Portal Opening {0}Summon two
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Portal Opening 1Summon an
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Power of the GuardianDeal @ damage to a random enemy twice. This ability gains double the bonus from Arcane Damage.
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Radical Radiant Wand {0}Passive: Radiant Wand deals {0} more damage and gives -{1} Attack more.
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Reflex Shot {0}Deal {0} damage to all enemies. If they have already acted, deal Critical Damage.@Deal {0} damage to all enemies. If they have already acted, deal Critical Damage.
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Reflex Shot 1Deal {0} damage to all enemies. If they have already acted, deal Critical Damage.@Deal {0} damage to all enemies. If they have already acted, deal Critical Damage.
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Reflex Shot 2Deal {0} damage to all enemies. If they have already acted, deal Critical Damage.@Deal {0} damage to all enemies. If they have already acted, deal Critical Damage.
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Reflex Shot 3Deal {0} damage to all enemies. If they have already acted, deal Critical Damage.@Deal {0} damage to all enemies. If they have already acted, deal Critical Damage.
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Reflex Shot 4Deal {0} damage to all enemies. If they have already acted, deal Critical Damage.@Deal {0} damage to all enemies. If they have already acted, deal Critical Damage.
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Regeneratin' {0}Passive: At the end of each turn, restore @ Health to your Trolls.
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Regenerative Shadows {0}Passive: Shadow Surge's Shadow Combo also restores @ Health to this Merc.
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Reluctant Leadership {0}Attack an enemy. Your Undead characters deal @ damage to it.
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Reluctant Leadership {0} (Force Cast)Deal @ damage.
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Reluctant Leadership 1Attack an enemy. Your Undead characters deal @ damage to it.
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Reluctant Leadership 1 (Force Cast)Deal @ damage.
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Reluctant Leadership 2Attack an enemy. Your Undead characters deal @ damage to it.
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Reluctant Leadership 2 (Force Cast)Deal @ damage.
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Reluctant Leadership 3Attack an enemy. Your Undead characters deal @ damage to it.
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Reluctant Leadership 3 (Force Cast)Deal @ damage.
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Reluctant Leadership 4Attack an enemy. Your Undead characters deal @ damage to it.
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Reluctant Leadership 4 (Force Cast)Deal @ damage.
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Rending Cleave {0}Attack an enemy. If it has not acted this turn, apply Bleed (@) to it and adjacent enemies.
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Rending Cleave 1Attack an enemy. If it has not acted this turn, apply Bleed (@) to it and adjacent enemies.
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Rending Cleave 2Attack an enemy. If it has not acted this turn, apply Bleed (@) to it and adjacent enemies.
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Rending Cleave 3Attack an enemy. If it has not acted this turn, apply Bleed (@) to it and adjacent enemies.
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Rending Cleave 4Attack an enemy. If it has not acted this turn, apply Bleed (@) to it and adjacent enemies.
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Repair Fuse 1Restore 5 Health to this Merc.
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Repair Fuse 2Restore 10 Health to this Merc.
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RookAt the end of the turn,
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Runs in the Family {0}Passive: The Bronzebeard Spirit restores an additional @ Health.
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ScratchAttack an enemy twice.
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Searing Strike 1Attack an enemy.
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Searing Strike 2Attack an enemy.
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Searing Strike 3Attack an enemy.
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Serpent's Bite {0}Deal {0} damage to a character. At the end of this turn, it takes
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Serpent's Bite 1Deal {0} damage to a character. At the end of this turn, it takes
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Serpent's Bite 2Deal {0} damage to a character. At the end of this turn, it takes
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Serpent's Bite 3Deal {0} damage to a character. At the end of this turn, it takes
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Serpent's Bite 4Deal {0} damage to a character. At the end of this turn, it takes
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Shadow Blade 2Attack an enemy
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Shadow Bolt {0}Deal @ damage.
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Shadow Bolt 1Deal @ damage.
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Shadow Bolt 2Deal @ damage.
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Shadow Bolt 3Deal @ damage.
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Shadow Bolt 4Deal @ damage.
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Shadow Burst {0}Deal @ damage.
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Shadow Surge {0}Deal {0} damage
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Shadow Surge 1Deal {0} damage
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Shadow Surge 2Deal {0} damage
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Shadow Surge 3Deal {0} damage
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Shadow Surge 4Deal {0} damage
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ShadowflameDeal @ damage
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Shattering RoutAttack an enemy.
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Shifting Satchel {0}Deal @ damage to an enemy. Give +1 Cooldown to an ability they didn't use this turn.
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Shifting Satchel 1Deal @ damage to an enemy. Give +1 Cooldown to an ability they didn't use this turn.
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Shifting Satchel 2Deal @ damage to an enemy. Give +1 Cooldown to an ability they didn't use this turn.
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Shifting Satchel 3Deal @ damage to an enemy. Give +1 Cooldown to an ability they didn't use this turn.
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Shifting Satchel 4Deal @ damage to an enemy. Give +1 Cooldown to an ability they didn't use this turn.
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Single-Minded Pursuit {0}Gain +@ Attack and Attack an enemy. This bonus is lost if this Merc ever Attacks a different target.
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Single-Minded Pursuit 1Gain +@ Attack and Attack an enemy. This bonus is lost if this Merc ever Attacks a different target.
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Single-Minded Pursuit 2Gain +@ Attack and Attack an enemy. This bonus is lost if this Merc ever Attacks a different target.
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Single-Minded Pursuit 3Gain +@ Attack and Attack an enemy. This bonus is lost if this Merc ever Attacks a different target.
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Single-Minded Pursuit 4Gain +@ Attack and Attack an enemy. This bonus is lost if this Merc ever Attacks a different target.
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Sky Guard {0}Gain +@ Attack and
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Sky Guard 1Gain +@ Attack and
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Sky Guard 2Gain +@ Attack and
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Sky Guard 3Gain +@ Attack and
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Sky Guard 4Gain +@ Attack and
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SlashAttack an enemy. If it's already damaged gain +@ Attack first.
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Sleep with the Fishes {0}Deal @ damage to all damaged enemies.
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Smells Good! {0}Passive: If you have a friendly Chi-Ji in play, Gain +@ Attack, +@ Fire Damage and +@ Healing Power.
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Soggy CurrrrseDeal @ damage to a random enemy three times. Attempts to hit Protectors.
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Sound StrikeGain +{0} Nature Damage and Attack an enemy. Nature Combo: gain +{1} Health.
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Spawn of N'Zoth {0}Charge.
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Spawn of N'Zoth 1Charge.
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Spawn of N'Zoth 2Charge.
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Spawn of N'Zoth 3Charge.
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Spawn of N'Zoth 4Charge.
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Spit FireDeal @ damage to an enemy.
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Spreading FlamesSet an enemy Aflame, dealing 3 damage to an enemy and spreading to a neighbor at the end of the turn.
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Spreading Flames 3Set an enemy Aflame, dealing 10 damage to an enemy and spreading to a neighbor at the end of the turn.
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Spreading Flames 4Set an enemy Aflame, dealing 12 damage to an enemy and spreading to a neighbor at the end of the turn.
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Stonehearth Salvation {0}Passive: After you cast a Fire or Frost ability, give your characters +@ Health.
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Stormwind Spirit {0}Passive: Tome of Light gives an additional +@ Attack.
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Sunken Trident {0}Attack an enemy.
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Survival Training {0}Steal @/@ from a character and give
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Taunting Strike 2Attack an enemy. Its abilities target this Merc this turn. (If possible.)
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Teamwork is Dream Work {0}Passive: Your Explorers take @ less damage per character type you control.
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Tentacle of C'Thun {0}Charge.
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Tentacle of C'Thun 1Charge.
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Tentacle of C'Thun 2Charge.
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Tentacle of C'Thun 3Charge.
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Tentacle of C'Thun 4Charge.
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Terror Charge {0}Attack an enemy.
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Terror Charge 1Attack an enemy.
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Terror Charge 2Attack an enemy.
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Terror Charge 3Attack an enemy.
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Terror Charge 4Attack an enemy.
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That's My Treasure! {0}Restore {0}-{1} Health to this Merc. Deal damage equal to the amount healed to a random enemy.
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That's My Treasure! 1Restore {0}-{1} Health to this Merc. Deal damage equal to the amount healed to a random enemy.
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