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Book of the Dead

Deal 7 damage to all enemies. Costs (1) less for each minion that's died this game.

Embers of Ragnaros

Shoot three fireballs at random enemies that deal 8 damage each.


Fill your board with Legendary minions. Fully heal your hero.

Holy Book

Silence and destroy a minion. Summon a 10/10 copy of it.

Invoke the Void

Summon two 7/7 Flamewreathed Faceless. Overload (4).

In the Old Kingdom, Void invokes you!


Choose an enemy.
Fill your board with 2/2 Locusts that attack it.


Choose an enemy.
Fill your board with 2/2 Locusts that attack it.

Stalking Pride

Summon a random Beast. Repeat for each secret you've played this game.

I choose you -- all of you!

Brewster, the Brutal

After this minion attacks, summon a minion with Rush from your deck.

"If you want to know why he crossed the road, YOU go ask him."


Battlecry: Gain the
Deathrattles of 3 random
minions in your deck.


After your hero attacks, deal 4 damage to all enemies.

Royal Greatsword

After you attack, summon a legendary minion from your deck.

Tales of its power are…Legendary.

Collector's Ire

Summon a Mech, Pirate, and Dragon from your hand.

Oh, the whimsy!

Gift of the Old Gods

Draw 2 Corrupt Cards, then Corrupt them.

The Old Gods encourage regifting.

Men at Arms

For the rest of the game, your Silver Hand Recruits have +2/+2.

We're looking for a few good 3/3s.


Rush. Deathrattle: Summon two other minions with Deathrattle that died this game.

Your enemies will have an unhappy Noblegarden.


Battlecry: Summon six 1/1 Bloodhounds to attack an enemy minion.

Killmox, the Banished One

Rush. Lifesteal. This minion has +1/+1 for each card you discarded this game. If this minion is discarded, return it to your hand.

You don't want to know what he's smiling about.

Banana Split

Give a friendly minion +2/+2. Summon two copies of it.

Canopic Jars

Give your minions
"Deathrattle: Summon
a random Legendary

Fractured Spirits

Silence a minion, then summon 2 copies of it.

Mime your manners.

Infinite Arcane

Destroy your deck. Each turn Discover a card and put it on top of your deck. It costs (2) less.

Be honest -- you weren't using that deck anyway.

Pure Cold

Deal 8 damage to the enemy hero, and Freeze it.

Summoning Ritual

Summon 3 demons from
your deck. They are Dormant
for 2 turns.

“Demons! It’s time for your nap!”

Wand of Disintegration

Silence and destroy all enemy minions.

Beastly Beauty

After this attacks a minion
and survives, transform
this into an 8/8.

Beautiful Beast


Has +1/+1 for each
friendly Beast that
died this game.

Crusty the Crustacean

Battlecry: Destroy a minion.
Gain its Attack and Health.

Droplet of Insanity

Spellburst: Add two Corrupt cards to your hand, then Corrupt them.

Imagine what a whole bucket could do.

Greedy Pickaxe

After your hero attacks, gain an empty Mana Crystal.

Herding Horn

After you play a beast, summon a copy of it and lose 1 Durability.

The more the hairier.

Phaoris' Blade

After your hero attacks and kills a minion, this gains +2/+1.

Ancient Reflections

Choose a minion.
Fill your board with 1/1 copies of it.

Bag of Stuffing

Draw cards until your hand is full.


Whenever this takes damage, draw a minion from your deck and give it +1/+1.

Ready for action!


Deathrattle: Draw a Dragon, Murloc, and Mech from your deck. They cost (2) less.

You are what you eat.

Loyal Sidekick

Has +1/+1 for each Opponent you've defeated this run.

Mo'arg Outcast

After you play the left or right most card, replay it (targets chosen randomly).

He has a face mask. Why doesn't he use it?


Your Eclipse spells cost (0).

A total eclipse of the hearthstone.


Your hero is Immune while attacking.


Whenever a minion with Deathrattle dies, gain +2 Attack.

Tempest's Fury

After your hero attacks, cast Lightning Bolt on a random enemy character.

A summoned storm in every strike.

The Exorcisor

Silence any minion attacked by this weapon.

Angry Mob

Destroy 2 random enemy minions. Upgrade this and shuffle it into your deck.

Blood Moon

Give your minions +1/+1 and Lifesteal.

Chaos Theory

Both players cast all spells in their hand (targets chosen randomly).

Coin Pouch

Summon a random 3-Cost minion. Upgrade this and shuffle it into your deck.

Crazed Mob

Silence and destroy all enemy minions.

Creepy Curio

Summon three 1/1 Ghosts. Upgrade this and shuffle it into your deck.

Cursed Curio

Summon three 3/3 Ghosts with Lifesteal.

Deadly Weapons 101

Give your weapon +2/+2. Combo: Also give it Poisonous.

Deadly Weapons 102 was canceled due to low enrollment.

Elemental Learning

Add three random Elementals to your hand. Reduce their cost by (2) if you played an Elemental last turn.

A Virmen In The Hut Might Eat The Ice Cold Milk...or something.

Gift of the Legion

Gain 1 attack for each minion that died this turn. Outcast: Return this to your hand.

The Legion can offer you everything...for a price.

Haunted Curio

Summon three 2/2 Ghosts. Upgrade this and shuffle it into your deck.

Hefty Sack of Coins

Summon a random 3, 6, and 9-Cost minion.

Militia Horn

Give your minions +2/+2 and Taunt. Upgrade this and shuffle it into your deck.

Old Militia Horn

Give your minions +1/+1 and Taunt. Upgrade this and shuffle it into your deck.


After you play a card this turn, replay it
(targets chosen randomly).

Puzzle Box

Transform all minions into random ones that cost (3) more.

Sack of Coins

Summon a random 6-Cost minion. Upgrade this and shuffle it into your deck.

Slate's Syringe

Steal up to 3 Attack and
Health from an enemy minion.
Give those stats to a random
friendly Beast.

Try our new patented Scholomade. It’s high in electrolytes!

Surly Mob

Destroy a random enemy minion. Upgrade this and shuffle it into your deck.

Veteran's Militia Horn

Give your minions +4/+4, Taunt, and Divine Shield.

Warden's Insight

Choose One -
Refresh your Mana Crystals;
or Summon a Treant for each
Mana Crystal you have.

The school has nothing to dread nor fear, 'Til Silverpine comes to Darrowmere.

Clockwork Assistant

Has +1/+1 for each spell you've cast this game.

Impish Aid

Whenever you summon a Demon give it +2/+2.

Quick! Play all your Voidwalkers and Flame Imps!

Murloc Holmes

Whenever your opponent draws a card, add a copy to your hand.

Scion of the Deep

The third spell you cast each turn costs Health instead of Mana.

I'd like to be...far away from him!

Bring on Recruits

Hero Power
Summon a 1/1 Silver Hand Recruit, then add another
to your hand.

Death Games

Hero Power
Trigger a minion's

Ferocious Flurry

Hero Power
+1 Attack and Windfury this turn.

From Golden Light

Hero Power
Summon a friendly minion that died this game with 1 health.

Invigorating Bloom

Hero Power
Reduce costs of cards
that cost (5) or more in your hand by 1.

Nature's Gifts

Hero Power
Choose One - +2 Attack
this turn; or Spell Damage +2 this turn.

Shadow Mend

Hero Power
Restore 3 health to a character. If it is still damaged, draw a card.

Survival Training

Hero Power
Deal 2 damage to the enemy hero, then give a random friendly minion +1 Attack.

Totemic Power

Hero Power
Summon a random Totem. If you're Overloaded, summon a non-basic Totem instead.

Wyrm Bolt

Hero Power
Deal 1 damage. If this kills a minion, summon a Mana Wyrm.

Acquired Allies

Return a minion to it's owner's hand and add two copies of it to your deck.

"Come with me if you want to chop things into little pieces."

Mask of Mimicry

Choose a minion.
Minions in your hand become copies of it.

Necrotic Poison

Destroy a minion.


This is an Elemental, Mech,
Demon, Murloc, Dragon,
Beast, Pirate and Totem.

Fluctuating Totem

Stealth for 1 turn. At the end of your turn, evolve adjacent minions.

Think carefully about board position when placing this treasure.

Giant Locust

Loyal Henchman

Start of Game: Draw this.
Taunt. Each turn this is in
your hand, gain +1/+1.

Nerubian Peddler

After a card is added to your hand, reduce its cost by (2).

"Are you in the market for a fully refurbished carapace?"

Dark Arts

Hero Power
Look at up to 4 cards in
your hand and discard 1.
Then, draw 1 card.

Demon Blood

Hero Power
Give a random Demon
in your hand +2/+1.

Infernal Strike

Hero Power
Gain +1 Attack this turn. After you attack and destroy a minion, get a "Second Slice."

No Guts, No Glory

Hero Power
Deal 1 damage to a minion. If it lives it gains +2 attack, if it dies gain 2 armor.

Roguish Maneuvers

Hero Power
Equip a 1/2 Dagger.
Combo: Equip a 2/2 Dagger.

Secret Studies

Hero Power
Draw a Secret from
your deck.

Archmage Staff

At the start of your turn,
add a random Mage
spell to your hand.

Blade of Quel'Delar

Wand of Dueling

Your Hero Power deals 1 extra damage, after each use lose 1 durability.

You know what time it be.

Hunter's Insight

Reduce the cost of all cards in your hand by (1).

Sow the Seeds

Give all minions in your deck +1/+1.


Put a copy of a random card in your opponent's hand into yours. It costs (3) less.

Bloated Zombie