Class
Rarity
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Bring on Recruits

Hero Power
Summon a 1/1 Silver Hand Recruit, then add another
to your hand.

Call of Madness

Hero Power
Summon a 0/1 Voidfiend.

Death Games

Hero Power
Trigger a random friendly minion's Deathrattle.

Ferocious Flurry

Hero Power
+1 Attack and Windfury this turn.

From Golden Light

Hero Power
Summon a friendly minion that died this game with 1 health.

Harvest Time!

Hero Power
Destroy a minion, then
summon two 2/2 Treants for that minion's owner.

Illidari Strike

Hero Power
Summon two 1/1 Illidari that attack target enemy minion.

Invigorating Bloom

Hero Power
Reduce costs of cards
that cost (5) or more in your hand by 1.

Modest Aspirations

Hero Power
Set a minion's Attack
and Health to 3.

Nature's Gifts

Hero Power
Choose One - +2 Attack
this turn; or Spell Damage +2 this turn.

Shadow Mend

Hero Power
Restore 3 health to a character. If it is still damaged, draw a card.

Survival Training

Hero Power
Deal 2 damage to the enemy hero, then give a random friendly minion +1 Attack.

Totemic Power

Hero Power
Summon a random Totem. If you're Overloaded, summon a non-basic Totem instead.

Vile Concoction

Hero Power
Give a minion Poisonous. Combo: Also give it Stealth for 1 turn.

Wyrm Bolt

Hero Power
Deal 1 damage. If this kills a minion, summon a Mana Wyrm.

Connections

Hero Power
Add a random 1-Cost
minion to your hand.

Dark Arts

Hero Power
Look at up to 3 cards in
your hand and discard 1.
Then, draw 1 card.

Demon Blood

Hero Power
Give a random Demon
in your hand +2/+1.

Frost Shards

Hero Power
Deal 1 damage.
Add a 2/1 Ice Shard that
Freezes to your hand.

Infernal Strike

Hero Power
Gain +1 Attack this turn. After you attack and destroy a minion, get a "Second Slice."

No Guts, No Glory

Hero Power
Deal 1 damage to a minion. If it lives it gains +2 attack, if it dies gain 2 armor.

Outlander

Hero Power
After you play the left-
or right-most card,
gain +1 Attack this turn.

Roguish Maneuvers

Hero Power
Equip a 1/2 Dagger.
Combo: Equip a 2/2 Dagger.

Secret Studies

Hero Power
Draw a Secret from
your deck.

Bruising

Hero Power
Choose a friendly minion to attack a random enemy minion.

Coming Soon

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Coming Soon!

Magnetic Mines

Passive Hero Power
At the end of your turn, shuffle a bomb into your opponent's deck if you have any armor.

Mind Tether

Passive Hero Power
After you play a spell,
deal 1 damage to the enemy hero.

Savage Secrets

Passive Hero Power
After a friendly Secret is
revealed, add a 2-Cost
Beast to your hand.

Soulcial Studies

Passive Hero Power
When you play a card that generates Soul Fragments, summon a Flame Imp.

Stormcatcher

Passive Hero Power
You can't be Overloaded.