Class
Rarity
clear all

Untameabull

Whenever this takes
damage, gain
Divine Shield.

Upgraded Cannon

Auto-Attack: Deal 3 damage to enemies opposite this minion.

Utgarde Grapplesniper

Battlecry: Both players draw a card. If it's a Dragon, summon it.

  • Type: Minion
  • Rarity: Rare
  • Set: Descent of Dragons
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: J. Axer
  • Collectible

Note: The dragon may be a little cranky upon arrival.

V-07-TR-0N Prime

T1T4N
This minion's abilities
repeat on another random
friendly minion.

  • Type: Minion
  • Class: Rogue
  • Rarity: Legendary
  • Set: TITANS
  • Race: Mechanical
  • Cost to Craft: 1600 / 3200 (Golden)
  • Disenchanting Yield: 400 / 1600 (Golden)
  • Artist: Matt Dixon
  • Collectible
  • Elite

Long after the titans' departure, Mimiron dreamed of creating something with an approximation of their power. He may have actually succeeded!

Vaelastrasz

Your cards cost (3) less.

Valstann Staghelm

Deathrattle: Summon
a Taunt minion from
your deck.

  • Type: Minion
  • Rarity: Legendary
  • Set: Caverns of Time
  • Cost to Craft: 1600 / 3200 (Golden)
  • Disenchanting Yield: 400 / 1600 (Golden)
  • Artist: Konstantin Porubov
  • Collectible
  • Elite

Son, Champion, Martyr

Varian Wrynn

Battlecry: Summon
two SI:7 Agents.
Deathrattle: Shuffle this into your deck.

Varok Saurfang

Charge
After a friendly Rush minion attacks, deal 4 damage to the enemy hero.

Varok Saurfang

Battlecry: Deal 3 damage to the enemy hero.

Veranus

Battlecry: Change the Health of all enemy minions to 1.

As an empty nester, she just misses her little ones.

Violet Warden

Taunt
Spell Damage +1

  • Type: Minion
  • Rarity: Common
  • Set: Rise of Shadows
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Evgeniy Dlinnov
  • Collectible

He's got magic, a shield, and an unwavering obsession with the color purple.

Vir'naal Ancient

Taunt

Void Crusher

Inspire: Destroy a random minion for each player.

We like to call him "Wesley".

Void Shade

+1 Shadow Damage.

Volcanic Drake

Costs (1) less for each minion that died this turn.

Volcanic Drakes breathe lava instead of fire. The antacid vendor at Thorium Point does a brisk business with them.

Volcanic Drake

Costs (1) less for each minion that died this turn.

Volcanic Drakes breathe lava instead of fire. The antacid vendor at Thorium Point does a brisk business with them.

Volcanosaur

Battlecry: Adapt, then Adapt.

Always fun to say out loud "VOL-CA-NO-SAUUUR!"

Wavethrasher {0}

Charge.
Has +@ Attack for each Frozen character.

Wavethrasher 1

Charge.
Has +@ Attack for each Frozen character.

Wavethrasher 2

Charge.
Has +@ Attack for each Frozen character.

Wavethrasher 3

Charge.
Has +@ Attack for each Frozen character.

Wavethrasher 4

Charge.
Has +@ Attack for each Frozen character.

Whirling Lass-o-Matic

Divine Shield, Windfury
Whenever this attacks, get
a random Tavern spell.

Whirling Lass-o-Matic

Divine Shield, Windfury
Whenever this attacks, get
2 random Tavern spells.

Wild Bloodstinger

Battlecry: Summon a minion from your opponent's hand. Attack it.

Tame Bloodstingers would politely invite your minion to tea.

Wilfred Fizzlebang

Cards you draw from your Hero Power cost (0).

He can summon anything, even a FEARSOME DOOMGUARD*. *He's pretty sure this is going to work out.

Windfury Harpy

Windfury

  • Type: Minion
  • Rarity: Common
  • Set: Legacy
  • Faction: Alliance
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Luke Mancini
  • Collectible

Harpies are not pleasant sounding. That's the nicest I can put it.

Windfury Harpy

Wind-up Burglebot

Whenever this attacks a minion and survives, draw a card.

Don't blame the bot for his crimes... Blame whoever keeps winding him up!

Wind-Up Enforcer

Tradeable
Battlecry: Summon @
|4(copy, copies) of this minion.
(Trade to upgrade!)

Code 6404.5 clearly states that all Enforcers remain in their packaging until told by authorized personnel.

Wind-Up Musician

Tradeable
Battlecry: Deal @ damage
to all enemy minions.
(Trade to upgrade!)

  • Type: Minion
  • Rarity: Rare
  • Set: Whizbang's Workshop
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Jim Nelson
  • Collectible

Sure to wind up your opponents.

Wobbling Runts

Deathrattle: Summon three 2/2 Runts.

The fourth one fell off in a tragic accident. They don't talk about it.

Worgen Vigilante

Windfury
This minion always attacks
an enemy minion that it
can kill (if possible).

Worgen Vigilante

Windfury
This minion always attacks
an enemy minion that it
can kill (if possible).

Wrathion

Taunt. Battlecry: Draw a card for each Silent Shadow you control.

Wrathion

Taunt. Battlecry: Draw cards until you draw one that isn't a Dragon.

Wrathion, son of Deathwing, is a dragon. Why isn't he tagged as a dragon, you ask? WHAT, ARE YOU TRYING TO BLOW HIS COVER??

Xavius

After you play a card, summon a 2/1 Satyr.

  • Type: Minion
  • Rarity: Legendary
  • Set: Legacy
  • Race: Demon
  • Faction: Neutral
  • Cost to Craft: 1600 / 3200 (Golden)
  • Disenchanting Yield: 400 / 1600 (Golden)
  • Artist: Alex Horley Orlandelli
  • Collectible
  • Elite

Xavius has grand nightmares of summoning Sargeras into this world, but a few Satyr will have to do for now.

Xyrella's Elekk

Taunt

Yo-Ho-Ogre

Taunt
After this survives damage, your left-most minion attacks immediately.

Yo-Ho-Ogre

Taunt
After this survives damage, your left-most minion attacks immediately.

Young Murk-Eye

At the end of your turn, adjacent minions trigger their Battlecries.

Young Murk-Eye

At the end of your turn,
adjacent minions trigger
their Battlecries twice.

Zeliek, Conquestrider

Taunt
Deathrattle: If you had all four
Horsemen die this game,
destroy the enemy hero.

Zerek, Master Cloner

Deathrattle: If you've cast any spells on this minion, resummon it.

His original name was Aerek. Then the first clone was Berek. They went evil around Merek.

Deathstalker Rexxar

Battlecry: Deal 2 damage
to all enemy minions.

Deathstalker Rexxar

Battlecry: Deal 2 damage
to all enemy minions.

The Headless Horseman

Battlecry: Destroy the enemy
minion with the most Attack!
Shuffle my Head into your
deck, you must get it back!

Uber Diablo

On transform, deal 6 damage
to ALL enemies. Add an Uber
Apocalypse to your hand.
Draw 3 cards.

Golden Touch

Make a random minion in the Tavern Golden.

Top of the Beanstalk

Discover a minion from Tavern Tier 6.

Adaptable Combat {0}

Choose to become a Protector, Fighter, or Caster. Gain +@ Attack and Attack an enemy.

Adaptable Combat {0}

Choose to become a Protector, Fighter, or Caster. Attack an enemy.

Aegis of Rock and Flame

Gain Taunt. Attack doubles before every attack suffered this turn.

Aiming Assailant {0}

Passive: Aimless Assault gives +{0}/+{1} before Attacking.

Aimless Assault {0}

Attack a random enemy.
If it's the left or
right-most enemy,
gain Immune this turn.

Amalgam Explorer {0}

This minion has
all types.

Amalgam Explorer {0}

This minion has
all types.

Amalgam Explorer 2

This minion has
all types.

Amalgam Explorer 3

This minion has
all types.

Amalgam Explorer 4

This minion has
all types.

And My Whip {0}

Passive: Trusty Whip deals an additional @ damage and hits a random adjacent enemy.

Angelic Protection {0}

Gain Taunt for 2 turns.
Holy Combo: Other friendly characters take @ less damage next turn.

Angelic Protection 1

Gain Taunt for 2 turns.
Holy Combo: Other friendly characters take @ less damage next turn.

Angelic Protection 2

Gain Taunt for 2 turns.
Holy Combo: Other friendly characters take @ less damage next turn.

Angelic Protection 3

Gain Taunt for 2 turns.
Holy Combo: Other friendly characters take @ less damage next turn.

Angelic Protection 4

Gain Taunt for 2 turns.
Holy Combo: Other friendly characters take @ less damage next turn.

Apex Predator {0}

Attack the lowest
Health enemy.
Deathblow: Gain +@ Health and repeat this.

Apex Predator 1

Attack the lowest
Health enemy.
Deathblow: Gain +@ Health and repeat this.

Apex Predator 2

Attack the lowest
Health enemy.
Deathblow: Gain +@ Health and repeat this.

Apex Predator 3

Attack the lowest
Health enemy.
Deathblow: Gain +@ Health and repeat this.

Apex Predator 4

Attack the lowest
Health enemy.
Deathblow: Gain +@ Health and repeat this.

Arcane Blast {0}

Deal @ damage.
This ability gains
double the bonus
from Arcane Damage.

Arcane Fling {0}

Deal {0} damage to an
enemy. If it hasn't acted
yet, deal {1} instead.

Arcane Fling 1

Deal {0} damage to an
enemy. If it hasn't acted
yet, deal {1} instead.

Arcane Fling 2

Deal {0} damage to an
enemy. If it hasn't acted
yet, deal {1} instead.

Arcane Fling 3

Deal {0} damage to an
enemy. If it hasn't acted
yet, deal {1} instead.

Arcane Fling 4

Deal {0} damage to an
enemy. If it hasn't acted
yet, deal {1} instead.

Arcane Rift {0}

Deal @ damage.
Your next Arcane ability this
turn deals Critical Damage.

Arcane Rift 1

Deal @ damage.
Your next Arcane ability this
turn deals Critical Damage.

Arcane Rift 2

Deal @ damage.
Your next Arcane ability this
turn deals Critical Damage.

Arcane Rift 3

Deal @ damage.
Your next Arcane ability this
turn deals Critical Damage.

Arcane Rift 4

Deal @ damage.
Your next Arcane ability this
turn deals Critical Damage.

Arcane Salvo {0}

Deal @ damage to two random enemies. If any die, repeat this.

Arcane Salvo 1

Deal @ damage to two random enemies. If any die, repeat this.

Arcane Salvo 2

Deal @ damage to two random enemies. If any die, repeat this.

Arcane Salvo 3

Deal @ damage to two random enemies. If any die, repeat this.

Arcane Salvo 4

Deal @ damage to two random enemies. If any die, repeat this.

Archmage Nova {0}

Cast all of Khadgar's upgraded abilities.

Archmage Nova 1

Cast all of Khadgar's upgraded abilities.

Archmage Nova 2

Cast all of Khadgar's upgraded abilities.

Archmage Nova 3

Cast all of Khadgar's upgraded abilities.

Archmage Nova 4

Cast all of Khadgar's upgraded abilities.

Assassin's Blade {0}

Attack an enemy. If it hasn't acted yet this turn, gain +@ Health and Attack it again.

Assassin's Blade 1

Attack an enemy. If it hasn't acted yet this turn, gain +@ Health and Attack it again.

Assassin's Blade 2

Attack an enemy. If it hasn't acted yet this turn, gain +@ Health and Attack it again.

Assassin's Blade 3

Attack an enemy. If it hasn't acted yet this turn, gain +@ Health and Attack it again.

Assassin's Blade 4

Attack an enemy. If it hasn't acted yet this turn, gain +@ Health and Attack it again.

Assisted Strike {0}

Gain +{0} Attack for each
friendly Pirate and
Attack a random enemy.
Combo: Gain Immune while Attacking this turn.

Assisted Strike 1

Gain +{0} Attack for each
friendly Pirate and
Attack a random enemy.
Combo: Gain Immune while Attacking this turn.

Assisted Strike 2

Gain +{0} Attack for each
friendly Pirate and
Attack a random enemy.
Combo: Gain Immune while Attacking this turn.