clear all

Book of the Dead

Deal 7 damage to all enemies. Costs (1) less for each minion that's died this game.

Embers of Ragnaros

Shoot three fireballs at random enemies that deal 8 damage each.


Fill your board with Legendary minions. Fully heal your hero.

Yogg-tastic Tasties

Spin the Wheel of Yogg-Saron. Costs (@) less.
(Improves during run)

Another chance to spin that wheel round. Right round.

Holy Book

Silence and destroy a minion. Summon a 10/10 copy of it.

Awakened Ancient

Taunt. Battlecry: Draw @ |4(card, cards), deal @ damage, and gain @ Armor.
(Improves during run)

"I don't know, Fred, but you should probably stop climbing on it." - Friend of Fred


Rush. Deathrattle: Summon two other minions with Deathrattle that died this game.

Your enemies will have an unhappy Noblegarden.

Demonology 101

Destroy ALL minions.
Add a soul fragment to your deck for each enemy minion destroyed.

Who wants to go first?

Invoke the Void

Summon two 7/7 Flamewreathed Faceless. Overload (4).

In the Old Kingdom, Void invokes you!


Choose an enemy.
Fill your board with 2/2 Locusts that attack it.


Choose an enemy.
Fill your board with 2/2 Locusts that attack it.

Stalking Pride

Summon a random Beast. Repeat for each secret you've played this game.

I choose you -- all of you!

Brewster, the Brutal

After this minion attacks, summon a minion with Rush from your deck.

"If you want to know why he crossed the road, YOU go ask him."

Killmox, the Banished One

Rush. Lifesteal. This minion has +1/+1 for each card you discarded this game. If this minion is discarded, return it to your hand.

You don't want to know what he's smiling about.


Battlecry: Gain the
Deathrattles of 3 random
minions in your deck.


After your hero attacks, deal 4 damage to all enemies.

Collector's Ire

Summon a Mech, Pirate, and Dragon from your hand.

Oh, the whimsy!

Gift of the Old Gods

Draw 2 Corrupt Cards, then Corrupt them.

The Old Gods encourage regifting.


Battlecry: Summon six 1/1 Bloodhounds to attack an enemy minion.

Scrapmetal Demolitionist

Battlecry: Gain 5 Armor. Shuffle @ |4(Bomb, Bombs) into your opponent’s deck. (Improves during run)

Bombbastic, tell me fantastic.

Royal Greatsword

After you attack, summon a legendary minion from your deck.

Tales of its power are…Legendary.

Banana Split

Give a friendly minion +2/+2. Summon two copies of it.

Canopic Jars

Give your minions
"Deathrattle: Summon
a random Legendary

Infinite Arcane

Destroy your deck. Each turn Discover a card and put it on top of your deck. It costs (2) less.

Be honest -- you weren't using that deck anyway.

Magnetic Mine

Casts When Drawn
You take 5 damage.

Pure Cold

Deal 8 damage to the enemy hero, and Freeze it.

Summoning Ritual

Summon 3 demons from
your deck. They are Dormant
for 2 turns.

“Demons! It’s time for your nap!”

Wand of Disintegration

Silence and destroy all enemy minions.

Beastly Beauty

After this attacks a minion
and survives, transform
this into an 8/8.

Beautiful Beast


Has +1/+1 for each
friendly Beast that
died this game.

Crusty the Crustacean

Battlecry: Destroy a minion.
Gain its Attack and Health.

Droplet of Insanity

Spellburst: Add two Corrupt cards to your hand, then Corrupt them.

Imagine what a whole bucket could do.


Spellburst: Add 3 copies of the spell to your hand.

Sometimes all it takes is the right spark of inspiration.

Herald of the Scaled Ones

Taunt. Battlecry: Add @ |4(Dragon, Dragons) to your hand.
|4(It costs, They cost) (2) less. (Improves during run)

The sounds of wings makes its heart sing.

Blade of Quickening

Battlecry: Draw @ Outcast |4(card, cards).
|4(It costs, They cost) (1) less. (Improves during run)

A blade so fast, it gets you all the Outcasts!

Greedy Pickaxe

After your hero attacks, gain an empty Mana Crystal.

Herding Horn

After you play a beast, summon a copy of it and lose 1 Durability.

The more the hairier.

Phaoris' Blade

After your hero attacks and kills a minion, this gains +2/+1.

Ancient Reflections

Choose a minion.
Fill your board with 1/1 copies of it.

Astral Portal

Summon a random Legendary minion.

Bag of Stuffing

Draw cards until your hand is full.

Binding Chains

Three random enemy minions go Dormant for 2 turns.

I think someone might have taken that advice a little too literally...

Fractured Spirits

Silence a minion, then summon 2 copies of it.

Mime your manners.

Men at Arms

For the rest of the game, your Silver Hand Recruits have +2/+2.

We're looking for a few good 3/3s.


Whenever this takes damage, draw a minion from your deck and give it +1/+1.

Ready for action!


Battlecry: Add @ |4(Demon, Demons) to your hand. |4(It costs, They cost) (3) less. (Improves during run)

Demonizer, Demon-Demonizer.


Deathrattle: Draw a Dragon, Murloc, and Mech from your deck. They cost (2) less.

You are what you eat.

Favored Racer

Rush. Battlecry: Cast @ random |4(blessing, blessings) on this minion.
(Improves during run)

With blessings like these, who needs favorings.

Joras Thuldoom

Whenever your health changes on your turn, summon a copy of this minion.

It's easy winning when all the racers are you.

Loyal Sidekick

Has +1/+1 for each Opponent you've defeated this run.

Mo'arg Outcast

After you play the left or right most card, replay it (targets chosen randomly).

He has a face mask. Why doesn't he use it?


Your Eclipse spells cost (0).

A total eclipse of the hearthstone.

Su Leadfoot

After you summon a minion, it gains Divine Shield and Rush.

All gas, no breaks!

Carrot on a Stick

After you attack, give your Beasts +1/+1.

The carrots are coated in sugar. Beasts love sugar.


Your hero is Immune while attacking.


Whenever a minion with Deathrattle dies, gain +2 Attack.

Spiked Arms

After you summon a minion, deal 1 damage to it and give it +2 Attack.

Yeah, it hurts a lot now, but trust us. It's going to make you look great.

Tempest's Fury

After your hero attacks, cast Lightning Bolt on a random enemy character.

A summoned storm in every strike.

The Exorcisor

Silence any minion attacked by this weapon.

Ace in the Hole

Add a copy of each card you played last turn to your hand.

It's like last turn...but this turn.

Angry Mob

Destroy 2 random enemy minions. Upgrade this and shuffle it into your deck.

Blood Moon

Give your minions +1/+1 and Lifesteal.

Chaos Theory

Both players cast all spells in their hand (targets chosen randomly).

Coin Pouch

Summon a random 3-Cost minion. Upgrade this and shuffle it into your deck.

Crazed Mob

Silence and destroy all enemy minions.

Creepy Curio

Summon three 1/1 Ghosts. Upgrade this and shuffle it into your deck.

Cursed Curio

Summon three 3/3 Ghosts with Lifesteal.

Deadly Weapons 101

Give your weapon +2/+2. Combo: Also give it Poisonous.

Deadly Weapons 102 was canceled due to low enrollment.

Elemental Learning

Add three random Elementals to your hand. Reduce their cost by (2) if you played an Elemental last turn.

A Virmen In The Hut Might Eat The Ice Cold Milk...or something.

Gift of the Legion

Gain 1 attack for each minion that died this turn. Outcast: Return this to your hand.

The Legion can offer you everything...for a price.

Haunted Curio

Summon three 2/2 Ghosts. Upgrade this and shuffle it into your deck.

Hefty Sack of Coins

Summon a random 3, 6, and 9-Cost minion.

Humble Blessings

Change the Attack, Health, and Cost of all your minions to 3 for the rest of the game.

"The Rules."

Mage Armor

Gain 10 Armor.

Militia Horn

Give your minions +2/+2 and Taunt. Upgrade this and shuffle it into your deck.

Old Militia Horn

Give your minions +1/+1 and Taunt. Upgrade this and shuffle it into your deck.


After you play a card this turn, replay it
(targets chosen randomly).

Puzzle Box

Transform all minions into random ones that cost (3) more.

Sack of Coins

Summon a random 6-Cost minion. Upgrade this and shuffle it into your deck.

Shadow Word: Void

Destroy a minion and summon 0/1 Voidfiends equal to its Health.

"Hey, Fred! That one looks like it's wearing your shoe! Fred?" - Friend of Fred

Slate's Syringe

Steal up to 3 Attack and
Health from an enemy minion.
Give those stats to a random
friendly Beast.

Try our new patented Scholomade. It’s high in electrolytes!

Surly Mob

Destroy a random enemy minion. Upgrade this and shuffle it into your deck.

Veteran's Militia Horn

Give your minions +4/+4, Taunt, and Divine Shield.

Warden's Insight

Choose One -
Refresh your Mana Crystals;
or Summon a Treant for each
Mana Crystal you have.

The school has nothing to dread nor fear, 'Til Silverpine comes to Darrowmere.

Clockwork Assistant

Has +1/+1 for each spell you've cast this game.

Impish Aid

Whenever you summon a Demon give it +2/+2.

Quick! Play all your Voidwalkers and Flame Imps!

Murloc Holmes

Whenever your opponent draws a card, add a copy to your hand.

Payload Totem Specialist

Battlecry: Add @ non-basic |4(Totem, Totems) to your hand.
|4(It costs, They cost) (2) less.
(Improves during run)

Wait, what kind of specialist?

Scion of the Deep

The third spell you cast each turn costs Health instead of Mana.

I'd like to be...far away from him!

Zukara the Wild

After you play a spell that costs 4 or more, cast it again. (Targets chosen randomly)

Three-time consecutive 3rd place winner. Number 1 in our hearts.

Bring on Recruits

Hero Power
Summon a 1/1 Silver Hand Recruit, then add another
to your hand.

Call of Madness

Hero Power
Summon a 0/1 Voidfiend.

Death Games

Hero Power
Trigger a random friendly minion's Deathrattle.

Ferocious Flurry

Hero Power
+1 Attack and Windfury this turn.

From Golden Light

Hero Power
Summon a friendly minion that died this game with 1 health.

Harvest Time!

Hero Power
Destroy a minion, then
summon two 2/2 Treants for that minion's owner.

Illidari Strike

Hero Power
Summon two 1/1 Illidari that attack target enemy minion.

Invigorating Bloom

Hero Power
Reduce costs of cards
that cost (5) or more in your hand by 1.

Modest Aspirations

Hero Power
Set a minion's Attack
and Health to 3.