Class
Rarity
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DOOM!

Destroy all minions. Draw a card for each.

We ran out of space for "DOOOOOOOOOOOM!!!!!"

Deathwing, Dragonlord

Deathrattle: Put all Dragons from your hand into the battlefield.

To his credit, Deathwing really took to heart the feedback he was receiving that he needed to be "more of a team player".

Faceless Behemoth

Rejected names: Forty-Foot Faceless, Big ol' No-face, Huge Creature Sans Face, Teddy.

N'Zoth, the Corruptor

Battlecry: Summon your Deathrattle minions that died this game.

Has not been able to get "Under the Sea" out of his head for like FIVE THOUSAND YEARS.

Yogg-Saron, Hope's End

Battlecry: Cast a random
spell for each spell you've
cast this game (targets
chosen randomly)
.

I spell your doom... Y-O-U-R D-O-O-M!

Y'Shaarj, Rage Unbound

At the end of your turn, put a minion from your deck into the battlefield.

When he's working out, he binds all that rage back into a ponytail.

Blood of The Ancient One

If you control two of these
at the end of your turn, merge them into 'The Ancient One'.

Add two cups of Blood of the Ancient One to one cup of lemon juice. Add just a dash of sugar and stir. Delicious!

Soggoth the Slitherer

Taunt
Elusive

Don't tell Soggoth, but in the future he gets totally owned by the Master's Glaive and his skull becomes a tourist attraction.

Call of the Wild

Summon all three Animal Companions.

"Hello. Misha, Leokk and Huffer aren't here right now, but if you leave a message we'll get back to you right away." BEEP.

Anomalus

Deathrattle: Deal 8 damage to all minions.

That's short for "Anomnomnomnomalus".

Cho'gall

Battlecry: Return all cards
you discarded this game to
your hand. They cost Health
instead of Mana.

Even after all this time, Gul'dan still makes Cho'gall go get donuts and coffee.

C'Thun

Battlecry: Deal damage
equal to this minion's
Attack randomly split among all enemies.

C'Thun's least favorite Hearthstone card: Eye for an Eye.

Doomcaller

Battlecry: Give your C'Thun +2/+2 (wherever it is). If it's dead, shuffle it into your deck.

"Hello, is Doom there? No? Can I leave a message?"

Eldritch Horror

Often wonders what path his life might have taken if he wasn't named, you know, "Eldritch Horror".

Giant Sand Worm

Whenever this attacks and kills a minion, it may attack again.

Banned from every all-you-can-eat buffet on Azeroth.

Ragnaros, Lightlord

At the end of your turn, restore 8 Health to a damaged friendly character.

What happens when you try and corrupt a corrupted firelord? DOUBLE NEGATIVE, INSECT!

The Boogeymonster

Whenever this attacks and kills a minion, gain +2/+2.

Has 20 years of training in classical ballet, but ALLLLLL he ever gets asked to do is boogie.

Wisps of the Old Gods

Choose One - Summon seven 1/1 Wisps; or Give your minions +2/+2.

They're just normal wisps, actually. The "Of the Old Gods" bit is just marketing.

Blade of C'Thun

Battlecry: Destroy a minion. Add its Attack and Health to your C'Thun's (wherever it is).

C'Thun demands a sacrifice! Preferably a Deathwing.

Bog Creeper

Taunt

He's tried other things, but bog sidling, bog ambling, and bog trundling just aren't as effective as bog creeping.

Grotesque Dragonhawk

Windfury

They say that "grotesque is in the eye of the beholder," but that's just because they've never seen a Grotesque Dragonhawk. Yikes!

Hogger, Doom of Elwynn

Whenever this minion takes damage, summon a 2/2 Gnoll with Taunt.

When C'thun went to sleep, he checked under his bed for Hogger.

Malkorok

Battlecry: Equip a random weapon.

Garrosh's best buddy. It's true. Look it up.

Twin Emperor Vek'lor

Taunt
Battlecry:
If your C'Thun has
at least 10 Attack, summon
another Emperor.

Do they make decisions based on age? "I'm two minutes older therefore we burn this village."

Thistle Tea

Draw a card. Add 2 extra copies of it to your hand.

Aren't Thistles prickly? Why would you drink them? I don't get Rogues.

Ancient Harbinger

At the start of your turn, put a 10-Cost minion from your deck into your hand.

"honey, can u run down to the store and pick up some 10 cost minions? thx"

Ancient Shieldbearer

Battlecry: If your C'Thun has at least 10 Attack, gain 10 Armor.

Back in her day, each shield weighed two tons and she had to carry four of them on each arm!

Corrupted Seer

Battlecry: Deal 2 damage to all non-Murloc minions.

For seers, it's very handy to have your crystal ball hanging right in front of your face.

Dark Arakkoa

Taunt
Battlecry: Give your C'Thun
+4/+4 (wherever it is).

There's a whole gradient of Arakkoa! This one is on the darker side.

Faceless Summoner

Battlecry: Summon a random 3-Cost minion.

They never get the recognition they deserve.

Herald Volazj

Battlecry: Summon a 1/1 copy of each of your other minions.

His whole job is yelling "Yogg-Saron comin'!"

Mukla, Tyrant of the Vale

Battlecry: Add 2 Bananas to your hand.

Pro tip: DO NOT BOGART THE BANANAS.

Nerubian Prophet

At the start of your turn, reduce this card's
Cost by (1).

It’s a self-reducing prophecy.

Scaled Nightmare

At the start of your turn, double this minion's Attack.

I like it because it scales.

Skeram Cultist

Battlecry: Give your C'Thun
+2/+2 (wherever it is).

Just before he comes into play, there is an AWESOME training montage with C'Thun.

Thing from Below

Taunt
Costs (1) less for each
Totem you've summoned
this game.

Just can't resist the opportunity to hang around with a bunch of totems.

Hammer of Twilight

Deathrattle: Summon a 4/2 Elemental.

Stop! It's Twilight Hammer time.

Tentacles for Arms

Deathrattle: Return this to your hand.

That's right. Garrosh just slapped you to death with a tentacle.

Power Word: Tentacles

Give a minion +2/+6.

Because you're wrapped in a protective layer of… tentacles?

Corrupted Healbot

Deathrattle: Restore 8 Health to the enemy hero.

Not so much "corrupted" as "has terrible aim".

Darkshire Alchemist

Battlecry: Restore
5 Health.

The secret ingredient: liquified funnel cake.

Darkspeaker

Battlecry: Swap stats with a friendly minion.

People often think that Darkspeaker is the arch nemesis of Lightspeaker, but that title actually belongs to Heavyspeaker.

Hallazeal the Ascended

Spell Damage +1
Your spells have Lifesteal.

Hallazeals all your dallazamage.

Princess Huhuran

Battlecry: Trigger a friendly minion's Deathrattle.

She flitters around Ahn'Qiraj dreaming of the day she will meet a sweet prince, whom she can lay thousands of eggs with.

Psych-o-Tron

Taunt
Divine Shield

"Annoyinger-o-Tron" was just too unwieldy. And accurate.

Servant of Yogg-Saron

Battlecry: Cast a random
spell that costs (5) or MORE
(targets chosen randomly).

Yogg-Saron always likes to complain about how he has too many servants and there are too many mouths to feed.

Shadowcaster

Battlecry: Choose a friendly minion. Add a 1/1 copy to your hand that costs (1).

I mean, it's not creepy if you ASK before you steal their shadow to make a small replica of them to keep on your shelf.

Twilight Darkmender

Battlecry: If your C'Thun has at least 10 Attack, restore 10 Health to your hero.

First she separates them from the lights, washes them in cold water, and hang-dries.

Validated Doomsayer

At the start of your turn, set this minion's Attack to 7.

Really feels good about himself and is in a much better place now. But… he sure does miss piloting those shredders.

Cabalist's Tome

Get 3 random
Mage spells.

What's in there? I bet it's cookie recipes!

Shadow Word: Horror

Destroy all minions with 2 or less Attack.

It's more succinct than "Shadow Word: Suck Into Vortex."

Stand Against Darkness

Summon five 1/1 Silver Hand Recruits.

Or if you're too tired, you can just kind of lean against the darkness.

Aberrant Berserker

Has +2 Attack while damaged.

I berserk, therefore I am.

Blackwater Pirate

Your weapons cost (2) less.

"Look, they fell off the back of a ship, do you want them or not? I have a meeting with Y'Shaarj in like ten minutes."

Bloodhoof Brave

Taunt
Has +3 Attack while damaged.

He thought the set was called "Flippers of the Old Cods" and hungrily volunteered to be in it. He is definitely going to get his hearing checked.

Crazed Worshipper

Taunt
Whenever this minion takes
damage, give your C'Thun
+1/+1 (wherever it is).

Every month they share a pancake breakfast with the Perfectly Rational Worshippers.

C'Thun's Chosen

Divine Shield
Battlecry: Give your C'Thun
+3/+3 (wherever it is).

He gave her a promise ring and everything.

Cult Apothecary

Battlecry: For each enemy minion, restore 2 Health to your hero.

Cults need pharmacists too.

Cyclopian Horror

Taunt. Battlecry: Gain +1 Health for each enemy minion.

What are the qualifications for being a 'Horror?' Just how horrible do you have to be?

Demented Frostcaller

After you cast a spell, Freeze a random enemy.

He prefers that you refer to him by his nickname: 'Frostwaker.'

Eater of Secrets

Battlecry: Destroy all enemy Secrets. Gain +1/+1 for each.

You don't want to be around after it has eaten an explosive trap. You thought Sludge Belcher was bad...

Evolved Kobold

Spell Damage +2

You no take tentacle!

Faceless Shambler

Taunt
Battlecry: Copy a friendly minion's Attack and Health.

"What is that thing?!" "I'm not sure, but it seems to be sort of Ysera shaped."

Fandral Staghelm

Your Choose One cards and powers have both effects combined.

Always manages to mention "Back when I was creating the World Tree…" in EVERY conversation. Sheesh! Enough already.

Flamewreathed Faceless

Overload: (2)

He's on fire! Boomshakalaka!

Hooded Acolyte

Taunt
Whenever a character is
healed, give your C'Thun
+1/+1 (wherever it is).

Wait, what kind of acolyte doesn't wear a hood?

Infested Tauren

Taunt
Deathrattle: Summon a 2/2 Slime.

The Overmind and the Old Gods are surprisingly similar.

Infested Wolf

Deathrattle: Summon two 1/1 Spiders.

A little flea powder will fix that right up.

Klaxxi Amber-Weaver

Taunt
Battlecry: If your C'Thun
has at least 10 Attack,
gain +5 Health.

Amberweaving is a specialty course at the local trade school.

Master of Evolution

Battlecry: Transform a friendly minion into a random one that costs (1) more.

Will be really useful in the new "Hearthémon" game.

Midnight Drake

Battlecry: Gain +1 Attack for each other card
in your hand.

Still fearsome in the daytime.

Mire Keeper

Choose One - Summon a
2/2 Slime; or Gain an
empty Mana Crystal.

"Hey.... Is that Mire for sale?" "No. I'm keeping it."

Polluted Hoarder

Deathrattle: Draw a card.

Roll ‘greed’ OR THIS COULD HAPPEN TO YOU.

Shifting Shade

Deathrattle: Copy a card
from your opponent's deck
and add it to your hand.

Yeah, it's cooler in the shade, but you're also more likely to get JACKED.

Southsea Squidface

Deathrattle: Give your weapon +2 Attack.

Quick! Before I drown! Let me sharpen your sword for you.

Twilight Summoner

Deathrattle: Summon a 5/5 Faceless Destroyer.

If you strike him down, he shall become more powerful than you can possibly imagine.

Usher of Souls

Whenever a minion dies, give your C'Thun +1/+1
(wherever it is).

Nothing unburdens your soul like a good ushing!

Xaril, Poisoned Mind

Battlecry and Deathrattle: Add a random Toxin card to your hand.

It's basically your own fault if you go around drinking weird green potions handed out by creepy mantid dudes.

Rallying Blade

Battlecry: Give +1/+1 to your minions with Divine Shield.

As far as blades go, this one is pretty great in the motivation department.

Blood Warriors

Add a copy of each damaged friendly minion to your hand.

They have an uneasy rivalry with the Blood Paladins.

Feral Rage

Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor.

Let's be honest. One option is a lot ragier than the other.

Infest

Give your minions "Deathrattle: Add a random Beast to your hand."

The best part is the look on their face when you jump out of the cake! Err… corpse.

Shadow Strike

Deal 5 damage to an undamaged character.

It's like a backstab, only from the front. And with two more stabs.

Spreading Madness

Deal 13 damage randomly split among ALL characters.

Most citizens of Darkshire wear those surgical masks to prevent spreading Madness to tourists.

Am'gam Rager

peerc rewop

Bloodsail Cultist

Battlecry: If you control another Pirate, give your weapon +1/+1.

They're really just in it for the Blood Parrot.

Carrion Grub

Carrion, my wayward grub.

Darkshire Councilman

After you summon a minion,
gain +1 Attack.

Democracy in action!

Disciple of C'Thun

Battlecry: Deal 2 damage. Give your C'Thun +2/+2 (wherever it is).

C’Thun’s recruiting pitch involves cookies, which is why it’s the most popular Old God.

Forlorn Stalker

Battlecry: Give all Deathrattle minions in your hand +1/+1.

He's going to leave the dying up to you, if that's cool.

Ravaging Ghoul

Battlecry: Deal 1 damage to all other minions.

But goes by "Ravishing Ghoul" when he hits the club.

Silithid Swarmer

Can only attack if your hero attacked this turn.

If your hero doesn't attack, it's just "Silithid Loner".

Spawn of N'Zoth

Deathrattle: Give your minions +1/+1.

Who's a cute widdle N'Zoth? You are! Yes you are! Yes you're the cutest widdle N'Zoth in the whole world!!!

Squirming Tentacle

Taunt

Yeah, I think we can agree that killing the squirming tentacle first is a good idea.

Steward of Darkshire

Whenever you summon a 1-Health minion, give it Divine Shield.

Turns out divine shields are way cheaper if you buy in bulk.

Twilight Elder

At the end of your turn, give your C'Thun +1/+1 (wherever it is).

Just doesn't understand those Twilight Youngsters any more - with their comic books and their rock music.

Twilight Flamecaller

Battlecry: Deal 1 damage to all enemy minions.

Make sure you summon a Twilight Marshmallowcaller too! Mmmm Mmm Mmm!!

A Light in the Darkness

Discover a Paladin minion. Give it +2/+2.

Wait, how can you have a light in the dark? If you turn on a light while it’s dark, doesn’t that mean it’s no longer dark?

Embrace the Shadow

This turn, your healing effects deal damage instead.

For when your Auchenai Soulpriests call in sick.

Mark of Y'Shaarj

Give a minion +2/+2.
If it's a Beast, draw
a card.

Y'Shaarj had three sons: Mark, Theodore, and Chris.