

MOMMMMMYYYYYYYYY!!!

Ancestral Spirit

Give a minion "Deathrattle: Resummon this minion."

  • Type: Ability
  • Class: Shaman
  • Rarity: Rare
  • Set: Classic
  • Faction: Neutral
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Zoltan & Gabor
  • Collectible

It was just a flesh wound.

Big Bad Voodoo

Give a friendly minion "Deathrattle: Summon a random minion that costs (1) more."

  • Type: Ability
  • Class: Shaman
  • Rarity: Epic
  • Set: Rastakhan's Rumble
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: L. Lullabi & K. Turovec
  • Collectible

Murlocs practice Small Nice Voodoo.

Crackle

Deal 3-6 damage. Overload: (1)

Snap! This card! Pop!

Crushing Hand

Deal 8 damage to a minion. Overload: (3)

Shamans always have the firmest handshakes.

Cryostasis

Give a minion +3/+3 and Freeze it.

We'll thaw you out when we find a cure!

Devolve

Transform all enemy minions into random ones that cost (1) less.

Ragnaros looked down. He looked like some kind of War Golem. "WHAT HAVE YOU DONE TO ME," he yelled. But all that came out was a deep grinding sound. He began to cry.

Earthen Might

Give a minion +2/+2.
If it's an Elemental, add
a random Elemental
to your hand.

  • Type: Ability
  • Class: Shaman
  • Rarity: Rare
  • Set: The Witchwood
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Alex Horley Orlandelli
  • Collectible

Or it might not.

Elementary Reaction

Draw a card. Copy it if you played an Elemental last turn.

It's just a Tempest Tantrum.

Explosive Evolution

Transform a minion into a random one that costs (3) more.

Let's give a big hand for goblin experimentation!

Ice Fishing

Draw 2 Murlocs from your deck.

Glow fish, war fish... blow fish, more fish...

Invocation of Frost

Freeze an enemy.
Invoke Galakrond.

Galakrond adores a little frosting.

Lava Shock

Deal 2 damage.
Unlock your Overloaded Mana Crystals.

Chocolate lava cake is shockingly delicious.

Maelstrom Portal

Deal 1 damage to all enemy minions. Summon a random
1-Cost minion.

They bill this as a popular resort attraction, but they try and get your money up front.

Reincarnate

Destroy a minion, then return it to life with full Health.

It's like birth, except you're an adult and you were just dead a second ago.

Rockbiter Weapon

Give a friendly character +3 Attack this turn.

This would be real handy if your enemy is made of rock.

Soul of the Murloc

Give your minions "Deathrattle: Summon a 1/1 Murloc."

Previously thought nonexistent.

Stormcrack

Deal 4 damage to a minion. Overload: (1)

WARNING: DO NOT TOUCH THE PURPLE BALL OF LIGHTNING

Windfury

Give a minion Windfury.

Windfury is like Earthfury and Firefury, but more light and airy.

Witch's Brew

Restore 4 Health. Repeatable this turn.

  • Type: Ability
  • Class: Shaman
  • Rarity: Epic
  • Set: Rise of Shadows
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Jakub Kasper
  • Collectible

The swill has eyes!