Class
Rarity
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Arcane Craftiness

Fire two missiles at random
enemy minions that each
deal 1 damage. If any
minion dies, repeat this.

Harvest Time!

Destroy a minion, then
summon two 1/1 Saplings
for that minion's owner.

Primal Power

Take 3 damage.
Gain +a3 Attack this turn. Gain d3 Armor.

With stats like that, it must be Primal.

Uber Primal Power

Gain +a3 Attack this turn. Gain d3 Armor.

With stats like that, it must be Primal.

War Commands

Draw a Neutral minion
that costs (3) or less.
It costs (0) this turn.

Carrot on a Stick

After you attack, give your Beasts +1/+1.

The carrots are coated in sugar. Beasts love sugar.

Greatsword of the Ebon Blade

Whenever you play a minion, give it Reborn and this loses 1 Durability.

The Order was relentless in its battle against the Lich King.

Green Tortollan Shell

Battlecry: Return @ random enemy |4(minion, minions) to |4(its, their) owner's hand. (Improves during run)

At least it's not the blue shell.

Horns of Flame

At the start of your turn, add a random Shadow or Fire spell to your hand.

Not for playing music. The notes are always sharp.

Hyperblaster

Poisonous.
Your hero is Immune while attacking.

Ironweave Bloodletter

Battlecry: For the rest of the game, whenever you consume one or more Corpses, restore 2 Health to your hero.

One sword is never enough.

Jaws

Whenever a minion with Deathrattle dies, gain +2 Attack.

Runed Soulblade

After your hero takes damage, deal 1 damage to all enemies and lose 1 Durability.

Wounded animals are the most dangerous.

The Exorcisor

Silence any minion attacked by this weapon.

Ace in the Hole

Add a copy of each card you played last turn to your hand.

It's like last turn...but this turn.

Angry Mob

Destroy 2 random enemy minions. Upgrade this and shuffle it into your deck.

Binding Chains

Three random enemy minions go Dormant for 2 turns.

I think someone might have taken that advice a little too literally...

Blood Moon

Give your minions +1/+1 and Lifesteal.

Brann's Saddle

Give a friendly Beast +3/+3 and "Deathrattle: Give Brann's Saddle to another friendly Beast."

This family heirloom was recently upgraded to fit dinosaurs in addition to rams.

Chaos Theory

Both players cast all spells in their hand (targets chosen randomly).

Chaos Theory

Both players cast all spells in their hand (targets chosen randomly).

Coin Pouch

Summon a random 3-Cost minion. Upgrade this and shuffle it into your deck.

Crazed Mob

Silence and destroy all enemy minions.

Creepy Curio

Summon three 1/1 Ghosts. Upgrade this and shuffle it into your deck.

Cursed Curio

Summon three 3/3 Ghosts with Lifesteal.

Deadly Weapons 101

Give your weapon +2/+2. Combo: Also give it Poisonous.

Deadly Weapons 102 was canceled due to low enrollment.

Elemental Learning

Add three random Elementals to your hand. Reduce their Cost by (2) if you played an Elemental last turn.

A Virmen In The Hut Might Eat The Ice Cold Milk...or something.

Fire Stomp

Deal 3 damage to ALL enemy characters. Restore 1 Health for each enemy hit and 1 additional Health if it dies.

It's the ultimate style. The Stomp style.

Gift of the Legion

Gain +1 Attack for each minion that died this turn. Outcast: Return this to your hand.

The Legion can offer you everything...for a price.

Gift of the Old Gods

Discover 2 Corrupt cards,
then Corrupt them.

The Old Gods encourage regifting.

Haunted Curio

Summon three 2/2 Ghosts. Upgrade this and shuffle it into your deck.

Hefty Sack of Coins

Summon a random 3, 6, and 9-Cost minion.

Mage Armor

Gain 10 Armor.

Magister Unchained

Until the end of your turn,
after you cast a spell, draw
a spell. Allied: Mage.

Those who hold the secrets of power know how to break these cuffs.

Militia Horn

Give your minions +2/+2 and Taunt. Upgrade this and shuffle it into your deck.

Old Militia Horn

Give your minions +1/+1 and Taunt. Upgrade this and shuffle it into your deck.

Overpowered

After you play a card this turn, replay it
(targets chosen randomly).

Puzzle Box

Transform all minions into random ones that cost (3) more.

Puzzle Box

Transform all minions into random ones that cost (3) more.

Sack of Coins

Summon a random 6-Cost minion. Upgrade this and shuffle it into your deck.

Scourge Strike

Gain @ |4(Corpse, Corpses),
destroy @ enemy |4(minion, minions),
and draw @ |4(card, cards).
(Improves during run.)

Scarlet had been Scourge and knew their weaknesses.

Soulstone Trap

Destroy a minion. Gain Attack and Armor equal to its Attack and Health.

Life binds away.

Surly Mob

Destroy a random enemy minion. Upgrade this and shuffle it into your deck.

The Gatling Wand

Deal @ damage split
randomly among all enemy minions
(improves for each spell
you've cast this game)
.

The mightiest, mysticalest, fully automatic spellcasting tool the world has ever seen.

The Stone of Jordan

Gain +2 Attack this turn
only. Draw 2 cards and
give any spells drawn
Spell Damage +1.

Veteran's Militia Horn

Give your minions +4/+4, Taunt, and Divine Shield.

Vision of the Warden

Summon a Treant for each Mana Crystal you have.

Britz Blazebucket

After you play a spell,
summon two random minions
of the same Cost that die
when they take damage.

Is anyone sure that trophy is real?

Clockwork Assistant

Has +1/+1 for each spell you've cast this game.

Clockwork Assistant

Has +1/+1 for each spell you've cast this game.

Deathstrider

Battlecry: Trigger @ random friendly minion's Deathrattle.
(Improves during run)

"Fred, we should leave. It's called Deathstrider for a reason." - Friend of Fred

Detective Murloc Holmes

Whenever your opponent draws a card, add a copy to your hand.

Droplet of Insanity

Spellburst: Add two Corrupt cards to your hand, then Corrupt them.

Imagine what a whole bucket could do.

Impetuous Companion

Battlecry: Swap hands with your opponent.

Impish Aid

Whenever you summon a Demon, give it +2/+2.

Quick! Play all your Voidwalkers and Flame Imps!

Mo'arg Outcast

After you play the left- or right-most card, replay it. (targets chosen randomly).

He has a face mask. Why doesn't he use it?

Nerubian Peddler

After a card is added to your hand, reduce its Cost by (2).

"Are you in the market for a fully refurbished carapace?"

Sr. Navigator

After you target this minion with a spell that costs (2) or more, restore 3 health to another random friendly minion.

After helping to track down all four Plague Lords, this explorer has earned a well deserved promotion.

Su Leadfoot

After you summon a minion, it gains Divine Shield and Rush.

All gas, no breaks!

Tiny Thimble

Rush
Deathrattle: Add a Regular-
Size Thimble to your hand.

Traktamer Aelessa

After your hero attacks, summon a random Demon Companion attacking the same target.

Driver picks the music, shotgun shuts their fish hole. Them's the rules.

Water Elemental

Freeze any character damaged by this minion.

Don't summon a water elemental at a party. It'll dampen the mood.

Zukara the Wild

After you play a spell that costs (4) or more, cast it again. (targets chosen randomly).

Three-time consecutive 3rd place winner. Number 1 in our hearts.

Amateur Mage

Deal 1 damage.
Combo: Deal 2 damage instead.

Battle Tactics

Reduce the cost of two
random Neutral minions
in your hand that cost (4)
or more by (2).

Blood Parasite

Summon a 2/1 Bloodworm with Lifesteal.

Bring on Recruits

Summon a 1/1 Silver Hand Recruit, then add one to your hand.

Call of Madness

Summon a 0/2 Voidfiend.
It steals 1 Health from the
enemy hero every turn.

Death Games

Trigger a random friendly minion's Deathrattle.

Dino Tracking

Discover a Beast from your class. Give it +1/+1.

Druidic Teaching

Restore 2 Health to a
character. If it's at full
Health, draw a card.

Elise's Might

Choose One -
+a2 Attack this turn;
or Gain d2 Armor.

Ferocious Flurry

Gain +a1 Attack and
Windfury this turn.

Fire at Thee!

Fire your Cannons twice!

Fire Away!

Fire your Cannons! Give your minions
+1 Attack.

From Golden Light

Resurrect a friendly minion with 1 Health remaining.

Gathering Storm

Gain a Corpse.
Draw a card.

Ghoul Blitz

Summon a 2/1 Ghoul
with Charge. It dies at
end of turn.

Harness the Elements

Draw a spell.
It costs (1) less.

Illidari Strike

Choose an enemy minion.
Summon two 1/1 Illidari
with Rush to attack it.

Invigorating Bloom

Reduce the Cost of
cards in your hand that
cost (5) or more by (1).

Lichborne Might

Give a friendly minion +3/+3. It dies at the end of your turn.

Modest Aspirations

Set a minion's Attack
and Health to 3.

Nature's Gifts

Choose One -
+a2 Attack this turn;
or Spell Damage +2
this turn.

New "Recruits"

Summon a 2/2 Amalgam with all minion types.

Power Up!

Give a minion Windfury
and Divine Shield.
Overload: (2)

Promote!

Give a minion +1/+1 and
Rush, Poisonous, Taunt,
Windfury, Divine Shield,
or Stealth (at random).

Roguish Maneuvers

Equip a 1/2 Dagger.
Combo: Equip a 2/2 Dagger instead.

Rush the Keep

Give your Neutral minions +1 Attack.

Scourging

Discover an Undead.

Send in the Scout

Summon a 2/2
SI:7 Scout.

Shadow Mend

Restore 2 Health to
a character. If it's still
damaged, draw a card.

Spread Shot

Deal 1 damage,
then deal 1 damage
to the enemy hero.

Survival Training

Deal 2 damage to the
enemy hero, then give a
random friendly minion
+1 Attack.

Thunderclap

If you have only Neutral minions, deal 1 damage and give -1 Attack to all enemy minions.

Totemic Power

Summon a random basic
Totem. If you're Overloaded,
summon a non-basic
Totem instead.

Uldum Treasure Cache

Discover a Treasure.

<PH>

Vile Concoction

Give a minion Poisonous.
Combo: Add a Toxin
to your hand.

Warmaster's Frenzy

Deal 1 damage to ALL
minions. Honorable Kill:
Gain +a1 Attack this turn.

Well Equipped

Equip a random weapon from your class and set its Durability to 1.