Wyrm BoltDeal 1 damage. If this
|
|
Herding HornAfter you play a Beast,
The more the hairier. |
|
Reno's Crafty LassoAfter your hero attacks, copy a card from your opponent's hand.
Reno always had a way of… taking what he wanted. |
|
Academic ResearchGain @ empty Mana |4(Crystal, Crystals).
The other explorers underestimate the power of careful study and historical research. |
|
Acquired AlliesReturn a minion to its owner's hand and shuffle two copies of
"Come with me if you want to chop things into little pieces." |
|
Chaos StormAfter you play a card with Overload this turn, add an Overload card to your hand.
Storm's at one. |
|
Contagion ConcoctionInfect a minion with
Varieties include viscous and extra viscous. |
|
Finley's Pith HelmetGive all friendly minions +2 Health.
A noble knight's helm can inspire an army, and Sir Finley's is no different. |
|
Mask of MimicryChoose a minion.
|
|
Necrotic PoisonDestroy a minion.
|
|
Reno's Lucky HatGive a minion +2/+2 and Spell Damage +2.
Reno claims his hat is brimming with powers, but mostly it’s just brim. |
|
Reno's Magical TorchDeal @ damage.
A handy torch used by explorers and empowered with magical might. |
|
Slate's SyringeSteal up to 4 Attack and
Try our new patented Scholomade. It’s high in electrolytes! |
|
Stalker's SuppliesShuffle each Improved Secret into your deck. Allied: Hunter.
There's a few traps, but it's mostly just bait. |
|
Stroke of MidnightEcho
|
|
AmalgamationThis has all minion types.
|
|
Deck SwabbieAt the end of your turn, fire your Cannons!
I am a pirate and I’m swabbing the deck, swabby swabby deck, swabbin' the deck. |
|
Fluctuating TotemStealth for 1 turn. At the end of your turn, evolve adjacent minions.
Think carefully about board position when placing this treasure. |
|
Frostwolf CubStealth
|
|
Giant Locust
|
|
Ice ShardFreeze any character damaged by this minion.
|
|
Loyal HenchmanStart of Game: Draw this.
|
|
Risen GhoulRush
|
|
"Relicologist"Your next spell this turn
|
|
Dark ArtsLook at 3 cards in your
|
|
Demon BloodGive a random Demon in your hand +3/+2.
|
|
Demonic TransformationDiscard a random card.
Fifty percent of the time, it's a Demon every time. |
|
Fire!Fire your Cannons!
|
|
Frost ShardsDeal 1 damage.
|
|
HematologySpend up to 3 Corpses.
|
|
Infernal StrikeGain +a1 Attack this turn.
|
|
Mind TetherPassive. After you cast a spell, deal 1 damage to the enemy hero.
|
|
No Guts, No GloryDeal 1 damage to a
|
|
OutlanderIf you played an Outcast card this turn, Discover a Fel Spell.
|
|
Secret StudiesDraw a Secret.
|
|
Archmage StaffAt the start of your turn,
|
|
Blade of Quel'Delar
|
|
Wand of DuelingYour Hero Power deals 1 extra damage. After each use, lose 1 Durability.
You know what time it be. |
|
Draconic MunitionFor the rest of the game, your Cannons deal 1 extra damage.
Just like cannon balls but… spicy |
|
Enhance-a-maticAdd a random spell from each class to your hand.
|
|
For the Alliance!Start of Game: Draw this.
Hey, it's no "For the Horde," but it still sounds nice. |
|
For the Horde!Start of Game: Draw this.
Now that's what I call a warcry. |
|
Hunter's InsightReduce the Cost of all cards in your hand by (1).
|
|
Journey to the EastQuest: Take 25 damage on your turns. Reward: Transform into Uber Diablo.
Sometimes the destination IS better than the journey. |
|
Marvelous MyceliumDiscover a Choose One
Why not both? |
|
Sow the SeedsGive all minions in your deck +1/+1.
|
|
SpyglassPut a copy of a random card in your opponent's hand into yours. It costs (3) less.
|
|
Ancient Guardian
|
|
Bloated Zombie
|
|
BloodhoundRush
|
|
BloodwormLifesteal
|
|
CrimsonWhenever your hero is healed, this minion gains that much Attack and Health.
(Don't Fear) The Healer |
|
Ghoul
|
|
Party PortalWhenever you cast a spell, summon a random minion of the same Cost.
|
|
Relentless GhoulCharge
|
|
Risen GroomDoesn't leave a Corpse.
|
|
Scion of the DeepThe third spell you cast each turn costs Health instead of Mana.
I'd like to be...far away from him! |
|
Shadowshell Informant
|
|
Shambling ZombieReborn
|
|
SI:7 ScoutDeathrattle: Add a random card to your hand (from your opponent's class).
|
|
Weeping Ghost
|
|
Weeping Ghost
|
|
Weeping GhostLifesteal
|
|
Bolster DefensesPassive
|
|
BruisingForce a friendly minion
|
|
Bubble BlowerDiscover a Shaman or Paladin Battlecry minion.
|
|
Coming SoonComing Soon!
Coming Soon! |
|
Coming SoonComing Soon!
Coming Soon! |
|
Coming SoonComing Soon!
Coming Soon! |
|
ConnectionsPassive
|
|
Gather ResoursesPassive
|
|
Magnetic MinesPassive. At the end of
|
|
Savage SecretsPassive. After a friendly
|
|
Soulcial StudiesPassive. Whenever you
|
|
StarseekerPassive. After you cast
|
|
StormcatcherPassive
|
|
Summon the PackPassive
|
|
Take the Bridge!Passive
|
|
Temporal LoopStart your turn over.
|
|
Temporal LoopStart your turn over.
|
|
Temporal LoopStart your turn over.
|
|
[PH] Passive Treasure 12Not Yet Defined.
|
|
[PH] Passive Treasure 13Not Yet Defined.
|
|
1-Cost Warriors
|
|
1-Health Crusaders
|
|
3-piece Combo
|
|
Absolute Destruction
|
|
All Shall ServePassize
|
|
All Together NowPassive
|
|
AmalgamateDestroy all friendly minions.
|
|
Anger Management
|
|
Anything Will Do
|
|
Arcane Anomalies
|
|
Arcane FluxPassive
|
|
Arcanite CrystalPassive
|
|
Arctic ArmorPassive
|
|
Ashes of Outlands
|
|
Avenging ArmamentsPassive
|
|
Back to School
|
|
Bag of CoinsAdd 3 Coins to your hand.
|