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Book of the Dead

Deal 7 damage to all enemies. Costs (1) less for each minion that's died this game.

Embers of Ragnaros

Shoot three fireballs at random enemies that deal 8 damage each.

Staff of Renewal

Resurrect 5 friendly minions with
the highest Cost.
Give them Taunt.

In the right hands, the awesome power of resurrection can be used for the greater good.


Fill your board with Legendary minions. Fully heal your hero.

Yogg-tastic Tasties

Spin the Wheel of Yogg-Saron. Costs (@) less.
(Improves during run)

Another chance to spin that wheel round. Right round.


Destroy all minions. Your Opponent takes double damage for the rest of the game.

This is fine. Everything's fine.

Holy Book

Silence and destroy a minion. Summon a 10/10 copy of it.

Awakened Ancient

Taunt. Battlecry: Draw @ |4(card, cards), deal @ damage, and gain @ Armor.
(Improves during run)

"I don't know, Fred, but you should probably stop climbing on it." - Friend of Fred


Rush. Deathrattle: Summon two other minions with Deathrattle that died this game.

Your enemies will have an unhappy Noblegarden.

Karl the Lost

Battlecry: Summon six 1/1
Silver Hand Recruits and give
all friendly minions Taunt
and Divine Shield.

A friendly paladin who was found wandering Uldum. He seems to be looking for someone.

Demonology 101

Destroy ALL minions.
Add a Soul Fragment to your deck for each enemy minion destroyed.

Who wants to go first?

Infinite Arcane

Destroy your deck.
Each turn, Discover a card
from your destroyed deck
to draw. It costs (2) less.

Be honest -- you weren't using that deck anyway.

Invoke the Void

Summon two 7/7 Flamewreathed Faceless. Overload (4).

In the Old Kingdom, Void invokes you!


Choose an enemy.
Fill your board with 2/2 Locusts that attack it.


Choose an enemy.
Fill your board with 2/2 Locusts that attack it.

Spymaster's Gambit

Summon copies of each minion in your hand and give them Stealth. Allied: Rogue.

How can you be me when I am you?

Stalking Pride

Summon a random Beast. Repeat for each Secret you've played this game.

I choose you -- all of you!

Valorous Display

Discover a weapon and equip it, then destroy all minions. Allied: Warrior.

They told her to put down the hammer. That was their last mistake.


Battlecry: Shuffle all enemy minions into your deck.

Addarah knows that if you've seen one horrifically haunted tomb, you've seen them all.

Brann's Epic Egg

After this takes damage, summon King Krush.

If it takes a village to raise a child, then it takes a herd to raise this egg.

Brewster, the Brutal

After this minion attacks, summon a minion with Rush from your deck.

"If you want to know why he crossed the road, YOU go ask him."

Killmox, the Banished One

Rush. Lifesteal. This minion has +1/+1 for each card you discarded this game. If this minion is discarded, return it to your hand.

You don't want to know what he's smiling about.


Battlecry: Gain the
Deathrattles of 3 random
minions in your deck.

Doom Charge

Hero Power
Discover a minion from your deck. Summon a copy that attacks a random enemy. Then, it dies.

Making my way downtown...

Claws of Terror

Start of Game: Draw this.
Also damages adjacent minions.

They rip and tear.


Start of Game: Draw This. After your hero attacks, deal 4 damage to all enemies.

Royal Greatsword

After your hero attacks, summon a Legendary minion from your deck.

Tales of its power are…Legendary.

Black Soulstone

Add a Diablo Signature Treasure card to your hand. Shuffle this into your deck.

Elemental Chaos

Call upon the power of all four Elements! Allied: Shaman.

"Sure, Fred. Why not include all the elements? That sounds like a great spell..." -Instructor of Fred

Forge in Light

Give all minions in your hand +3/+3 and Divine Shield. Allied: Paladin.

You get a shield, and you get a shield! Everybody gets a shield!

Rending Ambush

Summon the left and right-most minions from your hand. They attack random enemy minions. Allied: Demon Hunter.

"They never saw it coming." -Malduko

Scales of Justice

Transform all minions into 1/1 Murlocs.
Fill your hand with random Murlocs that cost (1).

An elegant weapon for a fishier age.


Battlecry: Summon six 1/1 Bloodhounds to attack an enemy minion.

Flo Slatebrand

Battlecry and Deathrattle: Add a random Treasure to your hand.

A family friend of the Bronzebeards, Flo comes from a long line of epic gnomish adventurers.

Scrapmetal Demolitionist

Battlecry: Gain 5 Armor. Shuffle @ |4(Bomb, Bombs) into your opponent’s deck. (Improves during run)

Bombbastic, tell me fantastic.

Blade of Quickening

Battlecry: Draw @ Outcast |4(card, cards).
|4(It costs, They cost) (1) less. (Improves during run)

A blade so fast, it gets you all the Outcasts!

Elise's Machete

After your hero attacks,
summon two 2/2 Treants.
Give them Rush.

No explorer who has hacked through Un’Goro would ever leave their machete at home.

Truesilver Lance

After you Overload, gain +1 Durability.

A lance fit for a lord - Finley's shaman skills make this quite the formidable weapon.

Banana Split

Give a friendly minion +2/+2. Summon two copies of it.

Canopic Jars

Give your minions
"Deathrattle: Summon
a random Legendary

Collector's Ire

Summon a Mech, Pirate, and Dragon from your hand.

Oh, the whimsy!

Gift of the Heart

Gain 4 empty Mana Crystals. Allied: Druid.

The animals know it but another name: The Great Scritches Gathering.

Magnetic Mine

Casts When Drawn
You take 5 damage.

Pure Cold

Deal 8 damage to the enemy hero, and Freeze it.

Summoning Ritual

Summon 3 Demons from
your deck. They are Dormant
for 2 turns.

“Demons! It’s time for your nap!”

The Gatling Wand

Deal @ damage split
randomly among all enemy minions
(improves for each spell
you've cast this game)

The mightiest, mysticalest, fully automatic spellcasting tool the world has ever seen.

Wand of Disintegration

Silence and destroy all enemy minions.

Beastly Beauty

After this attacks a minion
and survives, transform
this into an 8/8.

Beautiful Beast


Has +1/+1 for each
friendly Beast that
died this game.

Crusty the Crustacean

Battlecry: Destroy a minion.
Gain its Attack and Health.


Spellburst: Add 3 copies of the spell to your hand.

Sometimes all it takes is the right spark of inspiration.

Herald of the Scaled Ones

Taunt. Battlecry: Add @ |4(Dragon, Dragons) to your hand.
|4(It costs, They cost) (2) less. (Improves during run)

The sounds of wings makes its heart sing.

Jr. Excavator

Battlecry: Draw 3 cards.
Any minions you draw
cost (2) less.

A good explorer's got to start somewhere - and this one is starting with digging. Lots of digging.

Jr. Navigator

Whenever you target this minion with a spell that costs (2) or more add a copy of the spell to your hand.

This plucky explorer is hoping to lead her first successful adventure - Plague Lords or not.

Jr. Scout

Rush, Windfury.
At the end of your turn, deal
4 damage to a random
enemy minion.

Eager to prove himself, this scout's keeping his eyes peeled for the best target.

Maxwell, Mighty Steed

Rush. Reborn.
Has +2 Attack for each other minion on the battlefield.

No murloc in shining armor would ride into combat without his trusty battle-beetle!

Sr. Excavator

Battlecry: Draw 3 cards.
Any minions you draw
cost (4) less.

After excavating the tools to take down all four Plague Lords, this explorer earned his promotion.

Sr. Navigator

Whenever you target this minion with a spell that costs (2) or more, add a copy of the spell to your hand.

After helping to track down all four Plague Lords, this explorer has earned a well deserved promotion.

Sr. Scout

Rush, Windfury.
At the end of your turn, deal
6 damage to a random
enemy minion.

After hitting a bullseye on all four Plague Lords, this explorer definitely earned his promotion.

Greedy Pickaxe

After your hero attacks, gain an empty Mana Crystal.

Herding Horn

After you play a Beast, summon a copy of it and lose 1 Durability.

The more the hairier.

Ol' Faithful

After your hero attacks, deal 1 damage to all enemies.

Faithfully fires, every time. Faithfully hits… something.

Phaoris' Blade

After your hero attacks and kills a minion, this gains +2/+1.

Tempest's Fury

After your hero attacks, cast Lightning Bolt on a random enemy character.

A summoned storm in every strike.

Ancient Reflections

Choose a minion.
Fill your board with 1/1 copies of it.

Astral Portal

Summon a random Legendary minion.

Bag of Stuffing

Draw cards until your hand is full.

Devout Blessings

Add a copy of each friendly Deathrattle minion that died this game to your hand. Allied: Priest.

Belief is the other half of the battle.

Fractured Spirits

Silence a minion, then summon 2 copies of it.

Mime your manners.

Gift of the Old Gods

Draw 2 Corrupt cards, then Corrupt them.

The Old Gods encourage regifting.

Humble Blessings

Change the Attack, Health, and Cost of all your minions to 3 for the rest of the game.

"The Rules."

Men at Arms

For the rest of the game, your Silver Hand Recruits have +2/+2.

We're looking for a few good 3/3s.

Pact of the Lich

Shuffle 5 Fel Rifts into
your deck. Draw 3 cards.
Allied: Warlock.

Rifts in your deck, party on the board.

Shadow Word: Void

Destroy a minion and
summon 0/1 Voidfiends
equal to its Health.

"Hey, Fred! That one looks like it's wearing your shoe! Fred?" - Friend of Fred

Starseeker's Tools

Discover a minion
and a spell.
They cost (2) less.

Suffice to say, Elise always comes prepared.

Titan-Forged Grapnel

Destroy 2 random enemy minions.
Gain Armor equal to their combined attack.

Forged from empowered titan materials, this grappling hook packs a punch.


Whenever this takes damage, draw a minion and give it +1/+1.

Ready for action!


Battlecry: Trigger @ random friendly minion's Deathrattle.
(Improves during run)

"Fred, we should leave. It's called Deathstrider for a reason." - Friend of Fred


Battlecry: Add @ |4(Demon, Demons) to your hand. |4(It costs, They cost) (3) less. (Improves during run)

Demonizer, Demon-Demonizer.


Deathrattle: Draw a Dragon, Murloc, and Mech. They cost (3) less.

You are what you eat.

Droplet of Insanity

Spellburst: Add two Corrupt cards to your hand, then Corrupt them.

Imagine what a whole bucket could do.

Favored Racer

Rush. Battlecry: Cast @ random |4(Blessing, Blessings) on this minion.
(Improves during run)

With blessings like these, who needs favorings.

Joras Thuldoom

Rush Whenever your Health changes on your turn, summon a copy of this minion.

It's easy winning when all the racers are you.

Jr. Tomb Diver

Battlecry: If you played
9 Secrets this game,
your Hero Power becomes
'Discover a Treasure'.

This young explorer is looking to gain experience, even if it means facing off against horrific Plague Lords.

Lei Flamepaw

After your first spell each turn, cast it again (on the same target).

A pandaren mage eager to save the world with Reno. Or from Reno.

Loyal Sidekick

Has +1/+1 for each Opponent you've defeated this run.


At the end of your turn, add a random Ecplise spell to your hand. Your Eclipse spells cost (0).

A total eclipse of the hearthstone.

Payload Totem Specialist

Battlecry: Add @ non-basic |4(Totem, Totems) to your hand.
|4(It costs, They cost) (2) less.
(Improves during run)

Wait, what kind of specialist?

Sr. Tomb Diver

Battlecry: If you played
5 Secrets this game,
your Hero Power becomes
'Discover a Treasure'.

After facing off against each of the Plague Lords, this explorer has been promoted!

Primal Power

Hero Power
Deal 3 damage to yourself, then gain 3 Attack and 3 Armor.

With stats like that, it must be Primal.

Carrot on a Stick

After you attack, give your Beasts +1/+1.

The carrots are coated in sugar. Beasts love sugar.

Horns of Flame

At the start of your turn, add a random Shadow or Fire spell to your hand.

Not for playing music. The notes are always sharp.


Your hero is Immune while attacking.


Whenever a minion with Deathrattle dies, gain +2 Attack.

Spiked Arms

After you summon a minion, deal 1 damage to it and give it +2 Attack.

Yeah, it hurts a lot now, but trust us. It's going to make you look great.

The Exorcisor

Silence any minion attacked by this weapon.

Academic Research

Gain @ empty Mana |4(Crystal, Crystals).
(Upgrades each time
a friendly minion dies)

The other explorers underestimate the power of careful study and historical research.

Angry Mob

Destroy 2 random enemy minions. Upgrade this and shuffle it into your deck.

Binding Chains

Three random enemy minions go Dormant for 2 turns.

I think someone might have taken that advice a little too literally...